Gameplay

H3:The Storm

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The Storm
H3 TheStorm Loadscreen.png

Game:

Halo 3

File name (?):

040_voi[1]

Player:

Date:

November 17, 2552[2]

Location:

Voi, near Excession, Kenya

Objective(s):

Destroy all Covenant anti-air threats

Par Time:

00:15:00 (Master Chief Collection)

Par Score:

15,000 (Master Chief Collection and Halo 3)

Main-Legendary.png

Halopedia has a walkthrough guide for this level; see H3:The Storm/Walkthrough.

 
“ Reclaim the city. Make a hole. ”

The Storm[3] is the fifth campaign level of Halo 3.

Upon completing it on Normal, Heroic, or Legendary the player will unlock Assault achievement, worth 20 Gamerscore. If a player gets more than 15,000 points in the meta-game he or she will unlock the Askar achievement, worth 10 Gamerscore.

Background[edit]

It begins with a UNSC Warthog convoy moving to Voi, its objective to punch through the Covenant anti-aircraft defenses that surround the supposed Ark and allow Lord Hood's small fleet to launch a direct strike against the Prophet of Truth's Dreadnought in hopes of killing Truth and stopping the firing of the Halo rings. UNSC Marine forces, led by John-117, fight through several pitched skirmishes through the industrial zone of Voi.

After breaking through the industrial area, John meets up with a group of approximately five Mongoose ATVs and commandeers one with a Marine riding 'pillion' using a rocket launcher. They immediately engage a squadron of Anti-Air Wraith tanks to secure a landing zone as Brute Choppers and Ghosts attack. Covenant forces are being continually reinforced by Phantoms. Hornets and Banshees fly above, vying for control of the skies. Although they manage to take the landing zone, the victory ends up being short-lived as a Scarab arrives to crush the UNSC forces. After John destroys the massive walker, remaining UNSC forces prepare to push into a Jiralhanae-controlled warehouse.

With reinforcements led by Thel 'Vadam along with the Voi Factory Workers, the Chief and his allies push onwards, engaging nearly a dozen Jiralhanae armed with spikers and brute shots, a pair of Mgalekgolo, and a Jiralhanae Chieftain wielding a Gravity Hammer. They finally press on to the anti-aircraft battery, engaging a small Covenant force defending it, including a Jiralhanae War Chieftain. Eventually, they succeeded in destroying the gun, enabling three UNSC frigates to attack Truth's ship. Unfortunately, the assault fails to damage Truth's ship. The artifact opens and activates a massive portal, which Truth and the rest of the Covenant fleet use to escape. Before the UNSC can figure out what to do next, a badly damaged Covenant cruiser enters Earth's orbit and crashes into a nearby factory. An even deadlier enemy has arrived...

Transcript[edit]

Ghost Town[edit]

Military Operations Urban Terrain.

{Gameplay}

The Warthog convoy arriving at Voi.

A convoy of three Warthogs: two M831 TT Warthogs and one M12 Chaingun Warthog roll down a tunnel of Tsavo Highway, with the Chief riding shotgun in the LRV. (On co-op, Thel 'Vadam and N'tho 'Sraom ride shotgun on the TTs, but Usze 'Taham uses the turret of the Warthog the Master Chief is riding on).

The Warthogs emerge from the tunnel in a parking lot scattered with destroyed Warthog chassis and Marine and Unggoy corpses. The Warthogs roll to a halt as the Marines and Master Chief walk out, and the Marines form a perimeter outside the locked door. (On co-op, Thel 'Vadam and N'tho 'Sraom will also get off their Warthogs, but Usze 'Taham will remain unless he chooses to get off.)

or

  • Gunnery Sergeant Stacker: "Ready when you are, Chief. Open the door, take point, we'll cover you with the .50!"

The Master Chief opens the door into an empty factory section, moves up a flight of stairs, and heads out onto a catwalk overlooking an area with a few Unggoy and Kig-Yar, who are listening to another of Truth's sermons.

The Chief opens fire, taking the Covenant by surprise.

  • Reynolds/Stacker (COM): "Chief, open the door; we can roll on through!"

The Chief finds the door controls on the upper level and activates them. The doors open and an M12 Warthog LRV and a squad of Marines enter.

  • Marine: "That did it, sir! Push forward!"

The Marines wipe out any remaining Covenant troops in the immediate area. Three more Unggoy enter the room, but they too are killed.

  • Marine: "Open her up, sir. We've got your six."

The Chief heads back down to the ground floor, and opens a second set of doors, leading to a factory tunnel full of Jiralhanae, Kig-Yar, Unggoy and even a pair of Ghosts. Beyond that is another door leading outside to Lake Bed A. After cleaning out resistance in the tunnel, the UNSC forces open the next door, revealing a massive expanse with cruising Ghosts and a heavy Covenant garrison, along with an Anti-Air Wraith which fires at Hornets overhead.

The Chief can take a Ghost, the Warthog, or proceed outside on foot.

  • Commander Keyes (COM): "Atmospheric disturbance is intensifying above the artifact, Admiral."
  • Lord Hood (COM): "And Sierra-117?"
  • Commander Keyes (COM): "Moving as fast as he can, sir. I know he’ll get it done."

If the player stalls:

  • Marine (COM): "Let's get going, sir. Admiral's waiting for us to clear the anti-air."
Marines observing the AA Wraith at the first lake bed.

A team of Marines are forced to retreat from a small dock office in the center of the lake bed as a Phantom dropship drops Covenant troops directly on top of the structure. The Master Chief and accompanying Marines rendezvous with the displaced team and together they assault the dock office, clearing it of Covenant. The Ghosts attack the UNSC force, but are repelled. A Phantom drops extra Ghost reinforcements, but the Chief and company destroy these too. Another Phantom deploys a standard Wraith at the opposite end of the lake bed.

With most of the opposition destroyed, the Chief destroys the Anti-