Gameplay

Chill Out

From Halopedia, the Halo wiki

Chill Out
Chill OutPC.JPG
Map overview

Game:

Halo: Combat Evolved

Map file name (?):

chillout[1]

Lore information

Location:

Covenant research facility, Installation 04[2]

Gameplay overview

Terrain:

Covenant structure

Map layout:

Asymmetrical

Recommended number of players:

2-8

Recommended gametype(s):

 
Dude, you really need to...

Chill Out is a multiplayer map in Halo: Combat Evolved. Being one of the smallest multiplayer maps in the game, Chill Out is well suited for small, preferably team-based games between two and eight players.

Summary[edit]

Chill Out is a small map, consisting of an asymmetrical set of rooms inside a Covenant ship or structure. The floor of the area is covered with a layer of mist, and much of the architecture is damaged and lays in pieces.

The map is available both for Xbox and PC/Mac. The area does not have any bases just a multitude of rooms, and thus the map is known for its room based combat. With its broken bridge and asymmetrical design, Chill Out makes a unique CTF map, as one team usually has a larger area to defend than the other.

Tactics[edit]

  • Due to the close-quarters nature of the map, the shotgun, plasma rifle, and needler are ideal weapon choices, but the sniper rifle, rocket launcher, and pistol are, as usual, the most effective methods of killing opponents at anything farther than point-blank range.
  • The rocket launcher and camo powerup spawn every 120 seconds. The overshield powerup spawns every 60 seconds. Other weapons spawn at intervals of 30 seconds.
  • There are several tall structures in the main room, one of which contains the rocket launcher.
  • A sneaky tactic is to grenade jump up onto a ceiling structure in the dark-pink/red colored room. The player can then wait for their shields to come back and peak through the window leading to snipe room. This can catch opposing players off-guard as usually players cannot attack from the window, but only from the hallway. This tactic is done rather frequently because another common tactic is to wait in the pink hallway by the portal with rockets and get easy kills as opposing players attack through the narrow hallway. This tactic is less effective online, as players will hear the grenade go off and suspect the player did the jump up. However, this can also be done to trick the enemy player into thinking a player did a grenade jump, only for the player to then attack from the hallway as usual. This tactic is much more effective during LAN events, as it is much noisier from other games going on or people talking in the background of the event, and thus will mask the sound of the grenade jump. The lack of accurate directional sound due to split screen also plays a factor.
  • There is one point on the map that will yield a random spawn for your teammate. This is located slightly behind the health pack spawn closer to the wall in the broken bridge room. This can be used to prevent your teammate from respawning in a dangerous situation. However, since it is a random spawn, there still is a slight chance they spawn in the same room with you. However, this can work against the player, as since it's the only place on the map that yields a random, it is one of the first places checked by the enemy. It is recommended to only use this spot if you know the enemy can't punish you for doing so or if spawning your teammate next to you almost certainly would yield an extra kill for the enemy.
  • There is a tall structure in the shotgun room that normally cannot be stood on because of its height, even with grenade jumping. However, if the player has a rocket launcher and picks up the overshield close by, the player can use the invulnerability from the charging overshield to perform a rocket and grenade jump. The power caused by the grenade and rocket exploding at the same time will launch the player much higher than a regular grenade jump. Alternatively, the player can use a plasma grenade bounced off the ceiling and then time another plasma grenade on top of it and then quickly change to a frag grenade and instantly throw it to combine the explosions of all 3 and make the jump, but this requires extreme precision and time to set up not often found in games. Because of the difficultity of the technique and the specific requirements, players almost never check the top of this structure, leading to easy kills to any player who pulls off this technique.

Production notes[edit]

Chill Out was designed by Bungie designer Stephen Okasaki. According to Hardy LeBel, the map was named "Chill Out" as a joke due to Okasaki's high-strung nature.[3]

Trivia[edit]

  • There is a window near the sniper rifle and teleporter exit that has a secret room on the other side. The only way to get into the room is by using the Teleporter glitch to get to the top of the level and falling in.
  • The name "Chill Out" could be a reference to the fact that the floor seems to be covered in fog, indicating that the area is extremely cold. The fog and low temperatures may result from a nitrogen or supercooled methane leakage.
  • This map was remade as the free DLC map, Cold Storage, for Halo 3.
  • Chill Out was later remade in Halo 5: Guardians, as a free DLC map usually found in the Super Fiesta playlist. It is one of several Halo: Combat Evolved multiplayer map remakes in Halo 5: Guardians.
    • One of the changes from the original includes a hologram of the Prophet of Truth.

Gallery[edit]

Sources[edit]

  1. ^ Halo: Combat Evolved Editing Kit, game file HCEEK\tags\levels\test\chillout\chillout.scenario
  2. ^ Bungie.net, Guides: Multiplayer Pages: "A Covenant research facility on HALO, used to analyze Halo's material." (Retrieved on Feb 12, 2005) [archive]
  3. ^ X.com, Hardy LeBel (@RazdByBears): "That map was designed by Stephen Okasaki. It’s name came from the fact thst he’s one of the most high-strung individuals I ever met. #oldschool #halo" (Retrieved on Sep 21, 2025) [archive]