Sign up
Log in
Article
Discussion
Edit
History
Editing
SCOUT-class Mjolnir
From Halopedia, the Halo wiki
You are not logged in
. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with
other benefits
.
Anti-spam check. Do
not
fill this in!
{{Status|Canon}} {{Article quote|One of the longest running configurations currently on the Mjolnir platform.{{Ref/Game|Id=H4|H4|Armor permutations (Halo 4)|Spartan Armor Customization|Detail=Scout Description|Quote=One of the longest running configurations currently on the Mjolnir platform.}}}} {{Armor infobox |name=Scout |image={{Pageimage|HTMCC-H3 Scout Closeup2.jpg}}{{tabcontainer|title2=GEN2|content2=[[File:H5G-CmdrSarahPalmer.png|275px]]|title3=GEN1 Mark VI|content3=[[File:HTMCC H3 Scout Crop.png|275px]]|title4=GEN1 Mark V|content4=[[File:HR Scout Helmet Icon.png|275px]]|title5=GEN1 Mark IV|content5=[[File:LindaSOIV.png|275px]]}} |manufacturer=[[Materials Group]]{{Ref/Book|Id=EVG|EVG|Page=165}} |testsite= [[Beta-5 Division Ordnance Testing Facility]] (GEN1){{Ref/Reuse|EVG}}<br> [[WG/Facility 58-32/B5D]] (GEN2){{Ref/Book|Id=H4EVG|H4EVG|Page=165}} |type= *[[MJOLNIR Powered Assault Armor|MJOLNIR (GEN1)]] **[[MJOLNIR Powered Assault Armor/Mark IV|Mark IV]] **[[MJOLNIR Powered Assault Armor/Mark V|Mark V]] **[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI]] *[[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR (GEN2)]] *[[MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR (GEN3)]] {{C|Compatible}}{{Ref/Game|Id=HI|HINF|Armor customization (Halo Infinite)|Armor Hall|Detail=Celox - Helmet Description|Quote=The CELOX manufacturing template was recovered after a daring information sanitization strike on ONI's Ordnance Testing Facility at Swanbourne.}} |role=Scouting }} '''SCOUT-class Mjolnir''', also designated as the '''MJOLNIR Powered Assault Armor/S variant''', is a variant of the [[MJOLNIR Powered Assault Armor]] that was developed by the [[Materials Group]].{{Ref/Site|Id=Waypoint|D=14|M=03|Y=2011|URL=http://halo.xbox.com/en-us/intel/theuniverse/tech/video/the-mjolnir-project-2/46e89c1a-f619-41e2-ad7f-ab65c61ca2df|Site=Halo Waypoint|Page=MJOLNIR 2|LocalArchive=The MJOLNIR Project}} ==GEN1 overview== ===Design details=== The Scout armor uses advanced materials to provide stealth properties, while the [[MJOLNIR Powered Assault Armor/R variant|'R' variant]] reduces infrared signature and radiation emissions.{{Ref/Game|Id=H3|H3|Armor permutations (Halo 3)|Spartan Armor Customization|Detail=Scout Description}} In the case of the Mk. V version, the helmet's visor also includes an enhanced optics system.{{Ref/Reuse|EVG}} ===Development history=== The Scout and Recon projects were run as parallel projects intended to develop a single variant of the MJOLNIR Powered Assault Armor with stealth capabilities and no impact on endurance; out of the two, the Scout variant relies heavily on highly advanced materials. It was tested in the Office of Naval Intelligence's [[Beta-5 Division Ordnance Testing Facility]] at [[Swanbourne]], [[Wikipedia:Perth|Perth]], in [[Wikipedia:Western Australia|Western]] [[Australia]].{{Ref/Reuse|EVG}}{{Ref/Reuse|H3}} The Scout variant was developed for use with the [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V Powered Assault Armor]] and was later upgraded to function with the [[MJOLNIR Powered Assault Armor/Mark VI|MJOLNIR Mark VI]].{{Ref/Reuse|EVG}}{{Ref/Game|Id=Armory|HR|Armor permutations (Halo: Reach)|Armory|Detail=Scout Description}}<!--Halo Waypoint states that the Scout and Recon helmets were developed for the Mark VI platform. However, this statement is retconned in Halo: The Essential Visual Guide.