RAIDER-class Mjolnir
From Halopedia, the Halo wiki
| Raider | |
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| Production overview | |
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Manufacturer(s): |
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Testing site(s): |
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Type: |
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Role(s): |
Weaken enemy morale[2] |
| Technical specifications | |
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Feature(s): |
930-AV4 Class-2 Ankara tactical assault suite[1] |
| “ | Per IMC, this armor's feral design is intended to weaken the opposition's morale.[2] | ” |
RAIDER-class Mjolnir is a variant of the MJOLNIR Powered Assault Armor [GEN2] developed by Imbrium Machine Complex.[2][3]
GEN1 overview[edit]
Development history[edit]
Data related to Raider armor was stored on Reach prior to its fall in 2552. During the Fall of Reach, a Spartan team consisting of Spartans NOLA and NV66 was sent to acquire and protect data relating to improving MJOLNIR armor. The team was ultimately successful with this endeavor, and was able to send the data to a remote archival station for safekeeping.[4]
GEN2 overview[edit]
Design details[edit]
The helmet has a 930-AV4 Class-2 Ankara tactical assault suite.[1] The helmet's design is considered "exotically feral". This makes the armor perceptibly imposing to those who encounter it, even for some elements within the Covenant.[5] The shoulders are composite-folded shield negotiators with fused venting for reactive thrust application.[5] The pauldrons also have a accession pauldron conduit for in-field modifications.[1] Its chest-plating is full mesh ceramic with flow contours for dissipative shielding and other defensive countermeasures.[5]
While the helmet's design is considered "exotically feral" on its own, it is made even more when paired with the visible dissonance of the Distorted skin.[5]
Development history[edit]
In 2557, data that was recovered on Reach in 2552 was found on the remote archival station it was sent to, where it was discovered to be specifics on the Raider armor.[4] The Raider variant was developed by Imbrium Machine Complex. It was tested at Anakara Resiliency Chamber.[2] IMC representatives claimed that the armor's feral appearance was designed to weaken the morale of opposing forces.[2]
Usage[edit]
Raider armor saw increased usage in War Games simulations, specifically within Oddball competitions.[1]
Even though the RAIDER helmets were crafted to be physically intimidating, their effectiveness is disputed.[6] The RAIDER-class armor, however, has become the unofficial standard for Spartans assigned to military police duties.[7]
Mark VII overview[edit]
Design details[edit]
Adapted from its previous GEN2 revision, the armor kept its signature silhouette. It loses some vision with its narrow visor, but in turn it gained an effect on targets.[8]
Development history[edit]
A version of GEN2 Raider was adapted for use on the Mark VII core, where it kept its signature silhouette.[8]
In-game information[edit]
Halo 4[edit]
- Main article: Halo Waypoint Classified
Raider was first introduced as an armor set in Halo 4. Unlike other armor sets, the Raider armor set is unlocked by inputting the classified codes into the Xbox 360 Halo Waypoint application after completing gameplay actions. In Halo: The Master Chief Collection, the Raider set, its Distort (DSTT) skin, and associated customizations are available by default.
| Armor | Description | Unlock requirements (Halo 4) |
Unlock requirements (Halo: MCC) |
|---|---|---|---|
Raider |
Description (H4): Per IMC, this armor's feral design is intended to weaken the opposition's morale. |
For the helmet:
For the shoulders:
For the chest:
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Unlocked by default. |
| Helmet description (Waypoint): The exotically feral design of the RAIDER-class helmet, particularly when paired with the visible dissonance of the Distort skin, makes the armor perceptibly imposing to those who encounter it, even for some elements within the Covenant. | |||
| Helmet description (MCC): Designed with a feral appearance. | |||
| Shoulder description (Waypoint): RAIDER's shoulder-plating systems are standard, composite-folded shield negotiators with fused venting for reactive thrust application. | |||
| Shoulder descriptions (MCC): Modular left/right spaulder from Raider-class armor. | |||
| Chest description (Waypoint): Its chest-plating is full mesh ceramic with flow contours for dissipative shielding and other defensive countermeasures. | |||
| Chest description (MCC): Full-mesh ceramic plating with shield flow contours. | |||
Raider Helmet Distort (DSTT) skin |
Description (H4): Customized with DSTT armor skin. |
For the helmet: For the shoulders:
For the chest:
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| Helmet description (MCC): Raider helmet customized with DSTT coating. | |||
| N/A Raider Shoulders Distort (DSTT) skin |
Shoulder descriptions (MCC): Raider left/right spaulder customized with DSTT coating. | ||
Raider Chest Distort (DSTT) skin |
Chest description (MCC): Raider chassis customized with DSTT coating. |
Halo 5: Guardians[edit]
The Raider set returned as an armor permutation in Halo 5: Guardians, unlockable through the Requisition system. The body armor includes the Raider chest and shoulders, Ricochet forearms, and Recruit legs.
