H3:Crow's Nest/Walkthrough
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| Crow's Nest | ||
| Level overview | ||
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| Gameplay overview | ||
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Walkthrough[edit]
Recommended Skulls[edit]
The recommended skulls for this mission are Tough Luck, Fog, Famine and Thunderstorm. Tough Luck is not much of a nuisance, especially with the 1.5 multiplier. The only consequence is the absence of easy grenade sticks. As with Fog, crowded battles like the one in the motor pool and Barracks could be a little fraught, but in this mission, being ruthlessly attacked from behind without beforehand notice is quite rare. Famine is a curse for all EMP/Headshot bonus lovers, with Plasma Pistols never at full charge, conversing the plasma weaponry is a great and desperate benefit. Although the Barracks are littered with Marine weapon dispensers, using human firearms are not affected that much by this skull. And finally, Thunderstorm. There are many Brutes in this level, each dominant with their new promotions, beating them might be a challenge, but there's not too much Thunderstorm changes in this level. However, the player must be careful when facing Brute Captains.
Starting Weapons[edit]
| Player V Starting Point > |
Mission Start | Rally Point Alpha | Rally Point Bravo | Mission Start Respawn |
Rally Point Alpha Respawn |
Rally Point Bravo Respawn |
| Master Chief Primary Weapon Solo |
None | MA5C Assault Rifle | MA5C Assault Rifle | N/A | N/A | N/A |
| Master Chief Secondary Weapon Solo |
None | BR55HB SR Battle Rifle | BR55HB SR Battle Rifle | N/A | N/A | N/A |
| Master Chief Grenades Solo |
None | None | None | N/A | N/A | N/A |
| Master Chief Primary Weapon Co-op |
None | MA5C Assault Rifle | MA5C Assault Rifle | BR55HB SR Battle Rifle | BR55HB SR Battle Rifle | BR55HB SR Battle Rifle |
| Master Chief Secondary Weapon Co-op |
None | BR55HB SR Battle Rifle | BR55HB SR Battle Rifle | MA5C Assault Rifle | MA5C Assault Rifle | MA5C Assault Rifle |
| Master Chief Grenades Co-op |
None | None | None | N/A | N/A | N/A |
| Thel 'Vadam Primary Weapon N'tho 'Sraom Primary Weapon Usze 'Taham Primary Weapon |
None | Type-51 Carbine | Type-51 Carbine | Type-51 Carbine | Type-51 Carbine | Type-51 Carbine |
| Thel 'Vadam Secondary Weapon N'tho 'Sraom Secondary Weapon Usze 'Taham Secondary Weapon |
None | Okarda'phaa-pattern plasma rifle | Type-25 Directed Energy Rifle | Type-25 Directed Energy Pistol | Type-25 Directed Energy Pistol | Type-25 Directed Energy Pistol |
| Thel 'Vadam Grenades N'tho 'Sraom Grenades Usze 'Taham Grenades |
None | None | None | N/A | N/A | N/A |
MISSION START[edit]
Ops Center and South Hangar[edit]
Exit the Operations Center, collecting a Battle Rifle and Magnum on your way out. Your rifle is very effective against Grunts; a single, precise headshot could immediately topple any type of them. The Magnum is for duel-wielding with either a Plasma Pistol or a Plasma Rifle. Leveling an opponent's shield before making a one last headshot is a recommended way to eliminate Brutes. The Black Eye skull is somewhere in the Ops Center, visit H3:Skulls for details.
Once you reach the road tunnel, an initial group of Grunts and Jackals will attack, keep your distance and pick them off with your Battle Rifle, any Fragmentation Grenades picked up is also a good choice against this type of enemy. If you're feeling like ammunition is necessary to preserve (like when activating Famine), you can wait for the enemies to near the Fusion Coils, and then force them to explode with gunfire. Take care of the Brute hanging behind the first squad, and cautiously move towards the South Hanger. Grunts, backed up by Jackals with Covenant Carbines, will charge around the corner at the end of the corridor. If you're feeling confident, spring into their line of sight, and nail then in turn with headshots. Yet again, if ammo is only to be spent when necessary, duck behind cover and use Frag Grenades to disable incoming forces. You can also pick up an SMG in the water to the right-hand side, but swap it back for your previous weapon when you proceed from this battle.