--> After the first wave of [[MJOLNIR Powered Assault Armor (GEN2)|GEN2]] systems, based on the request of an [[Jun-A266|unnamed VIP]], a one-off upgrade to the Mark V version of the suit was created, called [[VIGILANT-class Mjolnir]].{{Ref/Site|Id=CF:Noble|D=6|M=5|Y=2020|URL=https://www.halowaypoint.com/en-us/news/canon-fodder-noble-intentions|Site=Halo Waypoint|Page=Canon Fodder: Noble Intentions}} As late as [[2560]], GEN1 Scout could still be requisitioned by [[Spartan Operations|Spartans]], upgraded to be roughly equivalent to GEN3.{{Ref/Site|Id=CFParallel|URL=https://www.halowaypoint.com/en-us/news/parallel-threads|Site=Halo Waypoint|Page=Canon Fodder - Parallel Threads|D=25|M=6|Y=2021}}{{Ref/Game|HINF|Armor customization (Halo Infinite)|Armor Hall|Detail=SCOUT GEN1 - Helmet Description|Quote=Stealth design popular with Spartan snipers and headhunters.}} ===Usage=== Spartans who used GEN1 Scout-class armor tend to specialize in infiltration/reconnaissance and are also often exceptional snipers. Two examples of this are [[Linda-058]] and [[Jun-A266]].{{Ref/Reuse|EVG}} <gallery class=center> File:Mark IV Scout-like.png|Linda-058 wearing the Mark IV Scout helmet. File:Mark V(Scout).jpg|Mark V variant of the Scout helmet. File:ScoutArmor.png|The MJOLNIR Mark VI Scout Variant. </gallery> ==GEN2 overview== ===Design details=== The [[MJOLNIR Powered Assault Armor (GEN2)|GEN2]] variant was mostly unchanged from the Mark VI design, having similar abilities like ensuring the user can navigate a battlefield without generating a recognizable silhouette on enemy sensors.{{Ref/Reuse|H4EVG}} It contains the most capable covert anti-tracking system and shroud-induction packages available for use.{{Ref/Site|Id=h4guide|URL=http://www.halowaypoint.com/en-us/intel/inteldetail/3ce612f7-8734-4c73-835c-b2b978b89003/scout|Site=Halo Waypoint|Page=Halo 4 Interactive Guide - Armor Types: Scout|D=23|M=4|Y=2013|LocalArchive=Halo 4 Interactive Guide#Armor Types}} SCOUT armor also incorporates AI-assisted forward observation uplinks to direct aerospace and orbital strikes.{{Ref/Game|Id=H5G|H5G|Armor permutations (Halo 5: Guardians)|Spartan Appearance Customization|Detail=Scout - Body Description|Quote=In addition to sensor shrouding, SCOUT armor incorporates AI-assisted forward observation uplinks to direct aerospace and orbital strikes.}} The helmet has a groove on it that helps orient shroud placements as well as a wide-scan visor plate. The chest has a spectrum-fracturing canopy emitter designed for extended active camouflage use, and a X900-Boulder emission shroud system (Swan-B5) that masks extraneous radioactive emissions. The reactor pack has a Bravado-120-T5 fitted stabilizer that guards against reactor pings.{{Ref/Reuse|H4EVG}} The kit also includes an IR-sig modulator.{{Ref/Game|Id=H4LE|Halo 4 Limited Edition|''Infinity'' briefing packet}} ===Development history=== During early development of the GEN2 variant, the Materials Group tested various form factors of the SCOUT helmet, before settling on a sleek shape reminiscent of the Mark VI [GEN1] model,{{Ref/Reuse|H5G}} Testing was done in the [[WG/Facility 58-32/B5D]].{{Ref/Reuse|H4EVG}} Testing for the GEN2 version was swiftly done, as by [[2553#January|January 2553]] a copy of the armor was on board the {{UNSCShip|Infinity}}.{{Ref/Comic|HInit|Issue=2}} The GEN2 Scout helmet's design was used for the GEN3 [[CELOX-class Mjolnir]] helmet.{{Ref/Reuse|HI}} ===Usage=== It was favored by Class-8 FDO (Forward Deployed Operators) as it contained the most capable covert anti-tracking system and shroud-induction packages available for use.