Gameplay

Custom game

From Halopedia, the Halo wiki

A custom game on Tombstone.

A custom game is a customizable gametype in all first-person shooter Halo games. There are many different custom game types available, although the player is encouraged to make their own game mode with the variety of options to edit. This can be done whether on split-screen, System Link, or on Xbox LIVE.

Halo: Combat Evolved[edit]

Halo: Combat Evolved's Custom Game options screen.

List of Default Gametypes[edit]

  • Slayer
    • Slayer
    • Team Slayer
    • Slayer Pro
    • Elimination
    • Phantoms
    • Endurance
    • Rockets
    • Snipers
  • Oddball
    • Oddball
    • Team Ball
    • Reverse Tag
    • Accumulate
    • Juggernaut
    • Stalker
  • King of the Hill
    • King
    • Team King
    • King Pro
    • Crazy King
  • Race
    • Race
    • Rally
    • Team Race
    • Team Rally
  • Capture the Flag
    • CTF
    • Invasion
    • Iron CTF
    • CTF Pro
Slayer Settings[edit]
  • Change Name
  • Game Options
    • Death Bonus (default: No)
    • Kill in Order (default: No)
    • Kill Penalty (default: Yes)
    • Kills to Win (default: 15)
    • Team Play (default: No)
  • Player Options
    • Number of Lives (default: Infinite)
    • Maximum Health (default: 100%)
    • Shields (default: Yes)
    • Respawn Time (default: Instant)
    • Respawn Time Growth (default: None)
    • Odd Man Out (default: No)
    • Invisible (default: No)
    • Suicide Penalty (default: 10 Seconds)
  • Item Options
    • Infinite Grenades (default: No)
    • Vehicle Set (default: Warthog)
    • Weapon Set (default: Normal)
    • Starting Equipment (default: Custom)
  • Indicator Options
    • Objectives Indicator (default: Motion Tracker)
    • Other Players on Rader (default: Yes)
    • Friend Indicators on Screen (default: Yes)
Oddball Settings[edit]
  • Change Name
  • Game Options
    • Trait With Ball (default: None)
    • Triait Without Ball (default: None)
    • Speed With Ball (default: Slow)
    • Ball Type (default: Normal)
    • Random Start (default: No)
    • Ball Spawn Count (default: 1)
    • Minutes/Points to Win (default: 2)
    • Team Play (default: No)
  • Player Options
    • See Slayer Settings above for details.
  • Item Options
    • See Slayer Settings above for details.
  • Indicator Options
    • See Slayer Settings above for details.
King of the Hill Settings[edit]
  • Change Name
  • Game Options
    • Moving Hill (default: No)
    • Score to Win (default: 2 Minutes)
    • Team Play (default: No)
  • Player Options
    • See Slayer Settings above for details.
  • Item Options
    • See Slayer Settings above for details.
  • Indicator Options
    • See Slayer Settings above for details.
Capture the Flag Settings[edit]
  • Change Name
  • Game Options
    • Assault (default: No)
    • Single Flag (default: Off)
    • Flag Must Reset (default: No)
    • Flag at Home to Score (default: No)
    • Captures to Win (default: 1)
  • Player Options
    • See Slayer Settings above for details.
  • Item Options
    • See Slayer Settings above for details.
  • Indicator Options
    • See Slayer Settings above for details.
Race Settings[edit]
  • Change Name
  • Game Options
    • Team Scoring (default: Minimum)
    • Race Type (default: Normal)
    • Laps to Win (default: 1)
    • Team Play (default: No)
  • Player Options
    • See Slayer Settings above for details.
  • Item Options
    • See Slayer Settings above for details.
  • Indicator Options
    • See Slayer Settings above for details.

Halo 2[edit]

Halo 2 for Windows Vista's Custom Game lobby.

List of Default Gametypes[edit]

  • Slayer
    • Slayer
    • Team Slayer
    • Rockets
    • Swords
    • Snipers
    • Phantoms
    • Team Phantoms
    • Elimination
    • Phantom Elim
  • King of the Hill
    • King
    • Team King
    • Phantom King
    • Crazy King
    • Team Crazy King
  • Oddball
    • Oddball
    • Rocketball
    • Swordball
    • Team Ball
    • Low Ball
    • Fiesta
  • Juggernaut
    • 2 on 1
    • 3 on 1
    • Ninjanaut
    • Phantom Fodder
    • Dreadnaut
  • Capture the Flag
    • Multi Flag CTF
    • CTF Classic
    • 1 Flag CTF
    • 1 Flag CTF Fast
  • Assault
    • Multi Bomb
    • Single Bomb
    • Single Bomb Fast
    • Neutral Bomb
    • Blast Resort
  • Territories
    • 3 Plots
    • Land Grab
    • Gold Rush
    • Control Issues
    • Contention

Game Customization Options[edit]

Quick Options[edit]
  • Score to Win Round (default: 25)
  • Round Time Limit (default: None)
  • Starting Weapon (default: Map Default)
  • Weapons on Map (default: Map Default)
  • Motion Sensor (default: On)
  • Bonus Points (default: Off)
  • Starting Grenades (default: On)
  • Secondary Weapon (default: Map Default)
  • Max Active Players (default: 16)
  • Primary Light Vehicle (default: Map Default)
  • Primary Heavy Vehicle (default: Map Default)
Halo: The Master Chief Collection Exclusive Game Settings[edit]
  • Vehicle Options
    • Indestructible Vehicles (default: Disabled)
    • Vehicle Gravity (default: Unchanged)
  • Equipment Options
    • Infinite Ammo (default: Disabled)
    • Bottomless Clip (default: Disabled)
    • Grenade Regeneration (default: Disabled)
  • Player Options
    • Player Gravity (default: Unchanged)
  • Match Options
    • World Gravity (default: Unchanged)
  • Skull Options
    • Grunt Birthday Party (default: Off)
    • Blind (default: Off)
    • Black Eye (default: Off)
    • Sputnik (default: Off)
    • Boom (default: Off)
    • Eye Patch (default: Off)
    • Foreign (default: Off)
    • Grunt Funeral (default: Off)
    • Recession (default: Off)
    • Malfunction (default: Off)
    • Streaking (default: Off)
    • Feather (default: Off)
Slayer Settings[edit]
  • Match Options
    • Number of Rounds (default: 1 Round)
    • Score to Win Round (default: 25)
    • Round Time Limit (default: None)
    • Rounds Reset Map (default: On)
    • Resolve Ties (default: On)
  • Player Options
    • Max Active Players (default: 16)
    • Lives Per Round (default: Unlimited)
    • Respawn Time (default: 5 Seconds)
    • Suicide Penalty (default: 5 Seconds)
    • Shield Type (default: Normal Shields)
    • Motion Sensor (default: On)
    • Active Camo (default: Off)
    • Extra Damage (default: Off)
    • Damage Resistance (default: Off)
  • Team Options
    • Team Play (default: Off)
    • Team Scoring (default: Sum)
    • Team Changing (default: On)
    • Friendly Fire (default: On)
    • Respawn Time Modifier (default: None)
    • Betrayal Penalty (default: 10 Seconds)
    • Force Even Teams (default: Off)
  • Slayer Options
    • Bonus Points (default: Off)
    • Suicide Point Loss (default: On)
    • Death Point Loss (default: Off)
  • Vehicle Options
    • Vehicle Respawn Time (default: Map Default)
    • Primary Light Vehicle (default: Map Default)
    • Secondary Light Vehicle (default: Map Default)
    • Primary Heavy Vehicle (default: Map Default)
    • Banshee (default: Map Default)
    • Primary Turret (default: Map Default)
    • Secondary Turret (default: Map Default)
  • Equipment Options
    • Starting Weapon (default: Map Default)
    • Secondary Weapon (default: Map Default)
    • Starting Grenades (default: On)
    • Weapons on Map (default: Map Default)
    • Weapon Respawn Time (default: Map Default)
    • Grenades On Map (default: On)
    • Overshields (default: On)
    • Active Camouflage (default: On)
King of the Hill Settings[edit]
  • Match Options
    • Score to Win Round (default: 2 Minutes)
    • See Slayer Settings above for details.
  • Player Options
    • See Slayer Settings above for details.
  • Team Options
    • See Slayer Settings above for details.
  • King of the Hill Options
    • Uncontested Hill (default: Off)
    • Moving Hill (default: Off)
    • Team Time Multiplier (default: Off)
    • Extra Damage (default: Off)
    • Damage Resistance (default: Off)
    • Active Camo On Hill (default: Off)
  • Vehicle Options
    • See Slayer Settings above for details.
  • Equipment Options
    • See Slayer Settings above for details.
Oddball Settings[edit]
  • Match Options
    • Score to Win Round (default: 2 Minutes)
    • See Slayer Settings above for details.
  • Player Options
    • See Slayer Settings above for details.
  • Team Options
    • See Slayer Settings above for details.
  • Oddball Options
    • Ball Count (default: 1 Ball)
    • Ball Hit Damage (default: Massive)
    • Speed With Ball (default: Slow)
    • Toughness With Ball (default: Off)
    • Active Camo With Ball (default: Off)
    • Vehicle Operation (default: Off)
    • Ball Indicator (default: Always On)
  • Vehicle Options
    • See Slayer Settings above for details.
  • Equipment Options
    • See Slayer Settings above for details.
Juggernaut Settings[edit]
  • Match Options
    • Score to Win Round (default: 15)
    • See Slayer Settings above for details.
  • Player Options
    • See Slayer Settings above for details.
  • Team Options
    • See Slayer Settings above for details.
  • Juggernaut Options
    • Betrayal Point Loss (default: On)
    • Juggernaut Extra Damage (default: On)
    • Juggernaut Infinite Ammo (default: On)
    • Juggernaut Overshield (default: On)
    • Juggernaut Active Ammo (default: Off)
    • Juggernaut Motion Sensor (default: On)
    • Juggernaut Movement (default: Normal)
    • Juggernaut Damage Resistance (default: Off)
  • Vehicle Options
    • See Slayer Settings above for details.
  • Equipment Options
    • See Slayer Settings above for details.
Capture the Flag Settings[edit]
  • Match Options
    • Score to Win Round (default: 3)
    • See Slayer Settings above for details.
  • Player Options
    • See Slayer Settings above for details.
  • Team Options
    • See Slayer Settings above for details.
  • Capture the Flag Options
    • Flag Type (default: Flag Per Team)
    • Sudden Death (default: On)
    • Flag At Home To Score (default: Off)
    • Flag Touch Return (default: Off)
    • Flag Reset Time (default: 30 Seconds)
    • Slow With Flag (default: On)
    • Flag Hit Damage (default: Massive)
    • Damage Resistance (default: Off)
    • Active Camo (default: Off)
    • Vehicle Operation (default: Off)
    • Flag Indicator (default: When Uncontrolled)
  • Vehicle Options
    • See Slayer Settings above for details.
  • Equipment Options
    • See Slayer Settings above for details.
Assault Settings[edit]
  • Match Options
    • Score to Win Round (default: 3)
    • See Slayer Settings above for details.
  • Player Options
    • See Slayer Settings above for details.
  • Team Options
    • See Slayer Settings above for details.
  • Assault Options
    • Bomb Type (default: Bomb Per Team)
    • Enemy Bomb Indicator (default: When Dropped)
    • Sudden Death (default: On)
    • Bomb Touch Return (default: Off)
    • Bomb Reset Time (default: 30 Seconds)
    • Bomb Arm Time (default: 5 Seconds)
    • Sticky Arming (default: On)
    • Slow With Bomb (default: On)
    • Bomb Hit Damage (default: Massive)
    • Damage Resistance (default: Off)
    • Active Camo (default: Off)
    • Vehicle Operation (default: Off)
  • Vehicle Options
    • See Slayer Settings above for details.
  • Equipment Options
    • See Slayer Settings above for details.
Territories Settings[edit]
  • Match Options
    • Score to Win Round (default: 5 Minutes)
    • See Slayer Settings above for details.
  • Player Options
    • See Slayer Settings above for details.
  • Team Options
    • See Slayer Settings above for details.
  • Territories Options
    • Territory Count (default: 3 Territories)
    • Contest Time (default: 5 Seconds)
    • Control Time (default: 5 Seconds)
  • Vehicle Options
    • See Slayer Settings above for details.
  • Equipment Options
    • See Slayer Settings above for details.

