Monitor's Bounty
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- "Halo 5's tenth free content release has arrived, and with the incredible breadth of content on tap, Monitor's Bounty may just be the biggest and most exciting update of them all! Headlining the epic content salvo is the biggest Forge update in the history of the Halo franchise with over 650 new objects to build with, two brand-new canvases to create on, and a robust new scripting tool to give players more control than ever before. In addition, a brand-new Custom Games Browser opens up an entirely new way to play a nearly infinite array of game types, maps, and modes. If Matchmaking is more your multiplayer persuasion, Monitor's Bounty also includes exciting new updates to both Arena and Warzone. Did we mention a brand-new selection of weapons, armor, skins, and more to add to your REQ Collection? With Monitor's Bounty, the power is truly in the players' hand to create the Halo 5 experience they want to play, and share that experience with your friends easier than ever before."
- — Monitor's Bounty description[1]
Monitor's Bounty is the tenth and penultimate major content update for Halo 5: Guardians, and was released on December 8, 2016.[2][3] Forge-focused, Monitor's Bounty saw the addition of two new canvases, Barrens and Depths, 650+ new items for Forge, and Forge Minigames alongside the Custom Games Browser. The update also saw the release of the ICARUS armor, the M319 grenade launcher and Safeguard Sentinel beam, the anti-air Wraith, and multiple variants for the Wasp.
Monitor's Bounty was the final update to release that featured any traditional REQ-based content, and also the final major content update for a year until Overtime, the final update for Halo 5, which would release in November of 2017.
Update content[edit]
General overview[edit]
- 34 new REQs
- 1 new armor set, 11 new helmets:
- ICARUS (Armor set)
- CQB GEN1 (Helmet only)
- EOD GEN1 (Helmet only)
- EVA GEN1 (Helmet only)
- Mark V Delta (Helmet only)
- Military Police (Helmet only)
- Olive (Helmet only)
- Operator GEN1 (Helmet only)
- Pilot GEN1 (Helmet only)
- Recon GEN1 (Helmet only)
- Security GEN1 (Helmet only)
- Timmy (Helmet only)
- New multiplayer content:
- Custom Games Browser
- Forge Minigames
- Observer Mode
- New multiplayer maps:
- New sandbox items:
- Anti-Air Wraith
- AV-49 Wasp
- M319 grenade launcher
- Pro Pipe
- Morph sight weapon attachment
- Safeguard Sentinel beam
General customization[edit]
- 15 weapon skins: Monstrous (MA5D assault rifle, M6H2 magnum, BR85 battle rifle, M395B DMR, M20 PDW), Pop Culture (MA5D assault rifle, M6H2 magnum, BR85 battle rifle, M395B DMR, M20 SMG), Skulls and Roses (MA5D assault rifle, M6H2 magnum, BR85 battle rifle, M395B DMR, M20 SMG)
- 1 visor: Solar
- 3 assassinations: Take Out the Trash, Inevitability, Supernova
- 3 stances: Casual Carry, Menace, Competitor
Marketing[edit]
Halo 5: Forge Monitor's Bounty Trailer[edit]
- Main article: Halo 5: Forge Monitor's Bounty Trailer
A full trailer released on December 8, 2016, showcasing the update's content and features.
Patch notes[edit]
New / Updated Features:[3]
- "Observer Mode" is now available to everyone
- Players can now browse and join Custom Games in progress
- Players can now gift REQ Packs to friends on Xbox Live
- New Character: Beam Goblin
- Grunts have retrofitted the most deadly Covenant weaponry onto a new variant of their Grunt Goblin mech chassis, with a Scarab Beam replacing the needler, Wraith mortar rounds for grenades and homing plasma balls replacing the needle barrage
Tweaks and Changes:
- Improved melee strike registration reliability ("ghost melee")
- Fixed an issue with controller input delay ("heavy reticle")
- Fixed an issue where some weapons could be fired more quickly than intended
- Fixed an issue blocking players from viewing more than 12 bookmarks
- Fixed some damage transfer issues with the Scorpion treads
- Fixed an issue where enemies off screen would sometimes have their tag prioritized over enemies on screen
- Fixed an issue with the H2 Beam Rifle sniper glint
- Fixed an issue where AOE damage was not being applied to players boarding heavy vehicles
- Lowered the AOE damage of the Hannibal Scorpion
- Updated Wasp audio for near-destroyed state
- Changed the physics impulse associated with the Gravity Hammer
- Fixed an issue with the Scattershot damage when hitting enemies in specific situations
- Fixed a bug causing variable player and player vehicle health on Sanctum
- Mantis Boss:
- Changed shields to recharge much more slowly
- Grunt Goblin:
- Improved readability of damage states, crossing damage thresholds and general damage feedback
- Improved death sequence
- Reduced maximum range on needle barrage attack
- Improved visual variation between Grunt Goblin variants (including the new Beam Goblins)
- Increased combat vocalization options, making for much more varied voiceover
- Warden Eternal:
- Significantly reduced black hole attack maximum range (makes it more possible to outrun/dodge it)
- Knight:
- Fixed a bug allowing a headshot shooting through the Knight carapace from the back
- Fixed a bug that would allow the back armor to remain after destroying both weak spots
- Grunt:
- Reduced shielded Grunt variant’s shield strength
- Elite/Soldier:
- Fixed several bugs where an enemy could board a player vehicle, eject the player then break while trying to drive it around
- Server-side improvements made to matchmaking
REQ CARDS
New / Updated Features:
- Announcers can now be customized in Warzone, Firefight, and Arena
- New Weapon Skins
- New Stances and Assassinations
- New scope: Morph Scope
- New Weapons: Safeguard Sentinel Beam, Grenade Launcher, Pro Pipe
- New Vehicles: Anti-Air Wraith, Oni Wasp, Hannibal Wasp
ARENA
New/Updated Features:
- Minigames added to Game Variants
- Super Fiesta updated with latest REQ weapons
Tweaks and Changes:
- Removed small invisible cubes from Mercy
WARZONE
Tweaks and Changes:
- Adjusted all Warzone enemy health for desired durability in Heroic and Legendary Warzone Firefight
- Changed the difficulty to AI from Legendary down to Heroic
- Made Navpoints on Friendly Players visible at all times
- Made improvements to spawning
- If a base is in process of being captured, the defending team can never spawn in that base, instead they are spawned near it. This allows for larger bases to more easily change sides.
- Went through spawns connected to all bases on all maps and adjusted to make spawning at bases a better experience.
- Removed all Legendary Grunt Mechs. Too strong for W