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{{Status|Gameplay}} {{Disambig header|the campaign level|the protagonist of the Halo trilogy|John-117}} {{Level infobox |pagegamelabel=H3 |prev=''[[H3:Arrival|Arrival]]'' |next=''[[H3:Crow's Nest|Crow's Nest]]'' |name='''''Sierra 117''''' |image=[[File:H3 Sierra117 Loadscreen.png|300px]] |game=''[[Halo 3]]'' |devname=<code>010_jungle</code>{{Ref/File|Id=H3EK|H3EK|H3EK\tags\levels\solo\010_jungle\010_jungle.scenario}} |player=*[[Master Chief (gameplay)#Halo 3|Master Chief]] (player 1) *[[Arbiter (player character)#Halo 3|Arbiter]] (player 2) *[[Elite (co-op)|N'tho 'Sraom]] (player 3) *[[Elite (co-op)|Usze 'Taham]] (player 4) |date= [[2552#November|November 17, 2552]] |place= Near [[Mount Kilimanjaro]], [[Tanzania]], [[Africa]] *[[A2 Hydroelectric Facility]] |objective= *Move to the river for evacuation *Find and rescue [[Avery Johnson|Johnson]]. |weapon= |partime=00:15:00 {{C|''Master Chief Collection''}} |parscore=13,000 {{C|''Master Chief Collection''}}<br>15,000 {{C|''Halo 3''}} }} {{Article quote|Rise up. Start the fight.}} '''Sierra 117''' is the second [[campaign]] level of ''[[Halo 3]]''. It is the first level in ''Halo 3'' to feature real gameplay, as opposed to the first level, [[H3:Arrival|Arrival]], which is purely a [[cutscene]] and tutorial. This is also the first level to feature [[Cortana Moment]]s. The level takes place in the jungles surrounding [[Mount Kilimanjaro]], [[Kenya]], and depicts the [[recovery of John-117]] following the events of ''[[Halo 2]]'' and ''[[Halo: Uprising]]''. ==Plot summary== Having been found by [[Sergeant Major]] [[Avery Johnson]], [[Marcus Stacker]], some [[UNSC Marine Corps|Marines]], and the [[Arbiter]] [[Thel 'Vadam]], the [[John-117|Master Chief]] is escorted through the jungle, not knowing there is trouble ahead. Johnson has with him two squads of Marines, but, after spotting a Covenant [[Ru'swum-pattern Phantom|Phantom]] overhead, he decides to split them in order to attempt to reach an evacuation point at a nearby river. The Master Chief, Thel 'Vadam and one squad head one way, following a stream leading to the river, while Johnson and the other [[United Nations Space Command|UNSC]] forces scale a waterfall, and head another way. Bravo squad, apparently left behind by Johnson's team to guard the [[lLanding zone]], where Pelicans were to extract the troops, breaks radio silence, and is attacked by a [[pack]] of [[Jiralhanae]], led by a [[Jiralhanae Chieftain|Chieftain]]. The Chief encounters the previously patrolling Phantoms, which drop off Jiralhanae and Unggoy. After the battle, they receive notice from Johnson that they cannot get into contact with another Marine team, Bravo. Almost immediately after, the group comes across a stricken marine held captive by a Jiralhanae on a log above them. The Jiralhanae beats the Marine, inquiring about a secret "location." After killing the inquisitive Jiralhanae, they are told that the rest of Bravo is dead, apparently pinned down by a Phantom and slaughtered by a Jiralhanae Chieftain. The Bravo team survivor, [[Reynolds|Gunnery Sergeant Reynolds]], then joins the squad escorting the Master Chief. By the time the Master Chief and Thel 'Vadam make it to the river for evacuation, the [[D77H Pelican|Pelican]]s at the evacuation point are already under attack by [[Covenant]] infantry. Johnson is seen using the [[AIE-486H machine gun|machine gun turret]] at the back of one of the Pelicans, and with combined fire the Covenant are momentarily pushed back. Several [[Irdnekt-pattern Banshee|Banshees]] swoop in on and attack the Pelicans. Both Pelicans suffer catastrophic wing damage from the Banshees' [[fuel