Isaac Hannaford
From Halopedia, the Halo wiki
Isaac Hannaford, aka Rhizus, is an art director at Endeavor One, a Seattle-based game development studio.[1] Previously, he was a lead concept artist at Bungie and a freelance illustrator. He was responsible in particular for creating a significant number of environmental, equipment and character designs for Halo 3, Halo 3: ODST and Halo: Reach; examples include Reach's revamped MJOLNIR Mark V armor, the look of UNSC Army troopers and the Sabre fighter craft.[2] He has also worked on some of the cover illustrations of the Halo novels and comics, including those of Halo: Ghosts of Onyx, Halo: Contact Harvest, Halo: The Cole Protocol, Halo: New Blood,[3] and Halo: Bad Blood, as well as Halo: Escalation Issues #20, #21, and #22 alongside Library Edition #2.[4] He also contributed several pages of artwork for Halo Mythos, namely those covering the first years of the post-Human-Covenant War era,[5] as well as Halo: Warfleet.[6] In addition, he has created the theme illustrations for several of the Halo Legendary Crates. He is also responsible for the cover art of Halo: The Complete Video Collection.[7] More recently, he has worked on Halo: Outpost Discovery, Halo Infinite,[8] and the Halo Encyclopedia (2022 edition).[9]
Contributions to Halo[edit]
- Halo: The Master Chief Omnibus (2026)
- Halo: Outcasts (2023)
- Halo Encyclopedia (2022 edition) (2022)[9]
- Halo Infinite (2021), 343 Industries
- Halo: Warfleet – An Illustrated Guide to the Spacecraft of Halo (2017)
- Halo Mythos: A Guide to the Story of Halo (2016)
- Halo Legendary Crate (2016-2019)
- Halo: Escalation (2013-2014, various cover art)
- Halo: Reach (2010), Bungie[10]
- Halo 3: ODST (2009), Bungie
- Halo: Chronicles (Cancelled)
- Halo 3 (2007), Bungie
Gallery[edit]
- Isaac Hannaford's first piece of concept art made for Bungie.[11]
- Page 107 of the Halo Graphic Novel.
- Exploratory design of a Forerunner combat skin.