Halo Infinite[edit]
Raider would return in Halo Infinite during 2025's Summer Update, releasing with the Last Stand Operation. Acting as the capstone armor set for the Battle Pass' final ten tiers, the armor was primarily made available on the Mark VII armor core.
The UA/DSTT chest available through the pass references the armor's secondary "Distort" skin from Halo 4.
| Armor | Manufacturer | Lore | Quality | Introduced In | Unlock Requirements |
|---|---|---|---|---|---|
RAIDER |
Imbrium Machine Complex | Aesthetics for the RAIDER helmet were based on analysis of Unggoy fear responses. | Epic | Last Stand | Last Stand Operation Pass level 50 |
XHEA/Prax |
When Covenant remnants go to ground in hazardous environments, Spartans are sent to dig them out. | ||||
UA/DSTT |
Armor plating with shield flow optimized for pairing with active camouflage and ECM. | Last Stand Operation Pass level 45 | |||
UA/Rath |
Modular armor plating. | Last Stand Operation Pass level 48 | |||
UA/RDR |
Up-armor plating with optimized shield shaping vanes. | Last Stand Operation Pass level 44 | |||
UA/GPAA |
No hitting below the belt. | Last Stand Operation Pass level 43 | |||
UA/Type RD |
Supplemental leg armor. | Last Stand Operation Pass level 42 |
Gallery[edit]
| Browse more images in this article's gallery page. |
Developmental images[edit]
High poly render of the Raider armor for Halo 4.
Promotional images[edit]
Screenshots[edit]
A Spartan-IV wearing the Raider suit on Solace in Halo 4.
A Raider-clad Spartan-IV at the Apex.
A Raider-clad Spartan-IV utilizing the DSTT skin on the UNSC Infinity.
A Raider-clad Spartan reloading a Zebando'Taa-pattern concussion rifle.
A Raider-clad Spartan with an M6H magnum.
A Raider-clad Spartan-IV on Coliseum.
A Raider-clad Spartan-IV on Forest.
Halo 5: Guardians skins[edit]
List of appearances[edit]
- Halo 4 (First appearance)
- Halo 5: Guardians
- Halo Infinite
Sources[edit]
- ^ a b c d e f Halo 4: The Essential Visual Guide, page 161
- ^ a b c d e Halo 4, Spartan Armor Customization: Raider Description "Per IMC, this armor's feral design is intended to weaken the opposition's morale."
- ^ Halo Waypoint, Halo 4 Interactive Guide - Armor Types: Raider (Retrieved on May 1, 2013) [local archive] [external archive]
- ^ a b Halo Waypoint, DECRYPTING SECTION 3 (UPDATED 11.15) Page 41
- ^ a b c d Halo Waypoint Classified, Raider Descriptions
- ^ Halo 5: Guardians, Spartan Appearance Customization: Raider - Helmet Description "RAIDER helmets were crafted to be physically intimidating, though its effectiveness is disputed."
- ^ Halo 5: Guardians, Spartan Appearance Customization: Raider - Body Description "RAIDER-class armor has become the unofficial standard for Spartans assigned to military police duties."
- ^ a b Halo Waypoint, Last Stand Operation Launch (Retrieved on May 12, 2025) [archive]
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