{{Ref/Reuse|h4guide}} [[Sarah Palmer|Commander Palmer]], leader of the {{UNSCShip|Infinity}}'s [[SPARTAN-IV Program|SPARTAN-IV]] contingent, wears a GEN2 Scout suit. == In-game information == ===''Halo 3''=== The Scout [[Armor customization (Halo 3)|armor]] was first introduced in ''[[Halo 3]]''. The helmet features a cap-like protrusion, along its rim and a beak-like protrusion under the chin. It is usually best to use this armor for sniping because its thin, slit-shaped visor keeps it less visible than other helmets. Its general shape could be compared to a full face helmet or the helmet worn by UNSC marines. The shoulder pauldrons are straight and angular. Unlike other shoulder pieces, the Scout shoulders are attached slightly above the elbow, instead of on the shoulder. They are remarkably similar to the original Marine armor from ''[[Halo: Combat Evolved]]'', and the shoulder plates of the Brutes in ''[[Halo 2]]''. Like the other MJOLNIR variants, the chest plate is simply an attachment that is placed onto the already existing Mark VI armor. The chest armor consists of a H-shaped plate over the upper torso, and a pair of articulated plates attached to its bottom. In the ''[[Halo: The Master Chief Collection]]'' edition of ''Halo 3'', the Scout armor is unlocked by default. {| class="wikitable" style="width: 75%;" ! style="width: 15%"|Armor ! style="width: 55%"|Description ! style="width: 15%"|Unlock requirements<br>(''Halo 3'') ! style="width: 15%"|Unlock requirements<br>(''Halo: MCC'') |- align="center" |rowspan=4|[[File:HTMCC H3 Scout Menu Render.png|100px]]<br>Scout |align="left"|'''Helmet:''' As with the RECON variant the goal was to improve the armor's stealth capabilities with no impact on endurance; however, the SCOUT variant relies more heavily on advanced materials. |Unlock the [[Used Car Salesman]] [[Achievements (Halo 3)|achievement]]. |rowspan=4|Unlocked by default. |- align="center" |align="left"|'''Shoulder:''' The SCOUT and RECON projects were run as independent parallel projects intended to develop a single variant of the Mjolnir Powered Assault Armor with stealth capabilities. |Unlock the [[Mongoose Mowdown]] achievement. |- align="center" |align="left"|'''Chest:''' The Mjolnir VI/S variant was developed and tested alongside the RECON variant at the ONI's Ordnance Testing Facility(B5D) at Swanbourne, Perth, Western Australia. |Unlock the [[Too Close to the Sun]] achievement. |- align="center" |align="left"|'''MCC:''' The SCOUT variant uses advanced materials to improve the armor's stealth capabilities. |N/A |} ===''Halo: Reach''=== The Scout set returns in ''[[Halo: Reach]]'', though the Scout helmet features drastically different aesthetics than the Mark VI Scout helmet seen in ''Halo 3''. The helmet resembles the MJOLNIR Recon variant in terms of basic design, with the visor being a wide slit. Two upgrades are available for the helmet, the first adds a Hardened Uplink/Remote Sensor Package (HU/RS), and the second adds a [[CBRN module]] with a [[Command Network Module]] on the right side. The HU/RS attachment in this form is unique to the Scout helmet, in all other appearances it looks more like a helmet mounted flashlight. All Scout armor types can be unlocked in the ''[[Halo: Reach]]''{{'}}s [[Armor customization (Halo: Reach)|Armory]] through the game's purchase system via the use of [[Credits|cR]]. In ''Halo: The Master Chief Collection'', the Scout set is attainable in the [[Season 1: Noble]] progression system. {| class="wikitable" style="width: 75%;" ! style="width: 15%"|Armor ! style="width: 55%"|Description ! style="width: 15%"|Unlock requirements<br>(''Halo: Reach'') ! style="width: 15%"|Unlock requirements<br>(''Halo: MCC'') |- align="center" |[[File:HR Scout Helmet Icon.png|75px]]<br>Scout helmet |align="left"|The MJOLNIR VI/S variant was developed and tested at the ONI's Ordnance Testing Facility.