rod cannon]]s and make a fiery exit further down river as more Jiralhanae and Unggoy reinforcements show up to kill Master Chief's squad. After pushing through the Covenant forces, the Chief and Thel 'Vadam are told over the COM that Johnson's Pelican has crash landed and shortly afterward come across him and his squad fleeing from the crash site, pursued by Jiralhanae and Unggoy forces. The Chieftain pulls his own Phantom out of the fight to regroup. They desperately try to catch up with Johnson, killing many Unggoy, Jiralhanae and [[Kig-Yar]]. After coming across the crashed Pelican, they find [[SRS99D-S2 AM sniper rifle|Sniper Rifle]]s and [[BR55HB battle rifle|Battle Rifle]]s. Master Chief, Thel 'Vadam and the surviving marines then find themselves in a thick jungle and have to fight past Kig-Yar hiding in the trees and on the ground, with no sign of Johnson or his squad of marines. They then reach a large dam where they see Johnson being taunted and kicked into a small building and held captive by a Jiralhanae Chieftain. It is implied that this is the same Chieftain that killed Bravo's men and pursued Johnson from his crash site. The area is also littered with Unggoy and Kig-Yar as well as half a dozen Jiralhanae. With slow progress, the two heroes manage to fight their way through and around the dam and eventually take down the Jiralhanae Chieftain. They then rescue Johnson and the three surviving marines from his squad. (Note: the marines will be dead if you still have marines from before) Johnson calls in Pelican ''[[Kilo 023]]'' piloted by [[Hocus]] to come and pick them up, but they are first engaged by two Phantoms which drop off hordes of Unggoy and a few [[Jiralhanae Captain]]s wielding [[Jovokada Workshop brute shot|brute shot]]s and [[Paegaas Workshop Spiker|spiker]]s. Whilst the group engages the ground forces, the Pelican arrives and takes down the two Phantoms with missiles. Hocus then lands and evacuates the survivors and Johnson is seen patting the Chief on the shoulder in thanks before the Pelican flies off. ==Rally points== There are three [[Rally point (terminology)|rally points]] available on Sierra 117. {| class="wikitable" style="width=75%" |- ! Rally point !! Description !! Spawn location !! Equipment |- | Mission Start<br>Rally Point Alpha {{MCCo}} || ''Brutes on the prowl.'' || Mission start at [[#Walk It Off|Walk It Off]] ||rowspan="2"| 1x [[H3:Assault Rifle|Assault Rifle]] |- | Rally Point Alpha<br>Rally Point Bravo {{MCCo}} || ''Hostile air inbound.'' || At [[#Charlie Foxtrot|Charlie Foxtrot]] |- | Rally Point Bravo<br>Rally Point Charlie {{MCCo}}|| ''Rescue at the dam.'' || At [[#Quid Pro Quo|Quid Pro Quo]] || 1x Assault Rifle, 2x [[H3:Frag Grenade|Frag Grenades]] |} ==Transcript== ===Walk It Off=== [[File:Master Chief & The Arbiter.jpg|thumb|300px|John-117 and Thel 'Vadam together in the jungle.]] '''''Brutes on the prowl.''''' '''{''Gameplay''}''' *'''[[Sergeant Major]] [[Avery J. Johnson]]''': "[[First Squad]], you're my scouts. Move out! Quiet as you can." *''(2-Player Co-op Change)'' '''Sergeant Johnson''': "First Squad, you're my scouts. Arbiter, watch the Chief's back. Move out! Quiet as you can." *''(3-4 Players Co-op Change)'': "First Squad, you're my scouts. As for you, just try not to wreck my planet. Move out! Quiet as you can." ''If the player stalls:'' *'''Sergeant Johnson''': "Let's get moving, Chief. Come on, I'll lead you out." ''They come across a log. The Marines climb over, and Johnson stands on the log, waiting for Chief.'' ''If the player stalls:'' *'''Sergeant Johnson''': "Up and over, Chief." ''If the player further stalls:'' *'''Sergeant Johnson''': "Jump! Stretch those