Gameplay

Last Resort

From Halopedia, the Halo wiki

Last Resort
Promotional image for an in-development build of Halo 3 featuring the multiplayer map High Ground.
Map overview

Game:

Halo 3

Map file name (?):

zanzibar[1]

Lore information

Location:

Zanzibar Municipal Turbine 7, Zanzibar Island, Earth

Gameplay overview

Terrain:

Urban fortress, beach, rock, grass

Map layout:

Asymmetrical

Recommended number of players:

4-12

Recommended gametype(s):

 
“ Remote industrial sites like this one are routinely requisitioned and razed as part of Spartan training exercises. ”

Last Resort[2] is a Halo 3 multiplayer map, which was also included in Halo Online as Refuge. It is remake of the Halo 2 map, Zanzibar.

Universe and lore[edit]

Main article: Wind Power Station 7

Last Resort is one of many similar power stations situated on Zanzibar Island, following the East African Protectorate's attempts at re-nationalisation in the 24th century.[3][4] When Wind Power Station 7 was decommissioned in the 26th century, it was taken over for military training exercises, with detailed scans of the sites contributing to a number of notable War Games maps, including Last Resort.[4] Signage around the facility reads Sector K2433.

The installation itself, Zanzibar Municipal Turbine 7, was constructed by Buelterman Carney Cotton & Hayward Inc., and Traxus Heavy Industries was also heavily involved in the location. Unlike the other facilities, Last Resort is built amongst an old stone fortress. Despite this, the facility maintains a very similar layout to the other wind power stations observed on Zanzibar Island, with the notable exception of a larger area in the "courtyard" and an extension to the interior of the facility.

Overview[edit]

Layout[edit]

Fortress[edit]

Last Resort is extremely similar to Zanzibar. At one end of the map is a generator station, a larger more expanded version of the one featured in Zanzibar, offering more defensible positions and points of digress. The "prison bars" gate that once blocked the vulnerable right flank of the station is now replaced by three barriers, preventing vehicles from intruding and giving defenders more cover. There is, however, an internal switch to lower these barriers. The "flag room" of the station has also been maximized by a factor of three or four in terms of surface area, making it more spacious. The single generator from Halo 2 has been replaced with nine generators inaccessible from within the map, but visible.

The two passages that allowed attackers at the "front door" of the station to enter have been widened and elongated. A secondary point of entrance for vehicles has been added to the far wall (perpendicular to the main gate entrance). The internal switch located in the “flag room” of the fortress also controls the gate here. This switch contains one of the more known Easter Eggs in Halo 2 and 3, the BSOD (Blue Screen of Death) is shown on the computer after it is activated.

Camp Froman[edit]

Camp Froman, familiar to many Zanzibar players as the sniper rifle spawn, is still mid-map, but is now more accessible. There is an open room underneath Camp Froman that is accessible from four different fronts (a drop-down from above, a door under each set of stairs, and a primary door in-between the stairs). Furthermore, a second catwalk stems from the second story of the fortress to Camp Froman, which allows base defenders to reach the sniper rifle just as quickly as attackers. In Zanzibar, players could exit the fortress on the right hand side by jumping down from the windows, or walking down a dirt ramp. This alternative catwalk replaces the dirt ramp and edges along the cement wall that walls off the map, makes a perpendicular turn midway and connects to Camp Froman.

Transformers[edit]

Next to Camp Froman, there are three large transformers that provide much better cover than the rocks in Zanzibar. This is an adequate fighting spot, considering the only possible places of attack are the Fortress and the Wheel. The transformers protect players from a majority of fire from the Wheel, though. The Sea Wall is not a threat, due to the protection Camp Froman offers. These large transformers presumably convert voltages from the generators in the station. While moderate cover is provided, these transformers can easily be flanked or rushed, leaving the player vulnerable to close-range enemies that can approach from the sideways passages leading from the bridge, or Sea Wall.

Beach[edit]

At the other end of the map is the beach, next to a cinematic seashore, where the Warthog, Ghos