<br>The SCOUT and RECON projects were part of the secret MJOLNIR PAA/RS program. |{{Rank/HR|capt|link=yes}}, 40,000 cR |[[Series 1: Noble|Series 1]] Tier 40, {{SeasonPoint|1}} |- align="center" |[[File:HR Scout HURS Helmet Icon.png|75px]]<br>Scout ([[Hardened Uplink|HU/RS]]) |align="left"|Hardened uplink/remote sensor package; A favorite of Sniper units. |{{Rank/HR|capt|link=yes}}, 5,000 cR |[[Series 1: Noble|Series 1]] Tier 40, {{SeasonPoint|1}} |- align="center" |[[File:HR Scout CBRNCNM Helmet Icon.png|75px]]<br>Scout ([[CBRN module|CBRN]]/[[Command Network Module|CNM]]) |align="left"|For operations in hazard zones; command network module. |{{Rank/HR|capt|link=yes}}, 5,000 cR |[[Series 1: Noble|Series 1]] Tier 40, {{SeasonPoint|1}} |} ===''Halo 4''=== Scout was one of the [[Armor customization (Halo 4)|armor permutations]] to return, albeit completely redesigned for [[GEN2]], in ''[[Halo 4]]''. In ''The Master Chief Collection'', the Scout set and its two skins, Apex (APEX) and Toxic (TOXC) variants, are available by default. {| class="wikitable" style="width: 75%;" ! style="width: 15%"|Armor ! style="width: 55%"|Description ! style="width: 15%"|Unlock requirements <br>(''Halo 4'') ! style="width: 15%"|Unlock requirements <br>(''Halo: MCC'') |- align="center" |rowspan="4"|[[File:H4 MJOLNIR Scout.png|75px]]<br>Scout |align="left"|'''Description (H4):''' One of the longest running configurations currently on the Mjolnir platform. |rowspan="4"|Achieve [[Rank (Halo 4)|Spartan Rank 38]].<br> |rowspan="4"|Unlocked by default. |- align="center" |align="left"|'''Helmet description (MCC):''' An enduring Mjolnir helmet configuration. |- align="center" |align="left"|'''Shoulders description (MCC):''' Modular left/right spaulder from Scout-class armor. |- align="center" |align="left"|'''Chest description (MCC):''' Retains most features and capabilities of its GEN1 counterpart. |- align="center" |rowspan="4"|N/A<br>Scout Apex (APEX) skin |align="left"|'''Description (H4):''' Customized with APEX armor skin. |rowspan="4"|Complete the [[List of Halo 4 commendations|Oddball Victory - Master commendation]]. |rowspan="4"|Unlocked by default. |- align="center" |align="left"|'''Helmet description (MCC):''' Scout helmet customized with APEX coating. |- align="center" |align="left"|'''Shoulder description (MCC):''' Scout left/right spaulder customized with APEX coating. |- align="center" |align="left"|'''Chest description (MCC):''' Scout chassis customized with APEX coating. |- align="center" |rowspan="4"|[[File:H4 - Scout armor (TOXC) - Transparent.png|75px]]<br>Scout Toxic (TOXC) skin |align="left"|'''Description (H4):''' Customized with TOXIC armor skin. |rowspan="4"|Purchase the Scout-armored Spartan action figure in the [[McFarlane Toys/Halo 4 Series 2|second series of McFarlane's ''Halo 4'' action figures]]. It is not usable in [[Spartan Ops]]. |rowspan="4"|Unlocked by default. |- align="center" |align="left"|'''Helmet description (MCC):''' Scout helmet customized with TOXIC coating. |- align="center" |align="left"|'''Shoulder description (MCC):''' Scout left/right spaulder customized with TOXIC coating. |- align="center" |align="left"|'''Chest description (MCC):''' Scout chassis customized with TOXIC coating. |} ===''Halo 5: Guardians Multiplayer Beta''=== Scout would return, being made available as an armor permutation during the ''[[Halo 5: Guardians Multiplayer Beta]]'', and was unlockable through the beta's progression system. Unlike