legs, Spartan." ''The squad moves out.'' *'''Sergeant Johnson''': "[[Bravo Team]], this is Johnson. We got him. Fall back to the extraction point. Over." *'''[[Gunnery Sergeant (UNSC)|G. Sgt.]] [[Reynolds]] (COM)''': "Roger that. Reynolds out." ''A [[Jiralhanae]] howls off in the distance.'' *'''[[UNSC Marine Corps|Marine]] #1''': "That sounded close." *'''Marine #2''': "Yeah, too close." *'''Sergeant Reynolds (COM)''': "Johnson, you be advised. Hostiles are -''{static}''- on the move -''{static}''-. I've got eyes on a -''{static}''- Brute [[Pack]] -''{static}''-. Over." *'''Sergeant Johnson''': "Say again, [[UNSC rank structure|Gunny]]? You're breaking up." ''There is the ominous whisper of gravitational drives as a [[Ru'swum-pattern Phantom|Phantom]] flies overhead above the trees.'' *'''Marine #3''': ''(whispers)'' "[[Sergeant Major]], Phantom inbound." *'''Sergeant Johnson''': "We stick together and we're gonna get spotted. Let's split up, meet back at the LZ. Chief, go with the Arbiter, head toward the river. [[Second Squad]], you're with me." *''(Co-op Change)'' '''Sergeant Johnson''': "Chief, you and the Arbiter head toward the river." ''Johnson and Second Squad climb up the cliff by the waterfall.'' ''If the Chief attempts to follow Johnson and stares at him after the climb:'' *'''Sergeant Johnson''': "Keep an eye out for Bravo Team, Chief! If the Brutes ''do'' have our scent, those boys are in a lot of trouble!" [[File:H3 Sierra117 Marines.jpg|thumb|300px|John-117 follows First squad to the river for pickup.]] ''Johnson and Second Squad cross the river above the waterfall and run out of sight. The Master Chief and Thel 'Vadam take charge of First Squad. Thel 'Vadam leads the Chief up onto some rocks around a pile of fallen logs, while First Squad waits to go straight over. They spot a [[Jiralhanae]] [[Jiralhanae Captain Major|Captain Major]] accompanied by a squad of Unggoy.'' *'''[[Jiralhanae Captain Major]]''': "Spread out, you [[Unggoy|whelps]]! Find them!" *'''Marine #3''': ''(whispers)'' "Up ahead! Single Brute, plus backup!" *'''Marine #3''': "He's got [[Jiralhanae power armor|power armor]], Chief! Take down its shields before you close!" ''Master Chief and 'Vadam engage the Jiralhanae and his Unggoy subordinates. First Squad provides assistance for the Chief. After killing the Covenant patrol, they regroup.'' *'''[[Arbiter]] [[Thel 'Vadam]] (Single Player Only)''': ''(to the Jiralhanae corpse)'' "The [[San'Shyuum|Prophets]] are liars, but you are fools to do their bidding!" ''A couple more Phantoms arrive and deploy additional [[lance]]s of Unggoy and Jiralhanae. After clearing these enemies out, the Chief and his allies form up at a winking flare at an underground cave.'' *'''Marine #3''': "These Brutes are tough." *'''Female Marine #4''': "Grunts ain't no slouches either." *'''Thel 'Vadam''': "The Grunts' new-found courage is but fear. When we are victorious, all who serve the Prophets will be punished." *''(Co-op Change)'' '''Marine #3''': "Maybe the Brutes put something in their [[methane tank|tanks]]." ''After advancing through the caves, the team enters a massive forested expanse and finds the "Grunt Camp".