Halo 3[edit]

The lobby for Custom Games in Halo 3.

List of Default Gametypes[edit]

  • Slayer
    • Slayer
    • Team Slayer
    • Rockets
    • Elimination
    • Duel
  • Oddball
    • Oddball
    • Team Oddball
    • Lowball
    • Ninjaball
    • Rocketball
  • King of the Hill
    • Crazy King
    • Team King
    • Mosh Pit
  • Capture the Flag
    • Multi Flag
    • One Flag
    • Tank Flag
    • Attrition Flag
  • Assault
    • Assault
    • Neutral Bomb
    • One Bomb
    • Attrition Bomb
  • Territories
    • Territories
    • Land Grab
    • Flag Rally
  • Juggernaut
    • Juggernaut
    • Mad Dash
    • Ninjanaut
  • Infection
    • Infection
    • Save One Bullet
    • Alpha Zombie
    • Hide and Seek
  • VIP
    • VIP
    • One Sided VIP
    • Escort
    • Influential VIP

Game Customization Options[edit]

General Settings[edit]
  • Number of Rounds (default: 1)
  • Time Limit (default: No Limit)
  • Respawn Settings
    • Respawn Time (default: 5 Seconds)
    • Suicide Penalty (default: 10 Seconds)
    • Betrayal Penalty (default: 10 Seconds)
    • Lives Per Round (default: Unlimited)
    • Advanced Respawn Settings
      • Respawn Modifiers
        • Synchronize With Team (default: Disabled)
        • Respawn Time Growth (default: Disabled)
        • Respawn On Kills (default: Disabled)
      • Respawn Traits
        • Duration (default: None)
        • See Base Player Traits
  • Team Changing (default: Allowed)
  • Friendly Fire (default: Enabled)
  • Betrayal Booting (default: Disabled)
  • Base Player Traits
    • Shields and Health
      • Damage Resistance (default: 100%)
      • Shield Multiplier (default: Normal Shields)
      • Shield Recharge Rate (default: 100%)
      • Shield Vampirism (default: Disabled)
      • Immune to Headshots (default: Disabled)
    • Weapons and Damage
      • Damage Modifier (default: 100%)
      • Primary Weapon (default: Assault Rifle)
      • Secondary Weapon (default: None)
      • Grenade Count (default: Unchanged)
      • Grenade Regeneration (default: Disabled)
      • Infinite Ammo (default: Disabled)
      • Weapon Pickup (default: Enabled)
    • Movement
      • Player Speed (default: 100%)
      • Player Gravity (default: 100%)
      • Vehicle Use (default: Full Use)
    • Sensors
      • Motion Tracker Mode (default: Normal Mode)
      • Motion Tracker Range (default: 25 meters)
    • Appearance
      • Active Camo (default: Off)
      • Waypoint (default: Visible to Allies)
      • Forced Color (default: Off)
Slayer Settings[edit]
  • Score to Win (default: 25)
  • Team Slayer (default: Disabled)
  • Slayer Settings
    • Scoring
      • Team Scoring (default: Sum of Team)
      • Kill Points (default: 1)
      • Assist Points (default: 0)
      • Death Points (default: 0)
      • Suicide Points (default: -1)
      • Betrayal Points (default: -1)
      • Leader Kill Bonus (default: 0)
      • Headshot Bonus (default: 0)
      • Beatdown Bonus (default: 0)
      • Assassination Bonus (default: 0)
      • Splatter Bonus (default: 0)
      • Sticky Bonus (default: 0)
      • Spree Bonus (default: 0)
      • Elimination Bonus (default: 0)
    • Leader Traits
      • See General Settings > Base Player Traits above for details.
  • Weapons and Vehicles
    • Primary Weapon (default: Assault Rifle)
    • Secondary Weapon (default: None)
    • Weapons on Map (default: Map Default)
    • Grenades on Map (default: Map Default)
    • Vehicle Set (default: Map Default)
    • Indestructible Vehicles (default: Disabled)
    • Custom Powerup Traits
      • Duration (default: )
      • See General Settings > Base Player Traits above for details.
  • General Settings
    • See General Settings above for details.
Oddball Settings[edit]
  • Score to Win (default: 50)
  • Team Oddball (default: Disabled)
  • Oddball Settings
    • Team Scoring (default: Sum of Team)
    • Carrying Points (default: 1)
    • Kill Points (default: 0)
    • Ball Kill Points (default: 0)
    • Ball Carrier Points (default: 0)
    • Ball Carrier Traits
      • See General Settings > Base Player Traits above for details.
    • Advanced Options
      • Ball Count (default: 1)
      • Auto Pickup (default: Disabled)
      • Initial Ball Delay (default: 3 Seconds)
      • Ball Respawn Delay (default: 30 Seconds)
  • Weapons and Vehicles
    • See Slayer Settings > Weapons and Vehicles above for details.
  • General Settings
    • See General Settings above for details.
King of the Hill Settings[edit]
  • Score to Win (default: 100)
  • Team King of the Hill (default: Disabled)
  • King of the Hill Settings
    • Team Scoring (default: Team Control)
    • On Hill Points (default: 1)
    • Uncontested Control Points (default: 0)
    • Off Hill Points (default: 0)
    • Kill Points (default: 0)
    • Hill Movement (default: 30 Seconds)
    • Hill Movement Order (default: Random)
    • On Hill Traits
      • See General Settings > Base Player Traits above for details.
  • Weapons and Vehicles
    • See Slayer Settings > Weapons and Vehicles above for details.
  • General Settings
    • See General Settings above for details.
Capture the Flag Settings[edit]
  • Captures to Win (default: 3)
  • Number of Flags (default: Multiple Flags)
  • Capture the Flag Settings
    • Sudden Death (default: No Limit)
    • Flag at Home to Score (default: Disabled)
    • Flag at Return Time (default: 15 Seconds)
    • Flag at Reset Time (default: 30 Seconds)
    • Flag Carrier Traits
      • See General Settings > Base Player Traits above for details.
  • Weapons and Vehicles
    • See Slayer Settings > Weapons and Vehicles above for details.
  • General Settings
    • See General Settings above for details.
Assault Settings[edit]
  • Detonations to Win (default: 3)
  • Assault Bomb Mode (default: Multi Bomb)
  • Assault Settings
    • Reset on Disarm (default: No Limit)
    • Bomb Arming Time (default: Instant)
    • Bomb Disarming Time (default: 5 Seconds)
    • Bomb Fuse Time (default: 15 Seconds)
    • Bomb Reset Time (default: 30 Seconds)
    • Sudden Death (default: No Limit)
    • Bomb Carrier Traits
      • See General Settings > Base Player Traits above for details.
  • Weapons and Vehicles
    • See Slayer Settings > Weapons and Vehicles above for details.
  • General Settings
    • See General Settings above for details.
Territories Settings[edit]
  • Territories Capture Time (default: 30 seconds)
  • One-Sided Territories (default: Enabled)
  • Territories Settings
    • Lock After Capture (default: Enabled)
    • Sudden Death (default: No Limit)
    • Respawn on Capture (default: Disabled)
    • Defender Traits
      • See General Settings > Base Player Traits above for details.
    • Attacker Traits
      • See General Settings > Base Player Traits above for details.
  • Weapons and Vehicles
    • See Slayer Settings > Weapons and Vehicles above for details.
  • General Settings
    • See General Settings above for details.
Juggernaut Settings[edit]
  • Score to Win (default: 10)
  • Juggernaut Settings
    • Scoring
      • Kill Points (default: 0)
      • Takedown Points (default: 1)
      • Kill as Juggernaut Points (default: 1)
      • Goal Arrival Points (default: 0)
      • Suicide Points (default: 0)
      • Betrayal Points (default: 0)
    • Juggernaut Traits
      • See General Settings > Base Player Traits above for details.
    • First Juggernaut (default: Random)
    • Next Juggernaut (default: Killer of Juggernaut)
    • Next Juggernaut Delay (default: 3 Seconds)
    • Allied Against Juggernaut (default: Enabled)
    • Goal Zones (default: Disabled)
    • Goal Zone Movement (default: No Movement)
    • Goal Zone Order (default: Random)
    • Respawn on Lone Juggernaut (default: Disabled)
  • Weapons and Vehicles
    • See Slayer Settings > Weapons and Vehicles above for details.
  • General Settings
    • See General Settings above for details.
Infection Settings[edit]
  • Initial Zombie Count (default: 25%)
  • Infection Settings
    • Scoring
      • Zombie Kill Points (default: 1)
      • Infection Points (default: 1)
      • Last Man Standing Bonus (default: 0)
      • Suicide Points (default: -1)
      • Betrayal Points (default: -1)
    • Zombie Traits
      • See General Settings > Base Player Traits above for details.
    • Alpha Zombie Traits
      • See General Settings > Base Player Traits above for details.
    • Last Man Traits
      • See General Settings > Base Player Traits above for details.
    • Next Zombie (default: Winner)
  • Weapons and Vehicles
    • See Slayer Settings > Weapons and Vehicles above for details.
  • General Settings
    • See General Settings above for details.
VIP Settings[edit]
  • Score to Win (default: 10)
  • Single VIP (default: Disabled)
  • VIP Settings
    • Next VIP (default: Next Death)
    • Scoring
    • VIP Death End Round (default: Disabled)
    • Goal Areas (default: Disabled)
    • Goal Movement (default: No Movement)
    • Goal Movement Order (default: Random)
    • VIP Traits
      • See General Settings > Base Player Traits above for details.
    • VIP Proximity Traits
      • Influence Radius (default: Disabled)
      • See General Settings > Base Player Traits above for details.
    • VIP Team Traits
      • See General Settings > Base Player Traits above for details.
  • Weapons and Vehicles
    • See Slayer Settings > Weapons and Vehicles above for details.
  • General Settings
    • See General Settings above for details.

Halo Wars[edit]

See the Skirmish page for details.

Halo: Reach[edit]

How the Custom Games lobby appears in Halo: Reach.

List of Default Gametypes[edit]

  • Assault
    • Assault
    • Neutral Bomb Assault
    • One Bomb Assault
  • Capture the Flag
    • Capture the Flag
    • Multi Flag CTF
    • Neutral Flag CTF
    • One Flag CTF
  • Headhunter
    • Headhunter
    • Headhunter Pro
  • Infection
    • Infection
    • Safe Havens
  • Invasion
    • Invasion
    • Invasion Slayer
    • Invasion: Boneyard
    • Invasion: Spire
  • Juggernaut
    • Juggernaut
  • King of the Hill
    • Crazy King
    • King of the Hill
  • Oddball
    • Oddball
  • Race
    • Race
    • Rally
  • Slayer
    • Classic Slayer
    • Elite Slayer
    • SWAT
    • Slayer
    • Slayer Pro
  • Stockpile
    • Stockpile
  • Territories
    • 3-Plot Territories
    • Land Grab
    • Territories

Game Customization Options[edit]

