Armor effects
From Halopedia, the Halo wiki
Armor effects are a special customizable option in the Armory in Halo: Reach. Armor effects are visible in all gametypes, though they are not displayed in cutscenes.
Death Effects[edit]
The following effect occurs when the player is killed.
Birthday Party[edit]
“
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Your death is softened by a joyful noise. And confetti.
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”
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- Effect: When a player dies, confetti explodes out from their body and a clip of children cheering ("Yay!") will play. This effect is extremely similar to the Grunt Birthday Party skull from Halo 2, Halo 3 and Halo: Reach.
- Trivia: The clip of sound is a sample from Viva Pinata for Xbox 360.
Effect
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Unlock (Halo: Reach)
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Unlock (Halo: The Master Chief Collection)
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 Birthday Party
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200,000 cR
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Season 1 Tier 25, 1
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Living Effects[edit]
The following effect is continuously visible as long as the player is alive.
Legendary (Flaming Helmet)[edit]
“
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Flames ensconce the skulls of the loyal.
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”
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- Effect: Flames similar to those from Bungie Armor burn around the player's head.
Effect
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Unlock (Halo: Reach)
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Unlock (Halo: The Master Chief Collection)
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  Legendary (Red Flaming Helmet)
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0 cR - Included with the Legendary Edition of Halo: Reach.
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Season 1 Tier 83, 1
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Eternal[edit]
“
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Burn bright; burn blue.
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”
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- Effect: Similar to Flaming Helmet, but with blue flames instead of orange.
Effect
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Unlock (Halo: Reach)
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Unlock (Halo: The Master Chief Collection)
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  Eternal (Blue Flaming Helmet)
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0 cR- Formerly only available to Bungie employees, required e-mail verification through Bungie.net. Available until 7/7/11.
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Season 1 Tier 100, 1
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Living/Death Effects[edit]
The following effects are continuously visible as long as the player is alive, with a secondary effect when the player is killed.
Heart Attack[edit]
“
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Upon expiry, flying hearts mark your demise.
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”
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- Effect: Every few seconds, a heart floats out of the players body and disappears. When a player dies, several flying hearts will appear around the body of the player.
- Trivia: The hearts are actually based on a temporary effect used by Bungie effects artist Steve Scott for debugging. The effect is also seen in the "Dancing Marty" easter egg in Halo 3: ODST.[1]
- Note: This armor effect has the potential to kill enemies in both firefight and matchmaking according to the Bungie.net heatmaps.[2]
Effect
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Unlock (Halo: Reach)
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Unlock (Halo: The Master Chief Collection)
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 Heart Attack
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300,000 cR
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Season 1 Tier 65, 1
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Pestilence[edit]
“
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Foul brown clouds stink and swirl around steel.
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”
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- Effect: Bugs and a cloud of green flows around the player. When hit, instead of blood, the player bleeds a green liquid similar to the pus-like fluid which is seen when shooting Flood forms. Upon the player's death, he/she explodes in a manner similar to a Flood carrier form. Occasionally the cloud will be red instead of green.
Effect
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Unlock (Halo: Reach)
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Unlock (Halo: The Master Chief Collection)
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  Pestilence
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1,000,000 cR
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Season 1 Tier 52, 1
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Inclement Weather[edit]
“
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High voltage, indeed.
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”
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- Effect: Electricity and thunder clouds swirl around the player's body. Upon the player's death, a bolt of lightning strikes its body.[3]
- Trivia: This Armor effect's name is possibly a reference to Cortana's comment on Halo's climate as heard on Halo: Combat Evolved campaign level Assault on the Control Room; "Interesting... the weather patterns here seem natural, not artificial. I wonder if the ring's environment systems are malfunctioning... or if the designers wanted the installation to have inclement weather."
Effect
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Unlock (Halo: Reach)
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Unlock (Halo: The Master Chief Collection)
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  Inclement Weather
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2,000,000 cR
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Season 1 Tier 79, 1
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Sources[edit]
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