{{Ref/Game|Id=official guide|H3|Halo 3: The Official Guide}} Sleeping Unggoy litter the first half while a few Jiralhanae, [[Kig-Yar]] and other Unggoy patrol the far hills.'' *'''Marine #3''': "Sleepers! Take 'em out, nice and quiet! ''(On [[Heroic]] or [[Legendary]])'' Jackals, on the ridge! Stay low; looks like they've got [[Vostu-pattern carbine|carbines]]." ''When the team is spotted by the Covenant:'' *'''Marine #3''': ''(on Heroic or Legendary)'' "I hate it when I'm right!" ''A large battle erupts in the camp. Additional Covenant reinforcements enter from the next area, but all fall to the team. They regroup near the exit:'' *'''Sergeant Johnson (COM)''': "[[D77H Pelican|Pelicans]] are en route, Chief, but I can't reach Bravo. If you find 'em, get 'em to the extraction point." ''If the player stalls:'' *'''Thel 'Vadam''': "Come. The landing zone is this way." ''Beyond the encampment, a [[Jiralhanae Captain]] is torturing Sergeant Reynolds on a log. Several other Covenant troops are nearby. It is possible and optional to save the Marine by killing or distracting the Jiralhanae before he kills him.'' *'''Jiralhanae Captain''': "Tell me its location!" *'''Sergeant Reynolds''': "Kiss... my... ass." ''If the Sergeant is not saved, the Jiralhanae Captain breaks his spine and throws him down, before noticing the Master Chief and 'Vadam. If he is saved, Reynolds jumps down from the log, grabs a nearby Assault Rifle and joins the Master Chief and 'Vadam in their fight.'' ''After the area is clear, Reynolds (if he survived) speaks with the Chief.'' *'''Sergeant Reynolds''': "Brute Chieftain. A Phantom. Pinned us down... killed my men." ''First Squad cross the log bridge, clear out additional Covenant troops, including another Jiralhanae Captain and continue on until they reach another cave.'' *'''Thel 'Vadam''': "The river, hurry!" [[File:Cortanam.jpg|thumb|300px|Cortana flashes over John-117's HUD.]] ''The [[UNSC]] squad continues forward and heads into the cave. They move down a steep slope and enter an underground cave leading to the river where Johnson has established an extraction point. The Chief's vision suddenly distorts. Purple lines flare across his view and the face of Cortana appears.'' *'''[[Cortana]] ([[Cortana Moment]])''': "Could you sacrifice me to complete your mission? Could you watch me die?" *'''Marine #3''': ''(looks back)'' "Sir, you okay?" *'''Marine #4''': ''(concerned)'' "Your vitals just pinged KIA." ===Charlie Foxtrot=== '''''Hostile air inbound.''''' ''First Squad leaves the caves; the river is around the next bend. Three Marine corpses are scattered on the ground, with [[BR55HB SR Battle Rifle]] ammunition and [[M9 fragmentation grenade|Fragmentation Grenade]]s.'' *'''Sergeant Johnson (COM)''': "Chief, Pelicans are at the river. We've got company, so hustle up!" *'''Thel 'Vadam''': "Grenades! Blow them to bits!" ''Beyond the steep slope is a river substation{{Ref/Reuse|official guide}} next to a raging river. A pair of [[D77H-TCI Pelican|Pelican]] dropships hover above the river as gunners in their troop bays fire upon a cluster of Covenant troops that have tunneled themselves in the substation.'' *'''Pilot (COM)''': "Hold on. Got a contact." ''As the Master Chief and his allies take out the Covenant forces that are closest to the Pelicans, two [[Type-26 Banshee|Banshee]]s streak in along the river.'' *'''Pilot (COM)''': "[[Banshees]]! Fast and low!" *'''[[Echo 51]] Pilot (COM)''': "Break off — ''now''!" [[File:Halo3-Banshee-Hits-Pelican.jpg|thumb|300px|The Pelican's thrusters burst into flames after the Banshees' attack.]] ''The Banshees fire their [[fuel rod cannon]]s at the Pelicans, and score direct hits on both. Explosions cascade over the Pelicans. Echo 51's wingman collides with Echo 51.'' *'''Echo 51 Pilot (COM)''': "Watch yourself!" *'''Pilot (COM)''': "I'm hit! ARRGH!" *'''Echo 51 Pilot (COM)''': "Lost a thruster. Hang on!" *'''Sergeant Johnson (COM)''': "Get a hold of her!" *'''Echo 51 Pilot (COM)''': "Negative! We're going down!" ''Both damaged Pelicans streak away around the river bend in a futile attempt to escape. Echo 51's wingman loses altitude and immediately plunges into the river beyond the dam, most likely drowning all of its occupants. Echo 51 manages to clear the river, but skims the top of a cliff, flips over in the air, and crashes out of sight.'' ''With their evac gone, the Master Chief, Thel 'Vadam, and the Marines fight to secure the substation, defeating two waves of Jiralhanae-led Covenant reinforcements.''