General Settings[edit]
  • Number of Rounds (default: 1)
  • Time Limit (default: 10 Minutes)
  • Sudden Death (default: Disabled)
  • Base Player Traits
    • Shields and Health
      • Damage Resistance (default: Unchanged)
      • Shield Multiplier (default: Unchanged)
      • Shield Recharge Rate (default: Unchanged)
      • Health Recharge Rate (default: Unchanged)
      • Immune to Headshots (default: Unchanged)
      • Immune to Assassination (default: Unchanged)
    • Weapons and Damage
      • Damage Modifier (default: Unchanged)
      • Melee Modifier (default: Unchanged)
      • Primary Weapon (default: Unchanged)
      • Secondary Weapon (default: Unchanged)
      • Starting Equipment (default: Unchanged)
      • Grenade Count (default: Unchanged)
      • Infinite Ammo (default: Unchanged)
      • Weapon Pickup (default: Unchanged)
      • Equipment Usage (default: Unchanged)
    • Movement
      • Player Speed (default: Unchanged)
      • Jump Height (default: Unchanged)
      • Player Gravity (default: Unchanged)
      • Vehicle Use (default: Unchanged)
    • Sensors
      • Motion Tracker Mode (default: Unchanged)
      • Motion Tracker Range (default: Unchanged)
    • Appearance
      • Active Camo (default: Unchanged)
      • Waypoint (default: Unchanged)
      • Visible Name (default: Unchanged)
      • Forced Color (default: Unchanged)
  • Spartan Loadouts
    • Tier 1 Loadouts
      • Loadout 1
        • Name (default: Sprint)
        • Primary Weapon (default: Unchanged)
        • Secondary Weapon (default: Unchanged)
        • Equipment (default: Sprint)
        • Grenades (default: Unchanged)
      • Loadout 2
        • Name (default: Armor Lock)
        • Equipment (default: Armor Lock)
        • See Loadout 1 above for details.
      • Loadout 3
        • Name (default: Active Camo)
        • Equipment (default: Active Camo)
        • See Loadout 1 above for details.
      • Loadout 4
        • Name (default: Hologram)
        • Equipment (default: Hologram)
        • See Loadout 1 above for details.
      • Loadout 5
        • Name (default: Drop Shield)
        • Equipment (default: Drop Shield)
        • See Loadout 1 above for details.
  • Spartan Loadouts (cont.)
    • Tier 2 Loadouts
      • See Tier 1 Loadouts
    • Tier 3 Loadouts
      • See Tier 1 Loadouts
  • Elite Loadouts
    • See Spartan Loadouts
  • Respawn Settings
    • Respawn Time (default: 5 Seconds)
    • Suicide Penalty (default: 5 Seconds)
    • Betrayal Penalty (default: 5 Seconds)
    • Lives Per Round (default: Unlimited)
    • Advanced Respawn Settings
      • Synchronize With Team (default: Disabled)
      • Respawn Time Growth (default: Disabled)
      • Respawn Traits
        • Duration (default: 5 Seconds)
        • See Base Player Traits)
  • Team Changing (default: Allowed)
  • Friendly Fire (default: Enabled)
  • Betrayal Booting (default: Enabled)
Assault Settings[edit]
  • Score to Win (default: 3)
  • Teams (default: Enabled)
  • Assault Options
    • Sides (default: Multi)
    • Bomb Arming Time (default: 5 Seconds)
    • Bomb Fuse Time (default: 10 Seconds)
    • Bomb Disarming Time (default: 5 Seconds)
    • Bomb Reset Time (default: 30 Seconds)
    • Reset on Disarm (default: Enabled)
  • Weapons and Vehicles
    • Primary Weapon (default: Unchanged)
    • Secondary Weapon (default: Unchanged)
    • Weapons on Map (default: Map Default)
    • Grenades on Map (default: Map Default)
    • Vehicle Set (default: Map Default)
    • Indestructible Vehicles (default: Disabled)
    • Abilities on Map (default: Map Default)
    • Turrets on Map (default: Map Default)
    • Powerups on Map (default: Map Default)
    • Custom Powerup Traits
      • See General Settings > Base Player Traits above for details.
  • General Settings
    • See General Settings above for details.
  • Bomb Carrier Traits
    • See General Settings > Base Player Traits above for details.
Capture the Flag Settings[edit]
  • Score to Win (default: 3)
  • Teams (default: Enabled)
  • Capture the Flag Options
    • Flag Return Time (default: 15 Seconds)
    • Flag Reset Time (default: 30 Seconds)
    • Sides (default: Multi)
    • Flag at Home (default: Yes)
    • Flag Carrier Cooldown (default: 1 Second)
  • Weapons and Vehicles
    • See Assault > Weapons and Vehicles for more details.
  • General Settings
    • Sudden Death (default: 15 Seconds)
    • See General Settings above for details.
  • Flag Carrier Traits
    • Movement
      • Player Speed (default: 75%)
      • Vehicle Use (default: Passenger Only)
    • See General Settings above for details.
  • Cooldown Traits
    • See General Settings > Base Player Traits above for details.
Headhunter Settings[edit]
  • Score to Win (default: 25)
  • Teams (default: Disabled)
  • Headhunter Options
    • Drop Points (default: 2 Points)
    • Drop Point Movement Time (default: 30 Seconds)
    • Allow Instant Win (default: Yes)
    • Headshots Only (default: No)
  • Weapons and Vehicles
    • See Assault > Weapons and Vehicles for more details.
  • General Settings
    • Time Limit (default: 8 Minutes)
    • See General Settings above for details.
  • Skull Carrier Traits
    • See General Settings > Base Player Traits above for details.
  • Max Skull Carrier Traits
    • See General Settings > Base Player Traits above for details.
Infection Settings[edit]
  • Score to Win (default: Unlimited)
  • Teams (default: Disabled)
  • Infection Options
    • Zombie Count (default: 1 Zombie)
    • Last Man Standing (default: Enabled)
    • Safe Havens (default: Disabled)
    • Haven Timer (default: 10 Points)
    • Zombie Victory (default: No Points)
    • Survivor Victory (default: 1 Point)
    • Haven Points (default: No Points)
    • Kill Points (default: 1 Point)
    • Suicide Points (default: -1 Point)
    • Betrayal Points (default: -1 Point)
    • Zombie Kill Points (default: 1 Point)
    • Last Man Standing Points (default: 1 Point)
    • Suicide Become Zombies (default: Enabled)
  • Weapons and Vehicles
    • See Assault > Weapons and Vehicles for more details.
  • General Settings
    • Number of Rounds (default: 5)
    • Time Limit (default: 4 Minutes)
    • See General Settings above for details.
  • Infected Traits Traits
    • See General Settings > Base Player Traits above for details.
  • Last Man Standing Traits
    • See General Settings > Base Player Traits above for details.
  • Haven Traits
    • See General Settings > Base Player Traits above for details.
Invasion Settings[edit]
  • Invasion Options
    • Attack Team (default: Elites)
    • Phase 1 Objective (default: Territories)
    • Phase 1 Duration (default: 4 Minutes)
    • Phase 1 Offense Timer (default: 20 Seconds)
    • Phase 1 Defense Timer (default: 7 Seconds)
    • Phase 2 Objective (default: Territories)
    • Phase 2 Duration (default: 4 Minutes)
    • Phase 2 Offense Timer (default: 20 Seconds)
    • Phase 2 Defense Timer (default: 7 Seconds)
    • Phase 3 Objective (default: CTF)
    • Phase 3 Duration (default: 4 Minutes)
    • Phase 3 Offense Timer (default: 20 Seconds)
    • Phase 3 Defense Timer (default: 7 Seconds)
    • Core Return Time (default: 30 Seconds)
  • Weapons and Vehicles
    • See Assault > Weapons and Vehicles for more details.
  • General Settings
    • Number of Rounds (default: 2)
    • See General Settings above for details.
  • Core Carrier Traits
    • Movement
      • Vehicle Use (default: Passenger Only)
    • See General Settings > Base Player Traits above for details.
  • Cooldown Traits
    • See General Settings > Base Player Traits above for details.
Juggernaut Settings[edit]
  • Score to Win (default: 150)
  • Teams (default: Disabled)
  • Juggernaut Traits
    • Shields and Health
      • Damage Resistance (default: 200%)
      • Shield Multiplier (default: 2x Overshields)
      • Shield Recharge Rate (default: 0%)
    • Weapons and Damage
      • Melee Modifier(default: 300%)
      • Primary Weapon (default: Gravity Hammer)
      • Infinite Ammo (default: Enabled)
    • Movement
      • Player Speed (default: 150%)
      • Jump Height (default: 150%)
    • Appearance
      • Forced Color (default: White)
    • See General Settings > Base Player Traits above for details.
  • Weapons and Vehicles
    • See Assault > Weapons and Vehicles for more details.
  • General Settings
    • See General Settings above for details.
  • Juggernaut Options
    • Kill Points (default: 5 Points)
    • Juggernaut Kill Points (default: 10 Points)
    • Safe Time (default: 10 Seconds)
  • New Juggernaut Traits
    • See Juggernaut Traits above for details.
King of the Hill Settings[edit]
  • Score to Win (default: 150)
  • Teams (default: Disabled)
  • King of the Hill Options
    • Hill Movement Time (default: 30 Seconds)
    • Style (default: Crazy Random King)
  • Weapons and Vehicles
    • See Assault > Weapons and Vehicles for more details.
  • General Settings
    • See General Settings above for details.
  • Hill Traits
    • See General Settings > Base Player Traits above for details.
Oddball Settings[edit]
  • Score to Win (default: 150)
  • Teams (default: Disabled)
  • Oddball Options
    • Ball Count (default: 1 Ball)
    • Auto-Pickup Ball (default: No)
    • Hot Potato (default: No)
    • Bomb Fuse Timer (default: 30 Seconds)
    • Bomb Random Timer (default: 30 Seconds)
  • Weapons and Vehicles
    • See Assault > Weapons and Vehicles for more details.
  • General Settings
    • See General Settings above for details.
  • Ball Carrier Traits
    • Movement
      • Player Speed (default: 75%)
      • Vehicle Use (default: Passenger Only)
    • See General Settings > Base Player Traits above for details.
Slayer Settings[edit]
  • Score to Win (default: 25)
  • Teams (default: Disabled)
  • Slayer Options
    • Kill Points (default: 1 Point)
    • Death Points (default: No Points)
    • Suicide Points (default: -1 Point)
    • Betrayal Points (default: -1 Point)
    • Leader Kill Bonus (default: No Points)
    • Headshot Bonus (default: No Points)
    • Pummel Bonus (default: No Points)
    • Assassination Bonus (default: No Points)
    • Splatter Bonus (default: No Points)
    • Sticky Bonus (default: No Points)
    • Spree Bonus (default: No Points)
  • Weapons and Vehicles
    • See Assault > Weapons and Vehicles for more details.
  • General Settings
    • See General Settings above for details.
  • Leader Traits
    • See General Settings above for details.
Stockpile Settings[edit]
  • Score to Win (default: 10)
  • Teams (default: Enabled)
  • Stockpile Options
    • Collection Time (default: 1 Minute)
    • Flag Count (default: 4 Flags)
    • Flag Placement (default: Random)
    • Synchronized Stockpiles (default: Yes)
    • Lock Flages in Stockpiles (default: No)
    • Flag Carrier Cooldown (default: 1 Second)
  • Weapons and Vehicles
    • See Assault > Weapons and Vehicles for more details.
  • General Settings
    • See General Settings above for details.
  • Flag Carrier Traits
    • Movement
      • Player Speed (default: 75%)
      • Vehicle Use (default: Passenger Only)
    • See General Settings above for details.
  • Cooldown Traits
    • Movement
      • Player Speed (default: 75%)
    • See General Settings above for details.
Territories Settings[edit]
  • Score to Win (default: 5)
  • Teams (default: Enabled)
  • Stockpile Options
    • Style (default: Asymmetric)
    • Number of Territories (default: 5 Territories)
    • Capture Time (default: 30 Seconds)
    • Contested Scoring (default: Disabled)
    • Capture Lock (default: Disabled)
  • Weapons and Vehicles
    • See Assault > Weapons and Vehicles for more details.
  • General Settings
    • See General Settings above for details.
  • Territory Traits
    • See General Settings above for details.

