HRUNTING Mark III (B) Cyclops
From Halopedia, the Halo wiki
The HRUNTING Mark III [B] Exoskeleton, also known as the Cyclops, is a bipedal powered exoskeleton used by the United Nations Space Command. It was produced after Project: HRUNTING evaluated the then-defunct Mark III exoskeleton and made several of their own breakthroughs, which culminated in an entirely new variant of the exoskeleton, known as the HRUNTING Mark III [B].
The original Mark III exoskeleton line was launched in 2510 but quickly became defunct, with the Office of Naval Intelligence scrapping their plans for the armour and focussing their efforts on the fledgling Project: MJOLNIR instead.
However, in 2513, a Project: HRUNTING research team working at Weapons Research Facility T12A on Algolis began an evaluation of the defunct Mark III sets and made many of their own development breakthroughs. These led to the creation of a revised variant, the HRUNTING Mark III [B], which was nicknamed the Cyclops. The Mark III [B] was intended to perform non-combat military roles such as construction, matériel transportation, terraforming, and dock work. The Cyclops eventually saw limited deployment as a logistical support unit with the Marine Corps. Operators were forced into combat on rare occasions, during which the Cyclops proved very effective as an ad hoc anti-matériel and anti-fortification platform.
Numerous variants of the Cyclops have been designed since the introduction of the Mark III [B], including some versions that are armed and up-armored; others are marketed toward civilian agencies. Following the development of the Cyclops the HRUNTING project was merged with the similarly oriented YGGDRASIL project, resulting in the creation of several exoskeletons and armor defense systems beginning with the Mark I Armor Defense System.
The Cyclops is a very large platform, standing 4.3 meters (14.1 feet) tall and 3.7 meters (12.1 feet) wide. The operator is harnessed within a sealed cockpit that features a transparent canopy and a roll cage. In order to make controlling the Cyclops feel more natural the operator is encased in an internal active-impedance haptic interface exoskeleton that controls the movement of the vehicle itself and provides force feedback. As a result the Cyclops feels like an extension of the operator's body despite not being "worn" in the same sense as smaller powered exoskeletons such as MJOLNIR.
The most prominent feature of the Cyclops is its two large arms, which feature powerful hand-like torque-amplification gauntlets. These manipulators can effortlessly crush a Sangheili's body and, with the assistance of a wrist-mounted pile driver, can shear large pieces from Wraith tanks and even citadels, the latter of which possess starship-grade armor plating. In keeping with its intended role as a support unit the Cyclops can use its manipulators and various arm-mounted tools to repair vehicles and structures. Due to the Cyclops' nimble design these repairs can be completed very quickly, even in the field.
The Cyclops is surprisingly lightweight for its size thanks to the advanced materials created by the engineers and scientists on Algolis. It is also quite agile, capable of outpacing even SPARTAN-IIs at a speed of just over 48 kilometers per hour (30 mph). Hydraulic-buffered shocks in the exoskeleton's feet ensure that rough terrain does not hinder the mobility of the Cyclops and allow it to jump short distances. Like the original Mark III exoskeleton the Cyclops features an externally mounted fusion reactor as its power supply, though the unofficial Mark III [B-II] variant often replaces the standard reactor with an alternate power source.
The Cyclops' ease of use and load carrying capacity have led to the creation of numerous iterations of it as of 2558:
There are several minor Cyclops variants with no official categorizations. Most of these variants follow common themes in terms of their loadout and the scope of their modification. Some alterations are made to enhance their suitability in specific climates. The following are variants in service as of 2559:
Cyclopes were used during the Battle of Trove to repair the UNSC Spirit of Fire's power core after it was damaged during a collision with the Covenant Sinaris-pattern heavy destroyer Proclamation's Tithe. The UNSC Pillar of Autumn also had its own complement, which were used on Installation 04 after it landed on the ring in 2552.
The Mark III [B] Cyclops is a playable unit in Halo Wars. In the campaign, the Cyclops appears only in the level Repairs, but can be built by a second player in some missions in Co-op. In skirmish and multiplayer, the Cyclops is available only if Sergeant Forge is the player's selected hero unit. The Cyclops is designed to be an anti-structure unit with only melee attacks, and cannot attack aircraft.
The Cyclops requires 125 resource units, a tech level of one, one population slot, and can be built at the Firebase. It has the following upgrades:
Graeme Devine, the lead writer of Halo Wars, created a backstory for the Cyclops that is rife with continuity errors. This was made to provide narrative context for the game development team. However, Devine states on his blog that the background stories he created are "essentially fan fiction" and should not be regarded as canon.
The essay states that the Marine Corps designed the Cyclops as a shock infantry platform to combat the Insurrectionists, and that the program competed with the "fledgling" Orbital Drop Shock Troopers. The Cyclops is said to have been removed from service after the initiation of the SPARTAN-III program. Canonically the Cyclops was originally produced as a support platform and the ODST had been in service for centuries. The SPARTAN-III program was top-secret, activated decades after the Cyclops first saw service, and served an entirely different role from that of the Cyclops, so the activation of the Spartans would have no bearing on the platform's deployment.
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