Gameplay

H3:Sierra 117

From Halopedia, the Halo wiki

This article is about the campaign level. For the protagonist of the Halo trilogy, see John-117.

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Arrival

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Crow's Nest

Sierra 117
H3 Sierra117 Loadscreen.png

Game:

Halo 3

File name (?):

010_jungle[1]

Player:

Date:

November 17, 2552

Location:

Near Mount Kilimanjaro, Tanzania, Africa

Objective(s):

  • Move to the river for evacuation
  • Find and rescue Johnson.

Par Time:

00:15:00 (Master Chief Collection)

Par Score:

13,000 (Master Chief Collection)
15,000 (Halo 3)

Main-Legendary.png

Halopedia has a walkthrough guide for this level; see H3:Sierra 117/Walkthrough.

 
“ Rise up. Start the fight. ”

Sierra 117 is the second campaign level of Halo 3. It is the first level in Halo 3 to feature real gameplay, as opposed to the first level, Arrival, which is purely a cutscene and tutorial. This is also the first level to feature Cortana Moments. The level takes place in the jungles surrounding Mount Kilimanjaro, Kenya, and depicts the recovery of John-117 following the events of Halo 2 and Halo: Uprising.

Plot summary[edit]

Having been found by Sergeant Major Avery Johnson, Marcus Stacker, some Marines, and the Arbiter Thel 'Vadam, the Master Chief is escorted through the jungle, not knowing there is trouble ahead. Johnson has with him two squads of Marines, but, after spotting a Covenant Phantom overhead, he decides to split them in order to attempt to reach an evacuation point at a nearby river. The Master Chief, Thel 'Vadam and one squad head one way, following a stream leading to the river, while Johnson and the other UNSC forces scale a waterfall, and head another way. Bravo squad, apparently left behind by Johnson's team to guard the lLanding zone, where Pelicans were to extract the troops, breaks radio silence, and is attacked by a pack of Jiralhanae, led by a Chieftain.

The Chief encounters the previously patrolling Phantoms, which drop off Jiralhanae and Unggoy. After the battle, they receive notice from Johnson that they cannot get into contact with another Marine team, Bravo. Almost immediately after, the group comes across a stricken marine held captive by a Jiralhanae on a log above them. The Jiralhanae beats the Marine, inquiring about a secret "location." After killing the inquisitive Jiralhanae, they are told that the rest of Bravo is dead, apparently pinned down by a Phantom and slaughtered by a Jiralhanae Chieftain. The Bravo team survivor, Gunnery Sergeant Reynolds, then joins the squad escorting the Master Chief.

By the time the Master Chief and Thel 'Vadam make it to the river for evacuation, the Pelicans at the evacuation point are already under attack by Covenant infantry. Johnson is seen using the machine gun turret at the back of one of the Pelicans, and with combined fire the Covenant are momentarily pushed back. Several Banshees swoop in on and attack the Pelicans. Both Pelicans suffer catastrophic wing damage from the Banshees' fuel rod cannons and make a fiery exit further down river as more Jiralhanae and Unggoy reinforcements show up to kill Master Chief's squad. After pushing through the Covenant forces, the Chief and Thel 'Vadam are told over the COM that Johnson's Pelican has crash landed and shortly afterward come across him and his squad fleeing from the crash site, pursued by Jiralhanae and Unggoy forces. The Chieftain pulls his own Phantom out of the fight to regroup.

They desperately try to catch up with Johnson, killing many Unggoy, Jiralhanae and Kig-Yar. After coming across the crashed Pelican, they find Sniper Rifles and Battle Rifles. Master Chief, Thel 'Vadam and the surviving marines then find themselves in a thick jungle and have to fight past Kig-Yar hiding in the trees and on the ground, with no sign of Johnson or his squad of marines.

They then reach a large dam where they see Johnson being taunted and kicked into a small building and held captive by a Jiralhanae Chieftain. It is implied that this is the same Chieftain that killed Bravo's men and pursued Johnson from his crash site. The area is also littered with Unggoy and Kig-Yar as well as half a dozen Jiralhanae. With slow progress, the two heroes manage to fight their way through and around the dam and eventually take down the Jiralhanae Chieftain. They then rescue Johnson and the three surviving marines from his squad. (Note: the marines will be dead if you still have marines from before)

Johnson calls in Pelican Kilo 023 piloted by Hocus to come and pick them up, but they are first engaged by two Phantoms which drop off hordes of Unggoy and a few Jiralhanae Captains wielding brute shots and spikers. Whilst the group engages the ground forces, the Pelican arrives and takes down the two Phantoms with missiles. Hocus then lands and evacuates the survivors and Johnson is seen patting the Chief on the shoulder in thanks before the Pelican flies off.

Rally points[edit]

There are three rally points available on Sierra 117.

Rally point Description Spawn location Equipment
Mission Start
Rally Point Alpha (Halo: The Master Chief Collection-only)
Brutes on the prowl. Mission start at Walk It Off 1x Assault Rifle
Rally Point Alpha
Rally Point Bravo (Halo: The Master Chief Collection-only)
Hostile air inbound. At Charlie Foxtrot
Rally Point Bravo
Rally Point Charlie (Halo: The Master Chief Collection-only)
Rescue at the dam. At Quid Pro Quo 1x Assault Rifle, 2x Frag Grenades

Transcript[edit]

Walk It Off[edit]

Promotional image for Halo 3 featuring John-117 with an MA5C assault rifle and Thel 'Vadam with a Vostu-pattern carbine on the campaign level Sierra 117.