most other armor sets, only the Scout helmet was available, and it featured one variant. {| class="wikitable" style="width: 75%;" ! scope="col" style="width: 10%" |Armor ! scope="col" style="width: 15%" |Manufacturer ! scope="col" style="width: 25%" |Description ! scope="col" style="width: 20%" |Unlock requirements |- align="center" |[[File:H5GB - Armor - Scout.jpg|100px]]<br>Scout |[[Materials Group]] |align="left"|'''Helmet description''': Materials Group tested various form factors of the SCOUT helmet, before settling on a sleek shape reminiscent of the MARK VI [GEN1] model. |Reach {{Rank/H4|2|5}} |-align="center" |} ===''Halo 5: Guardians''=== The Scout armor would be among the launch-era armor that returned in ''[[Halo 5: Guardians]]'' as an [[Armor customization (Halo 5: Guardians)|armor permutation]] that was unlockable via the [[Requisition system]]. The body armor includes the Scout chest and shoulders, [[Inner-plated]] forearms, and [[Outer-plated]] legs. The GEN2 Scout set has three alternate skins: Decoy, Observer, and Outrider. The three variants of GEN2 Scout in ''Halo 5'' are named after scouting units. A decoy is a unit or vehicle sent in place of the actual target to distract or confuse an enemy, an observer is a person or unit that observes targets, and an outrider is a security unit or person who goes ahead of a target's vehicle to check the path ahead. The GEN1-styled Scout helmet - modelled after the armor design employed by Jun-A266 in ''Halo: Reach'' - returned to ''Halo 5'' with the release of [[Memories of Reach]], rebranded as the [[VIGILANT-class Mjolnir|Vigilant]] armor. {| class="wikitable" style="width: 75%;" ! scope="col" style="width: 10%" |Armor ! scope="col" style="width: 25%" |Description ! scope="col" style="width: 10%" |Rarity ! scope="col" style="width: 15%" |Introduced in ! scope="col" style="width: 20%" |Unlock requirements |- align="center" |[[File:H5G - REQ icon - Scout (helmet).png|100px]]<br>Scout (helmet) |rowspan="4" align="left"|Materials Group tested various form factors of the SCOUT helmet, before settling on a sleek shape reminiscent of the MARK VI [GEN1] model. |{{H5Rarity|Uncommon}} |rowspan="8"|Introduced on launch. |rowspan="2"|Purchase a Silver REQ pack for {{RP|5,000}} REQ points. |- align="center" |[[File:H5G - REQ icon - Scout Decoy (helmet).png|100px]]<br>Scout Decoy (helmet skin) |{{H5Rarity|Rare}} |- align="center" |[[File:H5G - REQ icon - Scout Observer (helmet).png|100px]]<br>Scout Observer (helmet skin) |{{H5Rarity|Ultra Rare}} |rowspan="2"|Purchase a Gold REQ pack for {{RP|10,000}} REQ points. |- align="center" |[[File:H5G - REQ icon - Scout Outrider (helmet).png|100px]]<br>Scout Outrider (helmet skin) |{{H5Rarity|Legendary}} |- align="center" |[[File:H5G - REQ icon - Scout (body).png|100px]]<br>Scout (body) |rowspan="4" align="left"|In addition to sensor shrouding, SCOUT armor incorporates AI-assisted forward observation uplinks to direct aerospace and orbital strikes. |{{H5Rarity|Uncommon}} |rowspan="2"|Purchase a Silver REQ pack for {{RP|5,000}} REQ points. |- align="center" |[[File:H5G - REQ icon - Scout Decoy (body).png|100px]]<br>Scout Decoy (body skin) |{{H5Rarity|Rare}} |- align="center" |[[File:H5G - REQ icon - Scout Observer (body).png|100px]]<br>Scout Observer (body skin) |{{H5Rarity|Ultra Rare}} |rowspan="2"|Purchase a Gold REQ pack for {{RP|10,000}} REQ points. |- align="center" |[[File:H5G - REQ icon - Scout Outrider (body).png|100px]]<br>Scout Outrider (body skin) |{{H5Rarity|Legendary}} |} ===''Halo Infinite''=== The Mark V Scout helmet and its attachments are available for [[multiplayer]] Spartan [[Armor customization (Halo