Armor effects

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Armor effects are a special customizable option in the Armory in Halo: Reach. Armor effects are visible in all gametypes, though they are not displayed in cutscenes.

Death Effects[edit]

The following effect occurs when the player is killed.

Birthday Party[edit]

BirthdayReach.jpg
Your death is softened by a joyful noise. And confetti.
  • Cost: 200,000 cR
  • Effect: When a player dies, confetti explodes out from their body and a clip of children cheering ("Yay!") will play. This effect is extremely similar to the Grunt Birthday Party skull from Halo 2, Halo 3 and Halo: Reach.
  • Trivia: The clip of sound is a sample from Viva Pinata for Xbox 360.

Living Effects[edit]

The following effect is continuously visible as long as the player is alive.

Legendary (Flaming Helmet)[edit]

Flamelegendaryreach.jpg
Flames ensconce the skulls of the loyal.

Eternal[edit]

Eternal effect.png
Burn bright; burn blue.
  • Cost: Was originally limited to Bungie employees, but it was available for free to anyone with a linked gamertag on Bungie.net or who downloaded the Bungie iPhone app before July 7, 2011. It is now impossible to unlock.
  • Effect: Similar to Flaming Helmet, but with blue flames instead of orange.

Living/Death Effects[edit]

The following effects are continuously visible as long as the player is alive, with a secondary effect when the player is killed.

Heart Attack[edit]

Heartattack.jpg
Upon expiry, flying hearts mark your demise.
  • Cost: 300,000 cR
  • Effect: Every few seconds, a heart floats out of the players body and disappears. When a player dies, several flying hearts will appear around the body of the player.
  • Trivia: The hearts are actually based on a temporary effect used by Bungie effects artist Steve Scott for debugging. The effect is also seen in the "Dancing Marty" easter egg in Halo 3: ODST.[1]
  • Note: This armor effect has the potential to kill enemies in both firefight and matchmaking according to the Bungie.net heatmaps.[2]

Pestilence[edit]

Pestilence.jpg
Foul brown clouds stink and swirl around steel.
  • Cost: 1,000,000 cR
  • Effect: Bugs and a cloud of green flows around the player. When hit, instead of blood, the player bleeds a green liquid similar to the pus-like fluid which is seen when shooting Flood forms. Upon the player's death, he/she explodes in a manner similar to a Flood carrier form. Occasionally the cloud will be red instead of green.

Inclement Weather[edit]

Inclementweather.jpg
High voltage, indeed.
  • Cost: 2,000,000 cR
  • Effect: Electricity and thunder clouds swirl around the player's body. Upon the player's death, a bolt of lightning strikes its body.[3]
  • Trivia: This Armor effect's name is possibly a reference to Cortana's comment on Halo's climate as heard on Halo: Combat Evolved campaign level Assault on the Control Room; "Interesting... the weather patterns here seem natural, not artificial. I wonder if the ring's environment systems are malfunctioning... or if the designers wanted the installation to have inclement weather."

Sources[edit]