{{Ref/Reuse|official guide}} *'''Thel 'Vadam (Single Player)''': "The Banshees will return. Hurry, back into the jungle!" *''(Co-op Change)'' '''Marine #3''': "Banshees are gonna circle back. Let's head into the jungle, sir." ''The Chief and his allies re-enter the jungle.'' *'''Sergeant Johnson (COM)''': "Chief, can you hear me?...''(static)'' My bird's down. Half a [[Wiktionary:klick|klick]] -''(static)''- downriver from your position." ''On [[Easy]] or [[Normal]]:'' *'''Marine #3''': "Jackals. On the ridge. Stay low. Looks like they got Carbines." ''On higher difficulties, some of the Kig-Yar in this area are armed with [[Type-50 particle beam rifle|Particle Beam Rifle]]s.'' ''After the Chief and 'Vadam pass through the short Kig-Yar-laden "Sniper Alley",{{Ref/Reuse|official guide}} they see a bridge. Three Marines are crossing it, under heavy fire, retreating from the wreckage of Echo 51. They hear Johnson's voice over the COM unit as a Jiralhanae leads a charge against the fleeing Marines.'' *'''Sergeant Johnson (COM)''': "Come on, you dumb [[Jiralhanae|apes]]! You want breakfast? You gotta catch it!" ''Johnson and some of the Marines frag the Jiralhanae and the other Covenant troops on the bridge, and run off into a cave.'' ''The Chief and 'Vadam encounter many hostiles, including a Jiralhanae Chieftain on the side of a Phantom, who flies off when either his gunner or many of his troops are eliminated. The Chief and 'Vadam secure the area, and discover Echo 51's crash site by the riverside. The crashed dropship, lying on an outcropping along the valley wall, is surrounded by [[MA5C assault rifle|assault rifle]]s, [[BR55HB SR|battle rifle]]s, a [[SRS99D-S2 AM|sniper rifle]], ammunition, and Fragmentation Grenades. The Pelican's radio is still operational.'' ''If the Chief or 'Vadam waits by Echo 51's radio:'' *'''[[Crow's Nest (Base)|Crow's Nest]] Controller (Echo 51's Radio)''': "Echo Five-One, this is Crow's Nest. Echo Five-One, please respond! ''(pause)'' Hocus, Five-One is down. Divert for emergency evac, over." ''The Chief and his allies head up a slope, clear out more Covenant, and arrive at another cave.'' *'''Marine''': "Sergeant Major went this way, Chief. Through the cave." ''The Master Chief leads 'Vadam (and any accompanying Marines) through the cave and into a narrow section of jungle. They soon arrive at a clearing.'' ===Quid Pro Quo=== '''''Rescue at the dam.''''' [http://www.youtube.com/watch?v=kX5zR-rFTlc '''{''Cutscene''}'''] ''At the end the Master Chief and 'Vadam reach a low cliff, viewing a Covenant-held dam. 'Vadam spots the Jiralhanae Chieftain beating Johnson on the far left in front of a small building.'' *'''Thel 'Vadam''': "See how they bait their trap?" ''The Chieftain roars at Johnson. Johnson punches the Chieftain in the stomach with no effect.'' *'''Thel 'Vadam''': "I will help you spring it." ''The Chieftain growls loudly and kicks Johnson back inside the "prison".'' '''{''Gameplay''}''' ''The Chief and 'Vadam battle their way across the dam, engaging a plethora of Unggoy, Kig-Yar (including several [[Kig-Yar Sniper]]s) and Jiralhanae. Once enough of his subordinates have been killed, the Chieftain charges, oftentimes activating his [[invincibility]] device. Ultimately the Chief, with the help of 'Vadam and any other Marines that are still alive manage to kill all of the Covenant troops in the