Scenario Two: Contact
From Halopedia, the Halo wiki
Scenario Two: Contact is the second campaign scenario of Halo: Fleet Battles.
Terrain is placed as shown on the Scenario Map.
Both players roll their 5 Order Dice, the player with the higher number of Command Icons can choose to deploy first or second. Elements Deployed must be placed inside the designated Deployment Zones. In the event of a draw, re-roll until a winner is determined. Players with alternate deployment, and any Wings created by a Battle Group are deployed within 8" of any Element from its parent Battle Group.
MAXIMUM TURN LIMIT
The Maximum Turn Limit of this Scenario is 6 Turns with the player scoring the highest being the winner.
There is no Victory Points Target in this Scenario. The player with the most victory points at the end of the game is the winner.