Real World

Cut Halo Wars levels

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This page discusses elements of deleted material and cut content. Some information on the page is sourced from game files and may not be verifiable through external sources. Where possible, such information should be clearly-marked and replaced with a proper external source as soon as one is available.
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Halo Wars cut content


Cut content

Development

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During the game's development, Halo Wars was to a feature a level which was later cut from the game.

Campaign[edit]

Early Relic Approach draft[edit]

An early draft of the "tear sheet" (a high-level design document outlining concepts and ideas) for the level Relic Approach showcases a fairly different design intent for the level. Rather than the layout in the final game, the level was originally drafted to be set within a canyon carved into the surface of Harvest by Covenant excavation beams during the planet's glassing. Midway through the level, a UNSC cruiser would crash onto Harvest.[1] In the final game, this was removed - though wreckage from the Marathon-class heavy cruiser UNSC Prophecy does appear on the Harvest levels as background scenery. The story of UNSC Prophecy would later play a prominent role in the Halo Wars: Genesis comic and the non-canon Spirit of Fire Archives; short stories written by Halo Wars lead writer Graeme Devine to immerse himself in the Halo universe during development.

Covenant ship[edit]

During the Repairs mission of the game, the UNSC Spirit of Fire comes face to face with a Covenant Sinaris-pattern heavy destroyer named Proclamation's Tithe, which begins bombarding the ship with its broadside plasma cannons. Originally, Halo Wars was intended to have a level set after Repairs in which the forces of the Spirit of Fire would conduct a boarding action with the intent of destroying the ship's power core. Some information remains in the game files of Halo Wars, and a few pieces of concept art released online showcase concepts for the ship's geometry.

Sources[edit]