area. They finally reach Johnson, who's been tied up and imprisoned behind a plasma shield.'' *'''Sergeant Johnson''': "This isn't as fun as it looks. Cut the power!" ''If no Marines came with the Chief, the other three Marines in the prison will still be alive and awaiting rescue.'' *'''Marine Escapee''': "Brutes were gonna gut us, sir." ''The Master Chief deactivates the plasma shield. Johnson (and any other Marine prisoners) break free of their bindings and stand up.'' *'''Sergeant Johnson''': "We're even, as long as we're only counting today. [[Kilo 023]], what's your ETA?" *'''[[Hocus]] (COM)''': "Imminent, Sergeant. Find some cover. Gotta clear a path." ''Sergeant Johnson and the Marine survivors grab Covenant weaponry from nearby crates.'' *'''Sergeant Johnson''': "Roger that, Hocus. Friendly gunship, coming in hot!" ''Two Phantoms arrive, carrying reinforcements. The Chief, 'Vadam, Johnson and any accompanying Marines engage the newly-arrived Covenant troops. The Phantoms hover over the river, their Unggoy gunners opening fire with their [[Pek-pattern plasma cannon|plasma turret]]s.'' *'''Sergeant Johnson''': "Hocus! Phantom!" *'''Hocus (COM)''': "I see 'em! Standby. Going loud. Everyone down!" ''Pelican Kilo 23 rounds the river bend, directly in front of the two hovering Phantoms. Hocus, Kilo 23's pilot, lets loose a missile barrage, etching the air with vapor contrails as the first Phantom explodes in a brilliant coruscation of light.'' *'''Hocus (COM)''': "Scratch one Phantom!" ''If any ground forces remain, Kilo 23 will take them out. Kilo 23 fires two missile barrages at the second Phantom, and sends it plunging into the river.'' *'''Hocus (COM)''': "Scratch two!" [[File:HTMCC - H3 Kilo 23 Evac.jpg|thumb|300px|Marines are evacuated on ''Kilo 023''.]] ''Hocus lowers the Pelican to the dam for pickup. Johnson, the Master Chief, 'Vadam and any remaining Marines board Kilo 23.'' ''If the Chief doesn't board the Pelican:'' *'''Sergeant Johnson''': "C'mon Chief, [[Commander]] [[Miranda Keyes|Keyes]] is waiting!" ''If the Chief still stalls:'' *'''Sergeant Johnson''': "Come on, Chief! The world won't save itself!" ''If the Chief still doesn't board:'' *'''Sergeant Johnson''': "Do you or do you not want to finish the fight?" [http://www.youtube.com/watch?v=-k28B9EgPYU '''{''Cutscene''}'''] ''Kilo 23 takes off. Johnson gives the Chief a pat on the shoulder appreciatively and goes into the cockpit. The back hatch closes and Kilo 23 flies over the first dam, ''en route'' to Crow's Nest. The view cuts to an area in the jungle. Sentries on watch in the jungle spot Kilo 23 on approach.'' *'''Marine Sentry''': "IFF confirmed. Contact is Pelican Dropship Kilo 23. Over." *'''Crow's Nest Controller (COM)''': "Roger that. What's the word, Kilo 23?" *'''Hocus (COM)''': "Sierra 117 on board. Request priority clearance. Over." ''The two Marine Sentries bump their fists and smile.'' *'''Crow's Nest Controller (COM)''': "Deck's yours. Come on down." ''Kilo 23 descends into a hole in the ground. Fade to black.'' ''Level ends'' ==Achievements== The following [[achievement]]s can be unlocked on this mission on the [[Xbox 360]] edition of ''Halo 3'', and in ''[[Halo: The Master Chief Collection]]''. {| class="wikitable" |- ! scope="col" style="text-align:center;" |'''''Halo 3'' (Xbox 360)''' ! scope="col" style="text-align:center;" |'''''Halo: MCC'' (Xbox One)''' ! scope="col" style="width:135px;text-align:center;" |'''''Halo: MCC'' (Steam)''' ! scope="col" style="width:175px;height:20px;text-align:center;" |'''Title''' ! scope="col" style="width:350px;height:20px;text-align:center;" |'''Unlock requirement''' ! scope="col" style="width:200px;height:20px;text-align:center;" |'''Games''' |--align="center" |[[File:H3 