Gameplay

H3:Sierra 117/Walkthrough

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Halo 3

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Crow's Nest

Sierra 117
Promotional image for Halo 3 featuring John-117 with an MA5C assault rifle and Thel 'Vadam with a Vostu-pattern carbine on the campaign level Sierra 117.
Level overview

Player(s):

John-117

Objective(s):

  • Move to the river for evacuation
  • Find and rescue Johnson

Location(s):

Near Mount Kilimanjaro, Tanzania, Africa

Gameplay overview

Default weapons:

MA5C assault rifle
Magnum

Available weapons:

Enemies:

Skulls:

 

Sierra 117 is the first level in Halo 3, and as such serves as an introduction to the game's weapons and enemies. Overall, the level is fairly basic.

Overview[edit]

The vast majority of enemies in the level are Grunts. Each group of hostiles is led by at least one Brute. Jackals appear infrequently, with Carbine-wielding Jackals being quite rare. Weak weapons, such as the Plasma Pistol and Paegaas Workshop Spiker, are very common. Power weapons are nearly non-existent, and scoped weapons are rare until late in the level. Vehicles, with the exception of non-drivable ones like Phantoms and Pelicans, do not appear.

Statistics[edit]

New in Sierra 117[edit]

Introduced in this level...
New Enemies: Brute Captain, Brute Chieftain, Grunt, Jackal, Sniper Jackal
New Vehicles:
New Items: Bubble Shield
New Weapons: Assault Rifle, Battle Rifle, Type-50 particle beam rifle, Brute Shot, Carbine, Frag Grenade, gravity hammer, Machine Gun Turret, Magnum, Needler, Pek-pattern plasma cannon, Anskum-pattern plasma grenade, Plasma Pistol, Sniper Rifle, Paegaas Workshop Spiker

Campaign Scoring[edit]

Points information
Guerrilla Achievement Milestone: 15,000 points
Recommended Multiplier: 6× (Tough Luck (1.5) + Fog (1.5) + Thunderstorm (3))
Time Bonus
0-15 min 3×
15-20 min 2.5×
20-25 min 2×
25-30 min 1.5×

Starting Weapons[edit]

Player V
Starting Point >
Mission Start Rally Point Alpha Rally Point Bravo Mission Start
Respawn
Rally Point Alpha
Respawn
Rally Point Bravo
Respawn
Master Chief Primary Weapon
Solo
MA5C Assault Rifle MA5C Assault Rifle MA5C Assault Rifle N/A N/A N/A
Master Chief Secondary Weapon
Solo
Magnum M6G Magnum M6G Magnum N/A N/A N/A
Master Chief Grenades
Solo
None None 2 M9 High-Explosive Dual-Purpose Grenade N/A N/A N/A
Master Chief Primary Weapon
Co-op
MA5C Assault Rifle MA5C Assault Rifle MA5C Assault Rifle MA5C Assault Rifle MA5C Assault Rifle MA5C Assault Rifle
Master Chief Secondary Weapon
Co-op
BR55HB SR Battle Rifle BR55HB SR Battle Rifle BR55HB SR Battle Rifle BR55HB SR Battle Rifle BR55HB SR Battle Rifle BR55HB SR Battle Rifle
Master Chief Grenades
Co-op
2 M9 High-Explosive Dual-Purpose Grenade 2 M9 High-Explosive Dual-Purpose Grenade 2 M9 High-Explosive Dual-Purpose Grenade N/A N/A N/A
Thel 'Vadam Primary Weapon
N'tho 'Sraom Primary Weapon
Usze 'Taham Primary Weapon
Type-51 Carbine Type-51 Carbine Type-51 Carbine Type-51 Carbine Type-51 Carbine Type-51 Carbine
Thel 'Vadam Secondary Weapon
N'tho 'Sraom Secondary Weapon
Usze 'Taham Secondary Weapon
Okarda'phaa-pattern plasma rifle Type-25 Directed Energy Rifle Type-25 Directed Energy Rifle Type-25 Directed Energy Rifle Type-25 Directed Energy Rifle Type-25 Directed Energy Rifle
Thel 'Vadam Grenades
N'tho 'Sraom Grenades
Usze 'Taham Grenades
2 Anskum-pattern plasma grenade 2 Anskum-pattern plasma grenade 2 Anskum-pattern plasma grenade N/A N/A N/A

Walkthrough[edit]

Walk It Off (Mission Start)[edit]

The start of the level is very linear; you should have no difficulty following the trail. When the Phantom flies overhead, you should see a high rock on the right, just the right height to be jumped onto. Go there; it will be an excellent perch in the battle that is about to ensue. Unfortunately, on Legendary, you have a pretty useless weapon set, so just use your pistol to fire upon the gold-armored Brute. As soon as the magazine is empty, get in motion. About five or six Grunts will show up from the left end of the log in pretty rapid succession. Headshot them—it should be easy, as they walk in a straight line—and finish off the Brute, assuming that the Marines haven't already taken care of him.

When that group is down, find a Plasma Pistol to dual-wield with your Magnum, and move forward until you hear the sound of another inbound Phantom. Back up and take cover behind the log, and be quick about it, or the Phantom's cannons will mow you down. As soon as the Phantom departs, move forward and take out the pack—the group of four or five Grunts led by a Brute. Take out the Brute first—it should be easy to Noob Combo him, as he is likely unaware of your presence. The Grunts will probably panic, but some may remain calm, so drop the Plasma Pistol and keep the Magnum ready. When the hostiles are all down, swap the pistol for a Brute Shot.

Alternatively, you can try to stick the Phantom's door gunner as it drops off reinforcements. If you succeed, you will easily kill three or four Grunts and secure yourself a Plasma Cannon for later use.

If you head right, near the cliffs, you will find the Blind skull. If you prefer close-range combat, you may find its massive melee damage useful.

There are two packs farther up the trail. Both are led by Brutes