Canon

INTERCEPTOR-class Mjolnir

From Halopedia, the Halo wiki

Interceptor
H5G-Interceptor-Rictus-Blue-Front.png
Production overview

Type:

MJOLNIR (GEN2)

Technical specifications

Feature(s):

Configurable settings system

 

INTERCEPTOR-class Mjolnir is a variant of the MJOLNIR Powered Assault Armor [GEN2].[1]

Overview[edit]

Design details[edit]

The Interceptor suit has customizable operator settings that allow everything from neural interface bandwidth to helmet air conditioning to be adjusted. The suit's highly configurable settings and programmable neural interface allow it to be tweaked and customized while still in a War Games environment.[1]

In-game information[edit]

Halo 5: Guardians[edit]

Interceptor was first introduced as an armor set in Halo 5: Guardians. The Interceptor set has three alternate skin designs; Cutter, Imperator and Rictus - the third of which was added in the Memories of Reach.

Armor Description Rarity Introduced in Unlock requirements
REQ icon for the Interceptor armor.
Interceptor (helmet)
Customizable operator settings for the INTERCEPTOR allow everything from neural interface bandwidth to helmet air conditioning to be adjusted. Uncommon Introduced on launch. Purchase a Silver REQ pack for REQ Points 5,000 REQ points.
REQ icon for the Interceptor armor.
Interceptor Cutter (helmet skin)
REQ icon for the Interceptor armor.
Interceptor Imperator (helmet skin)
Rare
REQ icon for the Interceptor armor.
Interceptor Rictus (helmet skin)
Hog Wild
REQ icon for the Interceptor armor.
Interceptor (body)
The INTERCEPTOR's highly configurable settings and programmable neural interface allow it to be tweaked and customized while still in a War Games environment. Uncommon Introduced on launch.
REQ icon for the Interceptor armor.
Interceptor Cutter (body skin)
REQ icon for the Interceptor armor.
Interceptor Imperator (body skin)
Rare
REQ icon for the Interceptor armor.
Interceptor Rictus (body skin)
Hog Wild

Production notes[edit]

The Interceptor model for Halo 5 was modelled by Tony Clark, a 3D artist who worked for Liquid Development on the game. Clark was responsible for the armor's high and low-poly models, though the concept and final in-game textures were handled in-house at 343 Industries.[2] During development, the armor was known internally as "A058".[3]

Gallery[edit]

Armor skins[edit]

List of appearances[edit]

Sources[edit]

  1. ^ a b Halo 5: Guardians, Armory description
  2. ^ ArtStation, Halo 5 Interceptor Armor (Retrieved on Mar 18, 2022) [archive]
  3. ^ Halo 5: Guardians, game file helmet_a058_s003_req_large-3783ee27bb2440fa8c7bb39d732b35a4