Achievement Landfall.png|64px]] |[[File:HTMCC H3 Achievement Landfall.png|114px]] |[[File:HTMCC H3 Achievement Steam Landfall.jpg|64px]] |[[Landfall (achievement)|Landfall]] |Finish the first mission of the [[Campaign]] on [[Normal]], [[Heroic]], or [[Legendary]]. |rowspan="2"|''[[Halo 3]]''<br>''[[Halo: The Master Chief Collection]]'' |--align="center" |[[File:H3 Achievement Guerilla.png|64px]] |[[File:Guerilla.jpg|114px]] |[[File:HTMCC H3 Achievement Steam Guerilla.jpg|64px]] |[[Guerilla]] |Beat the par score on Sierra 117. |--align="center" |N/A |[[File:Speedy One One Seven.jpg|114px]] |[[File:HTMCC H3 Achievement Steam SpeedyOneOneSeven.jpg|64px]] |[[Speedy One One Seven]] |Beat the par time on Sierra 117. |''[[Halo: The Master Chief Collection]]'' |-align="center" |[[File:H3 Achievement Iron.png|64px]] |N/A |N/A |[[Iron (achievement)|Iron]] |rowspan="2"|Find the [[H3:Skulls#Iron|Iron Skull]] on Sierra 117. |''[[Halo 3]]'' |-align="center" |N/A |[[File:Skulltaker Halo 3 Iron.jpg|114px]] |[[File:HTMCC H3 Achievement Steam SkulltakerIron.jpg|64px]] |[[Skulltaker Halo 3: Iron]] |rowspan="4"|''[[Halo: The Master Chief Collection]]'' |-align="center" |N/A |[[File:Missing Link.jpeg|114px]] |[[File:HTMCC H3 Achievement Steam MissingLink.jpg|64px]] |[[Missing Link]] |Halo 3: Watching. Waiting. Plotting. |-align="center" |N/A |[[File:Primate.jpeg|114px]] |[[File:HTMCC H3 Achievement Steam Primate.jpg|64px]] |[[Primate]] |Halo 3: Find your first missing links. |-align="center" |N/A |[[File:Haplorrhini.jpeg|114px]] |[[File:HTMCC H3 Achievement Steam Haplorrhini.jpg|64px]] |[[Haplorrhini]] |Halo 3: Find a lonely missing link. |} ==Production Notes== [[File:H3 Damn Screenshot 1.png|thumb|250px|A screenshot of "Damn", the cut multiplayer map based on the level.]] Early paper sketch design documents suggest the first section of the mission would function as a separate, small tutorial mission with the working title of "Kilimanjaro Jungle". After a short engagement with some Grunts, the player would then enter a Warthog that would transition to the full gameplay mission with the working title of "River". While this "training course" mission was dropped, the idea evidently evolved into what is in the final game, with the intro cutscene and look inversion tutorial in the separate mission [[H3:Arrival|Arrival]]. In the early paper sketch for "River", the player was meant to stay in the Warthog and engage various enemies in a "Warthog Run" for some time, seemingly until about halfway through the mission, when for an at the time undecided reason ("Ambush?" being a suggested method) the player would then lose the Warthog and continue on foot to the dam. The dam section is almost entirely different in this version, with it being being a non-linear engagement around two dam bridges and a courtyard on the other side of the river. It is suggested the player could obtain a Ghost in the courtyard, and was meant to finish the mission by actually arriving at an entrance to [[H3:Crow's Nest|Crow's Nest]]. This is unlike in the final game where the player enters a Pelican at the dam and flies to Crow's Nest in a cutscene.{{Ref/Site|Id=RobStokesH3|URL=https://rpstokes53.wixsite.com/work-of-rob-stokes/halo-3|Site=Work of Rob Stokes|Page=Halo 3|D=25|M=5|Y=2023}} The final section of the level was reused by [[Bungie]] as the basis for a cut [[multiplayer]] map developed for ''Halo 3'', by the working name "[[Cut Halo 3 levels#Damn|Damn]]". The map would have restored the damaged facility seen in Sierra 117 to full repair and set the map at night, rather than the midday setting of the original. However, it was can