Halo 4[edit]

File:H4 CustomGamesMenu.png
Custom Games as it appears in Halo 4.

List of Default Gametypes[edit]

Help.png This section needs expansion. You can help Halopedia by expanding it.

To be added.

Halo 2: Anniversary[edit]

The lobby of Halo 2: Anniversary's Custom Games.

List of Default Gametypes[edit]

  • Slayer
    • Team Slayer
    • Slayer Pro
    • Slayer
    • Team Slayer BR
    • Slayer BR
    • Elimination
    • Phantom Elimination
    • Phantoms
    • Team Phantoms
    • Rockets
    • Snipers
    • Team Snipers
    • Swords
    • SWAT
    • SWAT Arsenal
  • Capture the Flag
    • Multi Flag CTF
    • Classic CTF
    • One Flag Classic CTF
    • Warlock Classic CTF
    • One Flag CTF
    • Neutral Flag CTF
    • Gungoose CTF
  • Oddball
    • Oddball
    • Team Ball
    • Low Ball
    • Fiesta
    • Swordball
    • Team Swordball
    • Rocketball
  • King of the Hill
    • Team Crazy King
    • Crazy King
    • Team King
    • King
    • Phantom King
    • Kill from the Hill
  • Juggernaut
    • Juggernaut
    • Ninjanaut
    • Phantom Fodder
    • Dreadnaut
    • Multi-naut
    • Naut-tacular
    • Juggernaut Elimination
    • Nauticide
  • Infection
    • Infection
    • Cadre
    • Flight
    • Hunted
  • Race
    • Race
    • Rally
    • Gungoose Gauntlet
    • Velocity
  • Ricochet
    • Ricochet
    • Half-Time Ricochet
    • Quickochet
    • Multi-Team Ricochet
  • Territories
    • 3 Plots
    • Incursion
    • Land Grab
    • Gold Rush
    • Control Issues
    • Contention
    • Lockdown
  • Assault
    • Multi-Bomb Assault
    • Half-Time Assault
    • One Bomb Assault
    • One Bomb Fast
    • Blast Resort
    • Neutral Bomb Assault

Game Customization Options[edit]

