Jovokada Workshop spike grenade
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| Jovokada Workshop Spike Bomb | |
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Anti-personnel, fragmentation grenade |
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Shrapnel and a pyrophoric sulfur-nitrate/potassium compound (shaped charge)[1][2][3] |
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| “ | Banished anti-infantry grenade which is crude and deadly in a particularly brutish combination. The blades on the grenade case allow it to embed itself on a target before detonating, blurring the distinction between grenade and limpet mine. Embedded spike grenades bypass shields.[6] | ” |
The Jovokada Workshop Spike Bomb (UNSC Type classification: Type-2 Antipersonnel Fragmentation Grenade, T-2 AFG),[5] more commonly known as the spike grenade, is a Jiralhanae-employed grenade developed by the Jovokada workshop.[3][1] It was manufactured by the Sacred Promissory in the Covenant,[3] and, following the Great Schism, the variants used by the Banished were manufactured by Jovokada Foundry.[1] It is nicknamed key,[4] table leg, and nail bomb.[5]
Overview[edit]
Design details[edit]
- "When you decide to throw one of these things make sure to tell everyone around you, 'cause they are dangerous all the way there."
- — Anonymous UNSC E2-BAG/1/7 serviceman[5]
The spike grenade is one of two grenade types designed and used by Jiralhanae forces in the Covenant military. Unlike the more common plasma grenade, which adheres only to living targets using a layer of plasma, the spike grenade uses numerous razor-like quills to seemingly be able to embed into any surface including rock, glass and energy shielding.[5] Notably, the power armor employed by Jiralhanae Chieftains is capable of repelling a spike grenade's adherent mechanisms.[7]
Shortly after adherence, the grenade detonates, sending a cluster of super-heated metal spikes flying at a perpendicular trajectory to the surface the grenade has stuck to. The mechanism operates similarly to the UNSC M383C Linear Shaped Charge Demolition Kit. Upon detonation, the shrapnel emitted by the spike grenade reaches a temperature of approximately 270 to 315 °C and retains that heat for upwards of seven seconds.[5] These spikes will ricochet off of hard surfaces, making the grenade a deadly weapon against enemies in confined spaces. The focused direction of the spikes renders the grenade slightly less effective in open areas.[5]
Even being hit by a thrown spike grenade can cause serious injuries akin to being "run through by a mini-baseball bat with nails sticking out of it". However, the device arms on impact, and invariably detonates before it can be extracted from a body. Some UNSC personnel believe that the spike grenade's injuries are designed to be fatal—not to force the enemy to spend time and resources treating casualties, but to make a victim die screaming.[5]
Ergonomics[edit]
- "It’s like a table leg with machetes bolted to it. Who the hell makes a weapon like that? Did those guys actually get up into space on their own?"
- — Anonymous UNSC E2-BAG/1/7 serviceman[5]
The spike grenade is similar in appearance to the Model 24 Stielhandgranate grenade used in the 20th century.[5] However, it derives its namesake from the spikes on the grenade (four curved spikes on top and twelve smaller ones around the shaft) as well as the shrapnel it expels. The outer casing is constructed of an unusual porous metallic compound, though some UNSC personnel have commented that the weapon's look is deceptive and—while still heavy—the grenade is lighter than it appears to be.[5] The spike grenade bears a heavy visual resemblance to the jumpmine.
Operational history[edit]
- "I've heard guys say that there's nothing as scary as seeing one of these slam into a wall—or a man—you're standing next to. Well, those guys have never seen a whole squad of baby kongs huckin' 'em in their direction at the same time—'cause that is some scary ****."
- — Anonymous UNSC E2-BAG/1/7 serviceman[5]
Spike grenades were first encountered by UNSC forces during the First Battle of Harvest in 2525.[8] Like most Jiralhanae weaponry, they became much more prominent during the onset of the Great S