Battling Covenant forces in the South Hangar takes a considerable amount of consideration to a good systematic approach. Use your Battle Rifle to take out the Grunts and Jackals that ascend the stairs. Be quick, or else they may be able to eliminate some of your Marines, and make the following battle much more difficult. Ensure that you have a full supply of grenades before dashing over to the room upstairs before the Phantoms arrive. Collect more ammunition here, and, if possible, a Plasma Pistol. Break the window with melee attacks, and then leap through to rapidly return. You can carry the Machine Gun Turret on the second level down, but this is risky, with hordes of Covenant forces pressing down onto you, mobility may be more important than raw firepower.
The first two Phantoms will drop off a number of Grunts, Brutes and Jackals. Take cover behind the closed weapons cabinet, this provides safety against both Brute Shots and probably grenades, not to mention giving you a clear view of incoming enemies. Drop your Plasma Pistol in a memorable spot, and then start neutralizing the Grunts and Jackals. The attack force won’t have much cover on the landing pad, not that they actually plan to use it, but this gives you an advantage over almost all enemies you are pitted against. The Brutes generally stand out in the center of the pad, exposed to all gunfire, and just left of your position at the weapons cabinet. Attempt to clear out the Grunts on both the left and right-hand sides of your position, or you will be surrounded.
Despite their valiant lack of cover, dealing with the Brutes is a somewhat challenging task. Pick up that dropped Plasma Pistol and start executing the EMP/Headshot technique against all the Brutes. The Magnum pistol is a weak weapon unless accurate, so choose your shots carefully. This is not the time you’d want any berserk Brutes. If your Marine allies are still alive and ready, they’d be able to contribute vital kills, consider this a reward for conserving your teammates. Enemy fire will also most likely be directed to them, whilst this decreases their chances of survival, it gives you the opportunity to pick off enemy units while they’re distracted.
Before the final wave of adversaries arrive, make your way up and pick up supplies (ammunition, grenades etc.). Stay near the Machine Gun Turret as the Phantom arrives, but cling onto your Battle Rifle for the time being. Then the Grunts drop in, take them out in turn with your weapon, and then, one they’ve been neutralized, hop onto the turret and sweep up any remaining troops.
Pick up that Machine Gun Turret and make your way back to the Ops Center, the journey back is faster if you drop the turret, but if you don’t, it’ll be useful for later.
The small cave that you must pass through before reaching the Operations Center is an ambush point for an entire swarm of Drones. Position yourself beside the small corner wall to the right as quick as you can, the Covenant will arrive very soon. As they flood out of the ceiling, stay behind the fence wall and keep your turret at the ready. Keep firing and avoid incoming fire from the insectoid beings. Your first targets should be the small force of Drones that attack from the right, but if you move further along, you could also be able to wipe out a great amount of the enemies at the center of the cave. Keep ducking in and out of cover to unleash small, controlled bursts of Machine Gun fire as you eliminate the Drone force. Use common sense to only stroll out when it’s safe, and this frenzy may not be as hard as expected.
When the battle finishes, your turret should be nearly out of ammo, so go to the left-hand side of the cave, climb the big rock, and detach another one there.
RALLY POINT ALPHA[edit]
Sewers and Motor Pool[edit]
The room beyond the Ops Center is a death trap for those who are not careful and preservative. It’s a showdown against a Chieftain, accompanied by approximately a dozen Brutes, and no checkpoints. But, fortunately enough, this battle might not be as fraught and difficult as fear might suggest. The correct technique is sort of a cat-and-mouse chase with your opponents; hiding from the enemy until they draw near to investigate, and then striking when the time comes. It is also recommended that you detach a turret found in the area that you fought the drones, as this allows you to kill the brutes much quicker.
Enter the room, look to your left-hand side; you should see a parking bay, and a trailer in that bay. The trailer has a set of back wheels that you should take cover behind, do that and hold your position. Operate from here for the majority of the battle; it’s a suitable, almost impenetrable piece of cover and provides some escape routes if necessary. Although there are still things to be aware of, first of all, the Brutes use Spike Grenades, you should retreat to the slope behind you to avoid these. But this position gives Brutes the choice to shoot through the gap beneath the trailer. The second danger is, due to the large number of Brute Shots, any explosions can dislodge the containers on top, exposing more of you. Stand closer to the wheels if this happens to avoid any incoming projectiles, another option is to take point on the wall further along and abandon the trailer. Lastly, Brute Shot blasts might come pummeling at you, even if they miss their target, the blast damage may lower your shielding, leaving you even more vulnerable.
The alternate ide