SCOUT-class Mjolnir
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SCOUT-class Mjolnir, also designated as the MJOLNIR Powered Assault Armor/S variant, is a variant of the MJOLNIR Powered Assault Armor that was developed by the Materials Group.[3] ContentsGEN1 overview[edit]Specifications[edit]The Scout armor uses advanced materials to provide stealth properties, while the 'R' variant reduces infrared signature and radiation emissions.[4] In the case of the Mk. V version, the helmet's visor also includes an enhanced optics system.[1] Development history[edit]The Scout and Recon projects were run as parallel projects intended to develop a single variant of the MJOLNIR Powered Assault Armor with stealth capabilities and no impact on endurance; out of the two, the Scout variant relies heavily on highly advanced materials. It was tested in the Office of Naval Intelligence's Beta-5 Division Ordnance Testing Facility at Swanbourne, Perth, in Western Australia.[1][4] The Scout variant was developed for use with the MJOLNIR Mark V Powered Assault Armor and was later upgraded to function with the MJOLNIR Mark VI.[1][5] After the first wave of GEN2 systems, based on the request of an unnamed VIP, a one-off upgrade to the Mark V version of the suit was created, called VIGILANT-class Mjolnir.[6] Usage[edit]Spartans who used GEN1 Scout-class armor tend to specialize in infiltration/reconnaissance and are also often exceptional snipers. Two examples of this are Linda-058 and Jun-A266.[1] GEN2 overview[edit]Specifications[edit]The GEN2 variant was mostly unchanged from the Mark VI design, having similar abilities like ensuring the user can navigate a battlefield without generating a recognizable silhouette on enemy sensors.[2] It contains the most capable covert anti-tracking system and shroud-induction packages available for use.[7] SCOUT armor also incorporates AI-assisted forward observation uplinks to direct aerospace and orbital strikes.[8] The helmet has a groove on it that helps orient shroud placementas well as a wide-scan visor plate. The chest has a spectrum-fracturing canopy emitter designed for extended active camouflage use, and a X900-Boulder emission shroud system (Swan-B5) that masks extraneous radioactive emissions. The reactor pack has a Bravado-120-T5 fitted stabilizer that guards against reactor pings.[2] The kit also includes an IR-sig modulator.[9] Development history[edit]During early development of the GEN2 variant, the Materials Group tested various form factors of the SCOUT helmet, before settling on a sleek shape reminiscent of the MARK VI [GEN1] model,[8] Testing was done in the WG/Facility 58-32/B5D.[2] Testing for the GEN2 version was swiftly done, as by January 2553 a copy of the armor was on board the UNSC Infinity.[10] Usage[edit]It was favored by Class-8 FDO (Forward Deployed Operators) as it contained the most capable covert anti-tracking system and shroud-induction packages available for use.[7] Commander Palmer, leader of the UNSC Infinity's SPARTAN-IV contingent, wears a GEN2 Scout suit. In-game information[edit]Halo 3[edit]Helmet[edit]Unlock: Unlock the Used Car Salesman achievement.
It features a cap-like protrusion, along its rim and a beak-like protrusion under the chin. It is usually best to use this armor for sniping because its thin, slit-shaped visor keeps it less visible than other helmets. Its general shape could be compared to a full face helmet or the helmet worn by UNSC marines. Shoulders[edit]Unlock: Unlock the Mongoose Mowdown achievement.
The shoulder pauldrons are straight and angular. Unlike other shoulder pieces, the Scout shoulders are attached slightly above the elbow, instead of on the shoulder. They are remarkably similar to the original Marine armor from Halo: Combat Evolved, and the shoulder plates of the Brutes in Halo 2. Chest[edit]Unlock: Unlock the Too Close to the Sun achievement.
Like the other MJOLNIR variants, the chest plate is simply an attachment that is placed onto the already existing Mark VI armor. The chest armor consists of a H-shaped plate over the upper torso, and a pair of articulated plates attached to its bottom. MCC description[edit]
Halo: Reach[edit]The MJOLNIR VI/S variant was developed and tested at the ONI's Ordnance Testing Facility.
HU/RS cost: 5,000 cR, Captain
CBRN/CNM cost: 5,000 cR, Captain
In Halo: Reach, the Scout helmet features drastically different aesthetics than the Mark VI Scout helmet seen in Halo 3.[5] It resembles the MJOLNIR Recon variant in terms of basic design, with the visor being a wide slit. The player must achieve the rank of Captain to unlock this helmet. Two upgrades are available for the helmet, the first adds a Hardened Uplink/Remote Sensor Package (HU/RS), and the second adds a Chemical, Biological, Radiological, and Nuclear Module with a Command Network Module-Improved on the right side (incorrectly called CNM) (CBRN/CNM, should be CBRN/CNM-I). The HU/RS attachment in this form is unique to the Scout helmet, in all other appearances it looks more like a helmet mounted flashlight. Halo 4[edit]Available skins: Apex (APEX) and Toxic (TOXC)
The Scout variant is available as a customization option for the MJOLNIR (GEN2) armor system. It is relatively unchanged from its previous incarnation. MCC descriptions[edit]
Halo 5: Guardians[edit]Available skins: Decoy, Observer, and Outrider
In Halo 5: Guardians due to the "Body" having a predefined customisation this armor set permanently has the following parts from Halo 4:
Trivia[edit]
Gallery[edit]
Normal gallery[edit]
Halo 4 skins[edit]Halo 5: Guardians skins[edit]Halo 5: Guardians REQ cards[edit]List of appearances[edit]
Sources[edit]
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