Infinite)|armor customization]] in ''[[Halo Infinite]]''. The Mark V variant would arrive in [[Season 01: Heroes of Reach]], with an armor kit that emulated Jun-A266 and his distinct look with Scout also being present in the season's [[battle pass]]. The Rusalka armor kit on the [[B-class Mjolnir|Mark V [B] armor core]] features a Flood-infected Mark V Scout helmet exclusive to the kit and would release with [[Season 05: Reckoning]]. A GEN1 variant styled after the variant of the armor seen in ''Halo 3'' would be released in June of [[2025]] through the [[Legacy (Operation)|Legacy]] battle pass. The Mark V variant of helmet would be made cross-core with Season 05: Reckoning in late [[2023]], while the GEN1 variant would be natively cross-core by the time of its release. {| class="wikitable" style="width: 75%;" ! scope="col" style="width: 15%" |Armor ! scope="col" style="width: 15%" |Manufacturer ! scope="col" style="width: 25%" |Lore ! scope="col" style="width: 10%" |Quality ! scope="col" style="width: 15%" |Introduced In ! scope="col" style="width: 15%" |Unlock Requirements |- |align="center"|[[File:HINF JUN-A266 Armor Kit Icon.png|75px]]<br>Jun-A266 Kit |[[Lethbridge Industrial]] |Are you rock-solid under pressure, with an eye for detail? If so, take on the appearance of Noble Team's legendary WO Jun-A266. |{{HINFRarity|Legendary}} |rowspan="2"|[[Season 01: Heroes of Reach]] |Reach Heroes of Reach battle pass level 40 (Premium) |- |align="center"|[[File:HINF Scout Helmet Icon.png|75px]]<br>SCOUT |Materials Group |The SCOUT helmet was Material Group's testbed for developing standardized sensor interlink protocols and software drivers for external optic packages. |{{HINFRarity|Epic}} |Reach Heroes of Reach battle pass level 35 (Premium) |- |align="center"|[[File:HINF-Rusalka.png|75px]]<br>Rusalka Kit |The [[Flood]] |Devour. Deluge. Unity. Peace. We hunger. We find. We envelop. Searching. Seeking. More. Patterns and process and places. More. UPSILON. CORRUPTER. No. Not for you. No solution. No security. Let them come. You are ours. You are us. You are mine. We have waited. We are waiting still. We are outside you, but you are within us. Your great strength made all the greater. Become this. Become us. Become one. And sing victory everlasting. |{{HINFRarity|Legendary}} |[[Season 05: Reckoning]] |Reach Reckoning battle pass level 50 (Premium) |- |align="center"|[[File:HINF - Helmet icon - Scout GEN1.png|75px]]<br>SCOUT GEN1 |Materials Group |Stealth design popular with Spartan snipers and headhunters. |{{HINFRarity|Epic}} |[[Legacy (Operation)|Legacy]] |Purchase either: *"Scout GEN1" for 1,600 cR *"Double Trouble" for 2,800 cR |} ====Attachments==== *[[CNM/BNR/FARNDALE]] *[[CNM/BNR/TYPHON]] *[[HUL(3)/BNR/COURIER PEARL]] *[[HUL-I/XFTREC/FLAMINGO]] *[[HUL-I/RS/ARGON]] *[[MK55 CBRN]] *[[TAC/RS/STARLIGHT]] *[[TAC/RS/WILLOW]] *[[UA/Type E3]] ==Production notes== {{Other languages |fr={{Tooltip|''Éclaireur''|Scout}} in ''Halo 3'' and the ''Halo 4 Limited Edition''{{'}}s ''Infinity Briefing Packet''.<br> {{Tooltip|''Scout''|Scout}} in ''Halo 4'' and ''Halo 5: Guardians''. }} During the ''[[Halo: Reach Multiplayer Beta]]'', what would become the [[CQC-class Mjolnir|CQC]] shoulder pauldron was originally designated the Scout shoulder pauldron and costed 200 [[Credits|cR]]. Similarly, the [[Armor accessories/UA|UA/Multi-Threat chest piece]] was dubbed the [[Armor accessories/Assault|Assault/Scout]] chest piece, and costed 400 cR.