General Settings & Traits[edit]
  • Traits
    • Player Traits
      • Shields and Health
        • Damage Resistance (default: Unchanged)
        • Shield Multiplier (default: Unchanged)
        • Shield Recharge Rate (default: Unchanged)
        • Shield Recharge Wait (default: Unchanged)
        • Headshot Immunity (default: Unchanged)
        • Assassination Immunity (default: Unchanged)
      • Weapons and Damage
        • Primary Weapon (default: Unchanged)
        • Secondary Weapon (default: Unchanged)
        • Grenade Count (default: Unchanged)
        • Damage Modifier (default: Unchanged)
        • Melee Modifier (default: Unchanged)
        • Infinite Ammo (default: Unchanged)
        • Weapon Pickup (default: Unchanged)
      • Motion Tracker Mode (default: Unchanged)
      • Motion Tracker Range (default: Unchanged)
      • Movement
        • Player Speed (default: Unchanged)
        • Jump Height (default: Unchanged)
        • Player Gravity (default: Unchanged)
        • Fall Damage (default: Unchanged)
        • Vehicle Use (default: Unchanged)
      • Appearance
        • Active Camo (default: Unchanged)
        • Waypoint (default: Unchanged)
        • Visual Effect (default: Unchanged)
        • Primary Color (default: Unchanged)
        • Secondary Color (default: Unchanged)
    • Respawn Traits
      • Duration (default: 5 Seconds)
      • See Player Traits above.
    • Leader Traits
      • See Player Traits above.
  • Number of Rounds (default: 1)
  • Friendly Fire (default: Enabled)
  • Lives per Round (default: Unlimited)
  • Betrayal Booting (default: Enabled)
  • Team Changing (default: Allowed)
  • Respawn Settings
    • Respawn Time (default: 5 Seconds)
    • Suicide Penalty (default: 5 Seconds)
    • Betrayal Penalty (default: 5 Seconds)
    • Synchronize with Team (default: Disabled)
    • Death Cam (default: Enabled)
Slayer Settings[edit]
  • Traits
    • See General Settings & Traits above for details.
  • Specific Game Options
    • Kill Points (default: 1 Point)
    • Assist Points (default: No Points)
    • Death Points (default: No Points)
    • Betrayal Points (default: -1 Point)
    • Suicide Bonus (default: -1 Point)
    • Headshot Bonus (default: No Points)
    • Pummel Bonus (default: No Points)
    • Vehicle Kill Bonus (default: No Points)
    • Splatter Bonus (default: No Points)
    • Sticky Bonus (default: No Points)
    • Solo Kill Bonus (default: No Points)
    • Revenge Bonus (default: No Points)
    • Ladder Bonus (default: No Points)
    • Spree Bonus (default: No Points)
  • Vehicle Settings
    • Light Vehicle Set (default: Map Default)
    • Tank Type (default: No Tanks)
    • Aircraft Type (default: Map Default)
    • Turret Type (default: Map Default)
    • Indestructible Vehicles (default: Disabled)
  • Weapons and Powerups
    • Map Loadouts (default: )
    • Weapons on Map (default: )
    • Weapon Respawn Time (default: )
    • Grenades on Map (default: )
    • Powerups on Map (default: )
    • Custom Weapon Set Alpha
      • Name (default: Custom 1)
      • Primary Weapon (default: Assault Rifle)
      • Secondary Weapon (default: None)
      • Grenades (default: 2x Frag)
      • Hide Loadout (default: Hidden)
    • Custom Weapon Set Beta
      • See Custom Weapon Set Alpha.
    • Custom Weapon Set Gamma
      • See Custom Weapon Set Alpha.
  • General Settings
    • See General Settings & Traits above for details.
  • Team Play (default: Disabled)
  • Time Limit (default: 12 Minutes)
  • Score to Win (default: 25)
Capture the Flag Settings[edit]
  • Traits
    • See General Settings & Traits above for details.
  • Specific Game Options
    • Flag Return Time (default: Never)
    • Flag Touch Return (default: Disabled)
    • Flag Reset Time (default: 30 Seconds)
    • Flag at Home to Score (default: No)
    • Flag Indicator (default: Always Off)
    • Sudden Death (default: Never)
    • Overtime (default: Never)
    • Sides (default: Multi)
    • Vehicle CTF (default: Disabled)
  • Vehicle Settings
    • See Slayer Settings above for details.
  • Weapons and Powerups
    • See Slayer Settings above for details.
  • General Settings
    • See General Settings & Traits above for details.
  • Time Limit (default: 15 Minutes)
  • Score to Win (default: 3)
Oddball Settings[edit]
  • Traits
    • See General Settings & Traits above for details.
  • Specific Game Options
    • Ball Spawning (default: Progressive)
    • Carry Points (default: 1 Point)
    • Ball Count (default: 1 Ball)
    • Oddball Kill Points (default: No Points)
    • Carrier Kill Points (default: No Points)
    • Automatic Pickup (default: Disabled)
    • Ball Indicator (default: Enabled)
    • Hot Potato Timer (default: Disabled)
    • Random Potato Timer (default: Disabled)
    • Conditional Hot Potato (default: Disabled)
    • Potato Progress Bar (default: Disabled)
    • Potato Taken Fuse reset (default: Reset)
    • Potato Passed Fuse Reset (default: Top up)
    • Lowball Hold Time (default: 30 Seconds)
    • Initial Ball Physics (default: Fixed)
  • Vehicle Settings
    • See Slayer Settings above for details.
  • Weapons and Powerups
    • See Slayer Settings above for details.
  • General Settings
    • See General Settings & Traits above for details.
  • Team Play (default: Disabled)
  • Time Limit (default: 12 Minutes)
  • Score to Win (default: 100)
King of the Hill Settings[edit]
  • Traits
    • See General Settings & Traits above for details.
  • Specific Game Options
    • Hill Movement (default: Random)
    • Number of Hills (default: 1 Hill)
    • Hill Points Multiplier (default: 1)
    • Scoring Style (default: One Per Player)
    • Hill Movement Condition (default: Points)
    • Hill Time Limit (default: 1 Minute)
    • Hill Point Limit (default: 50 Points)
    • Next Hill Delay (default: Overlap)
    • First Hill Delay (default: Instant)
    • Drain on Hill Move (default: Disabled)
    • King Killer Points (default: Disabled)
    • Kill from a Hill Points (default: Disabled)
    • Hill Spawn Penalty (default: Disabled)
    • Vehicles on Hills (default: Enabled)
    • Instant Scoring (default: Disabled)
  • Vehicle Settings
    • See Slayer Settings above for details.
  • Weapons and Powerups
    • See Slayer Settings above for details.
  • General Settings
    • See General Settings & Traits above for details.
  • Team Play (default: Disabled)
  • Time Limit (default: 18 Minutes)
  • Score to Win (default: 120)
Juggernaut Settings[edit]
  • Traits
    • See General Settings & Traits above for details.
  • Specific Game Options
    • Players are Allied (default: Yes)
    • Juggernauts are Allied (default: No)
    • Number of Starting Juggernauts (default: 1 Juggernaut)
    • Juggernaut Mode on Kill (default: On Kill)
    • Kill Points (default: No Points)
    • Juggernaut Kill Points (default: 1 Point)
    • Betrayal Points (default: -1 Point)
    • Killstreak to be Juggernaut (default: 1 Kill)
    • Juggernaut Indicator (default: Enabled)
    • Juggernaut Timer (default: Disabled)
    • Timer Kill Credit (default: Disabled)
    • Maintain Number of Juggernauts (default: Enabled)
    • Last Juggernaut Standing (default: Disabled)
    • Juggernaut Deactivation (default: Enabled)
    • Safe Time (default: 3 Seconds)
  • Vehicle Settings
    • See Slayer Settings above for details.
  • Weapons and Powerups
    • See Slayer Settings above for details.
  • General Settings
    • See General Settings & Traits above for details.
  • Time Limit (default: 15 Minutes)
  • Score to Win (default: 15)
Infection Settings[edit]
  • Traits
    • See General Settings & Traits above for details.
  • Specific Game Options
    • Initial Alpha Infected (default: Until First Blood)
    • Number of Alpha Infected (default: All)
    • Number of Infected (default: 2)
    • Number of Cadre (default: Disabled)
    • Epidemic Mode (default: Disabled)
    • Flight Mode (default: Disabled)
    • Havens (default: Disabled)
    • Haven Scoring (default: Disabled)
    • Kill as Survivor Points (default: 10 Points)
    • Kill as Infected Points (default: 10 Points)
    • Survivor victory Points (default: 25 Points)
    • Infected Victory Points (default: No Points)
    • Last Man Standing Points (default: No Points)
    • Last Man Standing Bounty (default: 25 Points)
    • Infected Head (default: Enabled)
    • Infected Drop Weapons (default: No)
  • Vehicle Settings
    • See Slayer Settings above for details.
  • Weapons and Powerups
    • See Slayer Settings above for details.
  • General Settings
    • See General Settings & Traits above for details.
  • Time Limit (default: 6 Minutes)
Race Settings[edit]
  • Traits
    • See General Settings & Traits above for details.
  • Specific Game Options
    • Flying Checkpoints (default: Driving Only)
    • Vehicle (default: Civilian Hog)
    • Force in Vehicle (default: 5s Timer)
    • Players Per Vehicle (default: 1)
    • Enforce Roles (default: Enabled)
    • Number of Laps (default: 3)
    • Checkpoint Damage Switches (default: Disabled)
    • Explode Below Velocity (default: Disabled)
    • Vehicle Create Distance (default: 60 ft)
    • Checkpoint Points (default: 1 Point)
    • Kill Points (default: Disabled)
    • Checkpoint Order (default: In Order)
    • Set Score to Win at Start (default: Enabled)
    • Shared Checkpoints (default: Disabled)
  • Vehicle Settings
    • See Slayer Settings above for details.
  • Weapons and Powerups
    • See Slayer Settings above for details.
  • General Settings
    • See General Settings & Traits above for details.
  • Team Play (default: Disabled)
  • Time Limit (default: 12 Minutes)
  • Score to Win (default: Unlimited)
Ricochet Settings[edit]
  • Traits
    • See General Settings & Traits above for details.
  • Specific Game Options
    • Endzone Type (default: Team)
    • Endzone Score (default: 50 Points)
    • Hoop Type (default: Team)
    • Hoop Score (default: 20 Points)
    • Automatic Pickup (default: Enabled)
    • Carrier Marker (default: Locked-On)
    • Assist Score (default: No Points)
    • Hot Potato Timer (default: Disabled)
    • Random Potato Timer (default: Disabled)
    • Ball Count (default: 1 Ball)
    • Ball Spawn Order (default: Progressive)
    • Ball Spawn Delay (default: 10 Seconds)
    • Ball Reset Time (default: 15 Seconds)
    • Friendly Goal (default: Disabled)
    • Initial Ball Physics (default: Fixed)
  • Vehicle Settings
    • See Slayer Settings above for details.
  • Weapons and Powerups
    • See Slayer Settings above for details.
  • General Settings
    • See General Settings & Traits above for details.
  • Team Play (default: Enabled)
  • Time Limit (default: 12 Minutes)
  • Score to Win (default: 200)
Territories Settings[edit]
  • Traits
    • See General Settings & Traits above for details.
  • Specific Game Options
    • Symmetric or Asymmertric (default: Symmetric)
    • Number of Territories (default: 3 Territories)
    • Capture Time (default: 5 Seconds)
    • Revert Time (default: 5 Seconds)
    • Contested Scoring (default: Enabled)
    • Capture Lock (default: Disabled)
    • Territory Scoring System (default: Per Second)
    • Score Multiplier (default: 1)
    • Capturing from Vehicles (default: Enabled)
    • One Territory at a Time (default: Disabled)
    • Add Time on Capture (default: Disabled)
    • Overtime (default: 5 Seconds)
  • Vehicle Settings
    • See Slayer Settings above for details.
  • Weapons and Powerups
    • See Slayer Settings above for details.
  • General Settings
    • See General Settings & Traits above for details.
  • Time Limit (default: 12 Minutes)
  • Score to Win (default: 800)
Assault Settings[edit]
  • Traits
    • See General Settings & Traits above for details.
    • Attacker
      • See General Settings & Traits above for details.
    • Defender
      • See General Settings & Traits above for details.
    • Bomb Carrier
      • See General Settings & Traits above for details.
  • Specific Game Options
    • Sides (default: Multi)
    • Bomb Arm Time (default: 5 Seconds)
    • Bomb Fuse Time (default: 2 Seconds)
    • Enemy Bomb Carrier Visibility (default: Never)
    • Bomb Disarm Time (default: Disabled)
    • Disarming Pauses Bomb Fuse (default: Disabled)
    • Bomb Reset Time (default: 30 Seconds)
    • Reset on Disarm (default: Enabled)
    • Bomb Planting (default: Automatic Plant)
    • Sticky Arming (default: Enabled)
    • Sudden Death (default: 5 Seconds)
    • Sudden Death Distance (default: Any)
    • Multi-bomb Overtime (default: 2 Minutes)
    • Arming Zone Size (default: 4m Cylinder)
  • Vehicle Settings
    • See Slayer Settings above for details.
  • Weapons and Powerups
    • See Slayer Settings above for details.
  • General Settings
    • See General Settings & Traits above for details.
  • Time Limit (default: 12 Minutes)
  • Score to Win (default: 3)

Halo 5: Guardians[edit]

Halo 5: Guardians's Custom Games screen.

