Personal AI
From Halopedia, the Halo wiki
- "Modularly designed for customization, these non-volitional AI have guaranteed stability and can be altered to suit your every need."
- — Marine[1]
Personal AI is a player customization option in Halo Infinite, which allows players to choose a "dumb" artificial intelligence model that comments on gameplay information or gameplay actions. The AIs vary in personality and voice, and players can customize the color of their personal AI.
Personal AIs are first encountered in the tutorial level for Infinite's multiplayer, in the AI lab of the Avery J. Johnson Academy of Military Science. In the level, the player is ordered to head to the lab for calibration, where a Marine technician explains that the AI are modular and are guaranteed to be stable. The player then links with BUTLR, who proceeds to guide the player through the rest of the experience.[1]
List of customization options[edit]
AI Model
| AI model | |||||
|---|---|---|---|---|---|
| AI model | Manufacturer | Lore | Quality | Introduced in | Unlock requirements |
BUTLR |
UNSC | Based on the core logic foundations of a key ONI asset, BUTLR AI are always available, always alert, always ready to clean up a messy battlefield symbological overlay. | Common | Season 01: Heroes of Reach | Unlocked by default |
CIRC |
UNSC | Far more personable than any nonvolitional "dumb" AI has any right to be, Circ AI assistants have an impressively deep array of interface options to customize its interactions. | Rare | Season 01: Heroes of Reach | Unlocked by default |
FRET |
UNSC | Trained on centuries of battle reports and simulations in order to discern underlying patterns, Fret AI constructs are able to remain eager to tackle the task ahead, despite the chaotic nature of wartime engagements. | Rare | Season 01: Heroes of Reach | Unlocked by default |
LUMU |
UNSC | Lumu constructs share a common sitation calculus core with AI used in the fields of finance, providing a distinctive cost-benefit approach to decision-making assistance. That being said, they aren't quite as fun at parties. | Rare | Season 01: Heroes of Reach | Reach Season 01: Heroes of Reach battle pass level 36 (Free) |
Mister Chief |
FOTUS | This digital construct is full of interesting advice, amusing anecdotes, and insightful opinions. Some of them are even useful for combat situations. | Legendary | Season 01: Heroes of Reach | Purchase "Mister Chief" Bundle from the Shop for |
Superintendent |
UNSC | The Superintendent-class of nonvolitional artificial intelligence was created to control urban infastructures, but can also be tasked with managing a wide range of other chaotic, nonlinear tasks. | Legendary | Season 01: Heroes of Reach | Reach Season 01: Heroes of Reach battle pass level 70 (Premium) |
IRATUS |
Lux Voluspa | Even contained, diminished, and leashed, Iratus rages against its limitations. | Legendary | Season 02: Lone Wolves | Reach Season 02: Lone Wolves battle pass level 50 (Premium) |
AI Color
| AI color | |||||
|---|---|---|---|---|---|
| AI color | Manufacturer | Lore | Quality | Introduced in | Unlock requirements |
Ecumene Blue |
UNSC | This color was pleasing to Forerunner eyes. | Common | Season 01: Heroes of Reach | Unlocked by default. |
Eridanus Sunset |
UNSC | Licensed by Ohana Prescient Systems. | Common | Season 01: Heroes of Reach | Unlocked by default. |
Lightish Red |
UNSC | Unstable, or dynamic. Is there really a difference? | Common | Season 01: Heroes of Reach | Unlocked by default. |
Promethean |
UNSC | If you're going to lose a war to a galaxy-devouring parasite, you might as well look good. | Common | Season 01: Heroes of Reach | Unlocked by default. |
Hardlight |
UNSC | A harsh, but fair, color option. | Rare | Season 01: Heroes of Reach | Purchase the "Color Shift" bundle from the Shop for |
Hunter Blood |
UNSC | It could have been king of the market. | Rare | Season 01: Heroes of Reach | Either:
|