Cut Halo 5: Guardians enemies and NPCs
From Halopedia, the Halo wiki
This page discusses elements of deleted material and cut content. Some information on the page is sourced from game files and may not be verifiable through external sources. Where possible, such information should be clearly-marked and replaced with a proper external source as soon as one is available. |

This article is part of a series on
Halo 5: Guardians cut content
- Cut content
- Development
To check out cut content for other Halo games, see here!
During the development of Halo 5: Guardians, a number of various enemy types were concepted and prototyped by 343 Industries for inclusion in the game, though were ultimately cut for various reasons.
Human[edit]
Mining robots[edit]
One of the early drafts for Halo 5 seems to have involved automated mining robots used by the Liang-Dortmund Corporation on Meridian. A number of sketches by Gabriel Garza, alongside some more detailed paintings by Nicolas Bouvier, indicate that they would have been fought by Blue Team on the planet.
Covenant[edit]
Concept art by Gabriel Garza depicts a form of Sangheili warrior with Promethean augmentations.
Forerunner[edit]
Cavalier[edit]
The Forerunner Cavalier is a deleted Promethean construct that was intended to be introduced in Halo 5: Guardians.[1] The Cavalier was apparently intended to start out as an empty shell, which would then be filled by the Cavalier itself. The Cavalier was intended to use a Forerunner polearm weapon (possibly similar to the hard light staves first appearing in 2015's Halo: Hunters in the Dark) and was capable of shielding itself. The Cavalier design eventually became the basis for the Warden Eternal.
Concept art of the Cavalier, by Paul Richards.[1]
Concept art of the Cavalier, by Paul Richards.[1]
Concept art of the Cavalier, by Paul Richards.[1]
Concept art of the Cavalier, by Paul Richards.[1]
Concept art of the Cavalier, by Paul Richards.[1]
Concept art of the Cavalier, by Paul Richards.[1]
Concept art of the Cavalier, by Paul Richards.[1]
Concept explorations for the Cavalier, by Gabriel Garza.[2]
Concept explorations for the Cavalier, by Gabriel Garza.[2]
Concept explorations for the Cavalier, by Gabriel Garza.[3]
Concept explorations for the Cavalier, by Gabriel Garza.[3]
Concept explorations for the Cavalier, by Gabriel Garza.[4]
Concept explorations for the Cavalier, by Gabriel Garza.[4]
Concept explorations for the Cavalier, by Gabriel Garza.[5]
Concept explorations for the Cavalier, by Gabriel Garza.[5]
Concept explorations for the Cavalier[6]
Near finalized concept of the Cavalier before being retooled as the Warden Eternal, by Gabriel Garza.[7]
Near finalized concept of the Cavalier before being retooled as the Warden Eternal, by Gabriel Garza.[7]
Near finalized concept of the Cavalier before being retooled as the Warden Eternal, by Gabriel Garza.[7]
Mechs[edit]
A number of Forerunner mechs were concepted by both Gabriel Garza and Paul Richards for Halo 5. These concepts overlap with some of the other enemy designs featured on this page, and it is likely that they were created as part of the same exploratory process during the game's development. However, due to a lack of distinct commentary on these concepts, they are presented as one gallery.
Packmaster[edit]
The 'Forerunner Packmaster is a Promethean enemy type cut from the release of Halo 5: Guardians worked on by concept artists Gabriel "Robogabo" Garza and Paul Richards.[8][9][10] Due to its name, the Packmaster likely led Promethean Crawlers. It is seemingly equipped with a Z-250 lightrifle. The Packmaster did not make the cut for the game, however, early 3D models indicate that the designs may have later been re-purposed as the Promethean Soldier.
Concept art by Gabriel Garza.[8]
Concept art by Gabriel Garza.[8]
Concept art by Gabriel Garza.[8]
Concept art by Gabriel Garza.[9]
Concept art by Gabriel Garza.[9]
Concept art by Paul Richards, with a look at a rough 3D blockout of the model.[10]
Concept art by Paul Richards, which lists the Packmaster's name.[10]
Concept art by Paul Richards.[10]
Socket vehicles[edit]
War Sphinx[edit]
Concept art for a Forerunner War sphinx was produced by Paul Richards. Little else is known of this concept, including whether it made it into further production.
Sources[edit]
- ^ a b c d e f g h Tumblr, Paul Richards (Retrieved on Dec 28, 2022) [archive]
- ^ a b ArtStation, CAVALIER brainstorming (Retrieved on Dec 28, 2022) [archive]
- ^ a b ArtStation, CAVALIER brainstorming (Retrieved on Dec 28, 2022) [archive]
- ^ a b ArtStation, CAVALIER brainstorming (Retrieved on Dec 28, 2022) [archive]
- ^ a b ArtStation, CAVALIER brainstorming (Retrieved on Dec 28, 2022) [archive]
- ^ ArtStation, CAVALIER brainstorm (Retrieved on Dec 28, 2022) [archive]
- ^ a b c ArtStation, FINAL CAVALIER (Retrieved on Dec 28, 2022) [archive]
- ^ a b c d ArtStation, FORERUNNER (Retrieved on Aug 6, 2023) [archive]
- ^ a b c ArtStation, FORERUNNER (Retrieved on Aug 6, 2023) [archive]
- ^ a b c d Tumblr, Paul Richards (Retrieved on Aug 6, 2023) [archive]
- ^ a b ArtStation, FORERUNNER vehicles (Retrieved on Jan 26, 2021) [archive]