List of Default Gametypes[edit]

  • Slayer
    • Slayer
    • Big Team Slayer
    • Classic Team Slayer
    • FFA Rockets
    • Free-For-All HCS
    • Free-For-All Slayer
    • Rocket Slayer
    • Shotty Snipers
    • Slayer HCS
    • Snipers
    • SWAT
  • Race
    • Alpine Rally
    • Jungle Rush
  • Assault
    • Assault
    • Big Team Assault
  • Battle Golf
  • Capture the Flag
    • Capture the Flag
    • Classic Multi Flag
    • Big Team CTF
    • CTF HCS
    • CTF Time Return HCS
    • Neutral Flag
  • Strongholds
    • Strongholds
    • Strongholds HCS
    • Big Team Strongholds
  • Fiesta
    • Fiesta Classic
    • Super Fiesta
    • Big Team Super Fiesta
    • Super Fiesta Assault
    • Super Fiesta Capture the Flag
    • Super Fiesta Oddball
    • Super Fiesta Strongholds
  • King of the Hill
    • KotH (Crazy King)
    • KotH (Diminishing)
  • Breakout
  • Grifball
  • Infection
  • Mini-Game
    • Mini-Game
    • Classic Mini-Game
  • Oddball
    • Oddball
    • Classic Team Oddball
    • Oddball FFA
    • Oddball HCS

Game Customization Options[edit]