{{Ref/YouTube|J8uFmNNDGI8|iDuL|Halo: Reach Multiplayer Beta (X360) Start up, Armor & Menu Exploration}} These would ultimately be changed for the final release. ===Errors=== *The official ''[[Halo 3: The Official Strategy Guide]]'' mistakenly states that the shoulder pads are unlocked by gaining the [[We're in for Some Chop]] [[achievement]]. *The [[Halo Encyclopedia (2009 edition)|2009 edition of the ''Halo Encyclopedia'']] mistakenly displays the Scout helmet in place of the Rogue helmet, but also shows the Scout helmet when discussing the Scout permutation. This mistake was corrected in the 2011 edition of the ''Encyclopedia''.{{Ref/Book|Enc|Page=96}} ===Glitches=== *In the first months of ''Halo 3'' multiplayer, the Scout chest piece would sometimes re-lock itself, even if the requirements for unlocking it had been met. [[Bungie]] fixed the bug in the first ''Halo 3'' Title Update. *The Outrider skin present in ''Halo 5: Guardians'' is bugged, with the right pauldron showing the texture of the Observer skin that comes before it. <gallery> File:H5G - Scout (Observer) on Tyrant.png|The "Observer" Scout variant. File:H5G - Scout (Outrider) on Tyrant - 02.png|The "Outrider" Scout variant with a bugged right shoulder pauldron, taking the texture of Observer's. </gallery> == Gallery == {{Linkbox|gallery=yes|gallerypage=Images of MJOLNIR Scout}} ===''Halo 3''=== <gallery> File:H3 MPSpartan ArmourConcept 1.jpg|''Halo 3'' concept art for the Scout shoulders and chest, with an unused helmet design. File:H3 MPSpartan ArmourConcept 2.jpg|''Halo 3'' concept depicting an earlier iteration of the Scout helmet. File:H3_MPSpartan_ArmourConcept_5.jpg|''Halo 3'' concept art depicting the Scout helmet and [[EOD-class Mjolnir|EOD]] chest and shoulders. File:Helmet4th1.jpg|A frontal view of the Mark VI helmet on [[H5G:Guardians|Guardians]]. File:Needler123.jpg|A SPARTAN-II with the Scout helmet firing a [[Type-33 Needler|Needler]] on [[The Pit]]. File:HTMCC-H3 Scout Closeup.jpg|A Spartan-II clad in full Scout armor on ''[[Ghost Town]]''. File:HTMCC-H3 Scout Closeup2.jpg|A Spartan-II clad in full Scout armor on ''[[Valhalla]]''. </gallery> ===''Halo: Reach''=== <gallery> File:HR Scout Concept Early.jpg|Early iteration of the Scout helmet for ''Halo: Reach''. File:HR_ScoutHelmet_Concept.jpg|Concept art of Jun-A266's Mk. V Scout helmet in ''Halo: Reach''. File:HTMCC - Reach - Scout (default) on Tip of the Spear.png|A customized [[SPARTAN-B312]] wearing the default variant of Scout. File:HTMCC - Reach - Scout (HU-RS) on Tip of the Spear.png|A customized SPARTAN-B312 wearing Scout with the HU-RS attachment. File:HTMCC - Reach - Scout (CBRN-CNM) on Tip of the Spear.png|A customized SPARTAN-B312 wearing Scout with the CBRN-CNM attachment alongside [[Catherine-B320]]. File:HTMCC - Reach - Jun and Halsey.png|The Scout helmet worn by [[Jun-A266]] during the [[Fall of Reach]]. </gallery> ===''Halo 4''=== <gallery> File:H4 Concept MultiplayerArmors.jpg|''Halo 4'' concept art for Scout (bottom, second-right). File:H4 ScoutGen2 Concept.jpg|Concept art of the Scout armor. File:MJOLNIR G2 Scout concept-art.jpg|Concept art of MJOLNIR [GEN2] Scout armor variant. File:Scout Toxic skin.jpg|Concept art for the Toxic skin, present on a promotional code included with [[McFarlane Toys/Halo 4 Series 2|McFarlane Toys' Scout figure]]. File:H4 ScannerScoutHelmets Render.jpg|Render of the Scout helmet. </gallery> <gallery> File:H4 - Armor permutation menu (Xbox 360 early build).png|The Scout helmet, as shown in an early build of ''[[Halo 4]]''{{'}}s armor customization. File:HTMCC-H4 Scout 1.png|A Scout-clad Spartan with an [[MA5D assault rifle]]. File:HTMCC-H4 Scout 2.png|A Scout-clad Spartan using an {{Pattern|Eos'Mak|plasma pistol}}. File:HTMCC-H4 Scout 3.png|A Scout-clad Spartan using an [[M6H magnum]] in combat. File:HTMCC - H