Real World

Cut Halo 4 levels

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Halo 4 cut content


Cut content

Development

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During the development of Halo 4, a number of maps were concepted and partially-developed though cut from the game for various reasons. Many of these maps were concepted by company Digital Extremes, contracted by 343 Industries to help with the production of the game's DLC map packs. A number of map ideas and concepts were pitched to 343 but went unused, and have since been released online.

Many of these early level blockouts can be found in the Halo 4 tags build - an early prototype of the game leaked online including many early Halo 4 DLC and non-DLC maps, development and testing levels and even several early levels intended for Halo 5: Guardians - which can be found detailed here. The maps found in the tags build exhibit very early geometry and basic blockouts with very little art or set-dressing, and contain placeholder names and descriptive text - often comprised of jokes written by the game's developers.

Cut campaign sections[edit]

Composer[edit]

Originally the level was suppose to start on the Lich where the player would have to utilise one of the turrets on it to do combat against other near by ships.

Multiplayer maps[edit]

Breaking Point[edit]

"100% pure adrenaline!"

An original map by Certain Affinity known by the filename CA_Breakingpoint.

Deadlock[edit]

"Formerly Blood Bath!!!"

An original map by Certain Affinity known by the filename CA_Blood_Bath.

Blood Pit[edit]

"BLOOOOOOD!!!"

An original map by Certain Affinity known by the filename CA_Blood_Pit.

CA Ching[edit]

"CA Ching Description"

An original map by Certain Affinity known by the filename CA_Ching, featuring a placeholder map name and descriptive text.

Forerunner City[edit]

"Enter description here."

An original map design developed by Certain Affinity and given the filename CA_City, was presumably intended to resemble a Forerunner city. Interestingly, the top-down layouts of this map heavily resemble the Castle Map Pack map Perdition in layout.

Dish[edit]

"Dish... dish is pretty cool!"

An original map design developed by Certain Affinity, given the map filename CA_Dish, can be found in the tags build. The map takes the form of a long canyon, with multiple levels. The map is complete with vehicle and turret spawns, alongside respawn points for players - though appears not to have progressed beyond the early blockout stages. Interestingly, this map contains spawn points for the Revenant design which was intended to appear in the game.[1][2] The relatively late cutting of the Revenant from the game indicates that Dish may have been in development relatively late in Halo 4's development cycle.