General Settings & Player Traits[edit]
  • Player Traits
    • Shields
      • Shield Percentage (default: 100%)
      • Shield Recharge Rate (default: 100%)
      • Shield Recharge Wait Time (default: 100%)
      • Shield HUD Visibility (default: On)
      • Shield Effects (default: On)
      • Shield Vampirism (default: 0%)
    • Health
      • Health Percentage (default: 100%)
      • Health Recharge Speed (default: 100%)
      • Health Recharge Wait Time (default: 100%)
      • Health Vampirism (default: 0%)
    • Damage Resistance
      • Damage Resistance (default: 100%)
      • Damage Indicators (default: On)
      • Deathless (default: Off)
    • Weapons
      • Damage (default: 100%)
      • Empty Reload Speed (default: 100%)
      • Tactical Reload Speed (default: 100%)
      • Infinite Ammo (default: Off)
      • Bottomless Clip (default: Off)
      • Headshot Immunity (default: Off)
      • Weapon Pickup (default: On)
      • Weapon Dropping (default: On)
    • Melee
      • Melee Damage (default: 100%)
      • Melee Knockback (default: 100%)
      • Assassination Speed (default: 100%)
      • Assassination Immunity (default: Off)
    • Grenades
      • Damage (default: )100%
      • Grenade Pickup Enabled (default: On)
      • Grenade Knockback (default: 100%)
      • Grenade Throw Speed (default: 100%)
      • Explosion Radius (default: 100%)
    • Motion Sensor
      • Motion Sensor (default: On)
      • Smart-Link Motion Sensor (default: Off)
      • Inner Range (default: 100%)
      • Base Movement Speed Visibility (default: On)
      • Visible When Sprinting (default: On)
      • Visible When Clambering (default: Off)
      • Visible When Thrusting (default: On)
      • Visible When Stabilizing (default: On)
      • Visible When Ground Pounding (default: On)
      • Visible When Spartan Charging (default: On)
      • Visible When Meleeing (default: Off)
      • Visible When Shooting (default: On)
    • Thruster Pack
      • (default: On)
      • (default: 100%)
      • (default: 100%)
      • (default: 100%)
  • Player Traits (cont.)
    • Spartan Charge
      • Spartan Charge (default: On)
      • Damage (default: 100%)
      • Knockback (default: 100%)
    • Ground Pound
      • Ground Pound (default: On)
      • Damage (default: 100%)
      • Knockback (default: 100%)
      • Auto Activate Time (default: 100%)
      • Fall Speed (default: 100%)
    • Stabilizer
      • Stabilizer (default: On)
      • Duration (default: 100%)
      • Anti-Gravity (default: 100%)
    • Base Movement
      • Movement Speed (default: 100%)
      • Forward Speed (default: 100%)
      • Strafe Speed (default: 100%)
      • Forward Acceleration (default: 100%)
      • Strafe Acceleration (default: 100%)
      • Vehicle and Turret Use (default: Full Use)
    • Sprint
      • Sprint (default: On)
      • Time to Max Sprint Speed (default: 100%)
      • Max Sprint Speed (default: 100%)
      • Reload While Sprinting (default: Off)
      • Reset Shield Recharge (default: On)
      • Stopping Power (default: On)
      • Max Slide Distance (default: 100%)
      • Slide Speed (default: 100%)
    • Jump
      • Jump Height (default: 100%)
      • Clamber (default: On)
      • Clamber Speed (default: 100%)
      • Jump Gravity (default: 100%)
    • Power Ups
      • Camo (default: Off)
      • Power Up Pickup (default: Off)
  • General
    • General
      • Time Limit (default: 12 Minutes)
      • Overtime Duration (default: 3 Minutes)
    • Round Settings
      • Round Limit (default: 1 Round)
      • Rounds to Win (default: Disabled)
      • Rounds Tied Limit (default: Unlimited)
      • Lives Per Round (default: Unlimited)
    • Team
      • Friendly Fire (default: On)
      • Friendly Fire Damage (default: 100%)
      • Team Changing (default: On)
    • Machinima
      • Control (default: Off)
Slayer Settings[edit]
  • General
    • See General Settings & Player Traits above for details.
  • Player Traits
    • See General Settings & Player Traits above for details.
  • Starting Weapons and Vehicles
    • Primary (default: Assault Rifle)
    • Primary Rounds (default: Default)
    • Secondary (default: Magnum)
    • Secondary Rounds (default: Default)
    • Initial Frag Grenades (default: 2)
    • Max Frag Grenades (default: 2)
    • Initial plasma Grenades (default: 0)
    • Max Plasma Grenades (default: 2)
    • Initial Splinter Grenades (default: 0)
    • Max Splinter Grenades (default: 2)
    • Spawning in Vehicles
      • Spawn in Vehicle (default: None)
      • Vehicle Creation (default: Create New Vehicle)
      • Vehicle Fill (default: Fill Evenly)
      • Max Spawn Vehicles Per Team (default: Unlimited)
      • Max Players Per Vehicle (default: 1)
  • Slayer
    • Slayer
      • Score to Win (default: 50 Points)
      • Teams (default: On)
      • Score Per Kill (default: 1 Point)
      • Score Per Suicide (default: -1 Point)
      • Score Per Betrayal (default: -1 Point)
  • Respawn
    • Time (default: 8 Seconds)
    • Suicide Penalty Time (default: None)
    • Betrayal Penalty Time (default: None)
    • Player Follow Camera Enabled During Respawn (default: On)
    • Suppress Player Follow Camera Control (default: Off)
    • Follow Camera Allow Enemy Player Selection (default: Off)
    • Visibility Check (default: On)
    • Enable Stacking Team Spawn Influencers (default: Off)
    • Spawning Mode (default: Default)
  • Map
    • Intro Cinematic (default: On)
    • Placed Weapons (default: On)
    • Weapon Cleanup Time Override (default: Off)
    • Placed Vehicles (default: On)
    • Indestructible Vehicles (default: Off)
    • Vehicle Cleanup Time Override (default: Off)
    • Placed Weapon Pads (default: On)
    • Placed Grenades (default: On)
    • Placed Powerups (default: On)
Race Settings[edit]
  • General
    • See General Settings & Player Traits above for details.
  • Starting Weapons and Vehicles
    • See Slayer Settings > Starting Weapons and Vehicles above for details.
  • Player Traits
    • See General Settings & Player Traits above for details.
  • Player Trait Configuration Alpha
    • See General Settings & Player Traits above for details.
  • Player Trait Configuration Bravo
    • See General Settings & Player Traits above for details.
  • Player Trait Configuration Charlie
    • See General Settings & Player Traits above for details.
  • Player Trait Configuration Delta
    • See General Settings & Player Traits above for details.
  • Map
    • See Slayer Settings > Map above for details.
Assault Settings[edit]
  • General
    • See General Settings & Player Traits above for details.
  • Player Traits
    • See General Settings & Player Traits above for details.
  • Carrier Traits
    • Ball
      • Ball Throwing Enabled (default: Off)
    • See General Settings & Player Traits above for details.
  • Starting Weapons and Vehicles
    • See Slayer Settings > Starting Weapons and Vehicles above for details.
  • Ball
    • Ball
      • Score to Win (default: 3 Points)
      • Ball Type (default: UNSC Ball)
      • Ball Explosion Damage (default: Damage Enabled)
      • Delivery Time (default: 5 Seconds)
      • Delivery Time when Not Carrying (default: 0 Seconds)
      • Delivery Reset Time as Delivering Team (default: 25 Seconds)
      • Delivery Reset Time as Non-Delivering Team (default: 5 Seconds)
      • Points Per Carried Delivery (default: 1 Point)
      • Points Per Thrown Delivery (default: Disabled)
      • Points For Carrying (default: Disabled)
      • Carrying Scoring Interval (default: 1 Second)
      • Score Per Kill While Carrying (default: 0 Points)
      • Score Per Kill (default: 0 Points)
      • Score Per Suicide (default: 0 Points)
      • Score Per Betrayal (default: 0 Points)
      • Ball Respawn Time (default: 5 Seconds)
      • First Ball Spawn Time (default: 15 Seconds)
      • Extra Respawn Time on Delivery (default: 10 Seconds)
      • Ball Reset Time (default: 45 Seconds)
      • Carrier Navpoint Behavior (default: When Spotted)
      • Carrier Spotted Duration (default: 5 Seconds)
  • Respawn
    • See Slayer Settings > Respawn above for details.
  • Map
    • See Slayer Settings > Map above for details.
Battle Golf Settings[edit]
  • General
    • See General Settings & Player Traits above for details.
  • Starting Weapons and Vehicles
    • See Slayer Settings > Starting Weapons and Vehicles above for details.
  • Player Traits
    • See General Settings & Player Traits above for details.
  • Player Trait Configuration Alpha
    • See General Settings & Player Traits above for details.
