Gameplay

H3:The Storm/Walkthrough

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Halo 3

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The Storm
A Skar'wa-pattern Mantis AA gun firing at UNSC aircraft on the level The Storm.
Level overview

Player(s):

John-117

Objective(s):

Destroy all Covenant anti-air threats

Location(s):

Voi, near Excession, Kenya

Gameplay overview

Default weapons:

MA5C assault rifle
Magnum

Available weapons:

Enemies:

Skulls:

 

Starting Weapons[edit]

Player V
Starting Point >
Mission Start Rally Point Alpha Mission Start
Respawn
Rally Point Alpha
Respawn
Master Chief Primary Weapon
Solo
MA5C Assault Rifle M41 SSR MAV/AW Rocket Launcher N/A N/A
Master Chief Secondary Weapon
Solo
M6G Magnum BR55HB SR Battle Rifle N/A N/A
Master Chief Grenades
Solo
2 M9 High-Explosive Dual-Purpose Grenades 2 M9 High-Explosive Dual-Purpose Grenades N/A N/A
Master Chief Primary Weapon
Co-op
MA5C Assault Rifle M41 SSR MAV/AW Rocket Launcher BR55HB SR Battle Rifle BR55HB SR Battle Rifle
Master Chief Secondary Weapon
Co-op
M6G Magnum BR55HB SR Battle Rifle MA5C Assault Rifle MA5C Assault Rifle
Master Chief Grenades
Co-op
2 M9 High-Explosive Dual-Purpose Grenades 2 M9 High-Explosive Dual-Purpose Grenades 2 M9 High-Explosive Dual-Purpose Grenades 2 M9 High-Explosive Dual-Purpose Grenades
Thel 'Vadam Primary Weapon
N'tho 'Sraom Primary Weapon
Usze 'Taham Primary Weapon
Type-51 Carbine Pez'tk-pattern fuel rod gun Type-51 Carbine Type-51 Carbine
Thel 'Vadam Secondary Weapon
N'tho 'Sraom Secondary Weapon
Usze 'Taham Secondary Weapon
Okarda'phaa-pattern plasma rifle Type-51 Carbine Type-25 Directed Energy Rifle Type-25 Directed Energy Rifle
Thel 'Vadam Grenades
N'tho 'Sraom Grenades
Usze 'Taham Grenades
2 Anskum-pattern plasma grenades 2 Type-1 Antipersonnel Grenades 2 Type-1 Antipersonnel Grenades 2 Type-1 Antipersonnel Grenades

Recommended Skulls[edit]

The recommended active skulls for this mission are Tough Luck, Catch, and Fog, but mostly Tough Luck. Tough Luck sacrifices the full potential of your grenade arsenal, and EMP/Headshot kills will be tougher to win, but in exchange for a reasonable multiplier. As for Fog, the battles in both Lake Beds could be a bit awkward, and you'll need to be extremely methodical during the final battle to hunt down Grunts and Jackals. With Catch, Factory A and the warehouse are more difficult, but Catch is an invigorating addition if you're not aiming for speed.

MISSION START[edit]

Factory A[edit]

The mission starts as you ride on a Warthog and head towards a factory in the city of Voi. Exit the vehicle as soon as you can and open the door by pressing the button the side. First grab a Plasma Grenade from some dead Grunts around the area. You may want to grab a Troop Transport Warthog to use for splattering in the first few areas of the warehouse. Enter the factory and go up the stairs. Keep walking to the left until you reach a room. Enter it and pick up a Battle Rifle. Stay upstairs and go to the opposite end. There will be a few Grunts and Jackals downstairs. Use the Battle Rifle to wipe them out before letting the Warthog in. It may be tempting to just open the door and let the Warthog roll in, but its almost certain that it'll meet a short and miserable demise in the hands of a Grunt carrying a Plasma Grenade.

After clearing out the first group, more Grunts will emerge from the far right-hand corner of the room, which is obscured by crates and barrels. You can collect more Battle Rifle ammunition from beside a fallen Marine to the left of the closed gate.

You can simply open the next gate and follow the Warthog, but there's generally no cover at all if you do so. The recommended technique is pressing the button and them immediately running onto the walkway to your right. From this position, you can ambush Covenant troops with grenades and your Battle Rifle. The majority will be too distracted by your Warthog turret to worry much about you. There are two Karo'etba-pattern Ghosts at the far end of the corridor. Any surviving enemy infantry may or may not use them against you. The sound of one accelerating or firing is a signal to get out the way immediately. Use Plasma Grenades against these if your ally on the turret is too slow to deal with the threat. Note that a charged Plasma Pistol shot and a hijack also works well. But disabling one and running out into the open to hijack gives the other Ghost a chance to either shoot or splatter you to death.

The Warthog will rarely survive this full head-on encounter, so the safest way to keep it intact is to head through the passageway and launch an initial solo attack with your Battle Rifle. Pick up a Plasma Pistol to duel wield with your Magnum to dispatch any aggressive Brutes. Then aim to thin their numbers by killing Grunts, Jackals and any adventurous Brutes. When only a few enemies remain at the end of the corridor, let your Warthog roll in and finish them off.

Aiming For Points?[edit]

If you want to keep the Warthog alive and get more points, try this method.

Follow the Walkthrough above until you reach the second gate. Open it and board the Warthog. Spaltter the Grunts and Jackals while avoiding the plasma grenades. Since the vehicle cannot be destroyed while you are alive, so just focus on ramming enemies and keeping yourself alive.

This method will get you more points, and also keep the Warthog alive for further use.

Lake Bed A[edit]

Open the gate, jump into the Warthog's driving seat, and cruise along the side of the dry lake bed, mowing down any Brutes and Grunts in your path. Stop at the s