  • Player Trait Configuration Bravo
    • See General Settings & Player Traits above for details.
  • Player Trait Configuration Charlie
    • See General Settings & Player Traits above for details.
  • Player Trait Configuration Delta
    • See General Settings & Player Traits above for details.
  • Map
    • See Slayer Settings > Map above for details.
Capture the Flag Settings[edit]
  • General
    • See General Settings & Player Traits above for details.
  • Player Traits
    • See General Settings & Player Traits above for details.
  • Carrier Traits
    • See General Settings & Player Traits above for details.
  • Starting Weapons and Vehicles
    • See Slayer Settings > Starting Weapons and Vehicles above for details.
  • Capture the Flag
    • Capture the Flag
      • Score to Win (default: 3 Points)
    • Flag
      • Flagnum Type (default: Standard Flagnum)
      • Instant Touch Return (default: Off)
      • Flag Return Time (default: 30 Seconds)
      • Return Speed Influence (default: On)
      • Near Flag Influence (default: 10x)
      • Flag At Home Scoring (default: On)
      • Flag Icon Behavior (default: When Spotted)
      • Spotted Duration (default: 5 Seconds)
  • Respawn
    • See Slayer Settings > Respawn above for details.
  • Map
    • See Slayer Settings > Map above for details.
Fiesta Settings[edit]
  • General
    • See General Settings & Player Traits above for details.
  • Player Traits
    • See General Settings & Player Traits above for details.
  • Starting Weapons and Vehicles
    • Primary (default: Random)
    • Secondary (default: Random)
    • See Slayer Settings > Starting Weapons and Vehicles above for details.
  • Slayer
    • See Slayer Settings > Slayer above for details.
  • Respawn
    • See Slayer Settings > Respawn above for details.
  • Map
    • See Slayer Settings > Map above for details.
King of the Hill Settings[edit]
  • General
    • See General Settings & Player Traits above for details.
  • Starting Weapons and Vehicles
    • See Slayer Settings > Starting Weapons and Vehicles above for details.
  • Player Traits
    • See General Settings & Player Traits above for details.
  • Player Trait Configuration Alpha
    • See General Settings & Player Traits above for details.
  • Player Trait Configuration Bravo
    • See General Settings & Player Traits above for details.
  • Player Trait Configuration Charlie
    • See General Settings & Player Traits above for details.
  • Player Trait Configuration Delta
    • See General Settings & Player Traits above for details.
  • Map
    • See Slayer Settings > Map above for details.
Breakout Settings[edit]
  • General
    • See General Settings & Player Traits above for details.
  • Player Traits
    • See General Settings & Player Traits above for details.
  • Carrier Traits
    • See General Settings & Player Traits above for details.
  • Starting Weapons and Vehicles
  • Primary (default: SMG)
    • See Slayer Settings > Starting Weapons and Vehicles above for details.
  • Breakout
    • Breakout
      • Flag (default: On)
      • Avoid Ties (default: Off)
    • Flag
      • Flag Return Time (default 30 Seconds)
      • Flag Icon Behavior (default: When Spotted)
      • Spotted Duration (default: 4 Seconds)
  • Respawn
    • See Slayer Settings > Respawn above for details.
  • Map
    • See Slayer Settings > Map above for details.
Grifball Settings[edit]
  • General
    • See General Settings & Player Traits above for details.
  • Player Traits
    • See General Settings & Player Traits above for details.
  • Carrier Traits
    • Ball
      • Ball Throwing Enabled (default: Off)
    • See General Settings & Player Traits above for details.
  • Starting Weapons and Vehicles
    • See Slayer Settings > Starting Weapons and Vehicles above for details.
  • Ball
    • Ball
      • Score to Win (default: 5 Points)
      • Ball Explosion Damage (default: Damage Disabled)
      • Delivery Time (default: 0 Seconds)
      • Delivery Reset Time as Delivering Team (default: 0 Seconds)
      • Delivery Reset Time as Non-Delivering Team (default: 0 Seconds)
      • First Ball Spawn Time (default: 5 Seconds)
      • Extra Respawn Time on Delivery (default: 5 Seconds)
      • Ball Reset Time (default: 20 Seconds)
      • Carrier Navpoint Behavior (default: Always On)
      • Carrier Spotted Duration (default: 1 Second)
    • See Assault Settings > Ball above for more details.
  • Respawn
    • See Slayer Settings > Respawn above for details.
  • Map
    • See Slayer Settings > Map above for details.
Infection Settings[edit]
  • General
    • See General Settings & Player Traits above for details.
  • Infection
    • Infection
      • Starting Infected (default: 2)
      • Alpha Infected (default: On)
      • Last Spartan Standing Squad Size (default: 1)
      • Last Spartan Standing Countdown (default: Off)
      • Last Spartan Standing Navpoint enabled (default: On)
      • Survivors Convert On Suicide (default: On)
      • Infected Effect Enabled (default: On)
      • Infected Sword Enabled (default: On)
      • Points for Surviving (default: Off)
      • Surviving Point Interval (default: 5 Seconds)
      • Kill As Survivor Points (default: 5 Points)
      • Kill As Last Spartan Standing Points (default: 5 Points)
      • Kill As Infected (default: 10 Points)
      • Kill As Alpha Points (default: 10 Points)
      • Survivor Suicide Point Penalty (default: -10 Points)
      • Survivor Friendly Fire Point Penalty (default: -10 Points)
      • Survivor Victory (default: 25 Points)
      • Last Spartan Standing Points (default: 25 Points)
      • Last Spartan Standing Bounty (default: 25 Points)
  • Survivor Traits
    • See General Settings & Player Traits above for details.
  • Infected Traits
    • See General Settings & Player Traits above for details.
  • Infected Alpha Traits
    • See General Settings & Player Traits above for details.
  • Last Man Standing Traits
    • See General Settings & Player Traits above for details.
  • Respawn
    • See Slayer Settings > Respawn above for details.
  • Map
    • See Slayer Settings > Map above for details.
Mini-Game Settings[edit]
  • General
    • See General Settings & Player Traits above for details.
  • Starting Weapons and Vehicles
    • See Slayer Settings > Starting Weapons and Vehicles above for details.
  • Player Traits
    • See General Settings & Player Traits above for details.
  • Player Trait Configuration Alpha
    • See General Settings & Player Traits above for details.
  • Player Trait Configuration Bravo
    • See General Settings & Player Traits above for details.
  • Player Trait Configuration Charlie
    • See General Settings & Player Traits above for details.
  • Player Trait Configuration Delta
    • See General Settings & Player Traits above for details.
  • Map
    • See Slayer Settings > Map above for details.
Oddball Settings[edit]
  • General
    • See General Settings & Player Traits above for details.
  • Player Traits
    • See General Settings & Player Traits above for details.
  • Carrier Traits
    • Ball
      • Ball Throwing Enabled (default: Off)
    • See General Settings & Player Traits above for details.
  • Starting Weapons and Vehicles
    • See Slayer Settings > Starting Weapons and Vehicles above for details.
  • Ball
    • Ball
      • Score to Win (default: 200 Points)
      • Ball Type (default: Oddball Skull)
      • Ball Explosion Damage (default: Damage Disabled)
      • Delivery Reset Time as Delivering Team (default: 0 Seconds)
      • Delivery Reset Time as Non-Delivering Team (default: 0 Seconds)
      • Points Per Carried Delivery (default: Disabled)
      • Points For Carrying (default: 1 Point)
      • Ball Respawn Time (default: 3 Seconds)
      • First Ball Spawn Time (default: 0 Seconds)
      • Extra Respawn Time on Delivery (default: 0 Seconds)
      • Ball Reset Time (default: 30 Seconds)
      • Carrier Navpoint Behavior (default: Always On)
      • Carrier Spotted Duration (default: 1 Second)
    • (See Assault Settings > Ball above for details.)
  • Respawn
    • See Slayer Settings > Respawn above for details.
  • Map
    • See Slayer Settings > Map above for details.

Halo Wars 2[edit]

See the Skirmish page for details.

Trivia[edit]

  • Psythik, a user of bungie.net, has made an online custom games finder, so if someone has no friends that are playing a custom game currently, they can find a game.[1]
  • Infection is the most popular Custom Game in Halo 3, with over 100,000 variants saved.

Sources[edit]