Talk:Forge World

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Page naming[edit]

We don't know if it's actually named "Blood Gulch" in the game. The page title should be "Unnamed Blood Gulch Remake".--FluffyEmoPenguin 18:25, July 7, 2010 (UTC)

I agree with this. As far as I know, there is no definitive source stating it is Blood Gulch. Bungie also renames remakes and "spiritual successors", so there is next to no chance it will retain this name upon final release. XRoadToDawnX 18:32, July 7, 2010 (UTC)
I agree too. In fact, it looks lot more like coagulation than Blood Gulch, so the Unnamed Blood Gulch remake is better. --Tiku-Orava 20:26, July 7, 2010 (UTC)
Any ideas on what it will be called?

as in : blood gulch>coagulation>valhalla>?????

  • Blood mountain
  • Blood valley
  • Asgard
    I dunno, just some stupid ideas. you people got ideas?81.141.161.71 11:11, July 9, 2010 (UTC) (I know these talk pages aren't meant for speculation but they are more organised than the forums XD)
I'm guessing it would have to be a word that describes the next step in blood transformation after coagulation: "Fibrinolysis". I'm sure everyone will know how to pronounce this word the instant they look at it ;) It might be an ineffective name because it's uncommonly heard of. Maybe "Rigor Mortis" would work, which would be the next step in the post-death process.
A new idea comes to mind. Since this new Blood Gulch has a more revitalized feel with more foliage and less of a dry desert setting, it could be called "Revitalization". Also, since it is obviously a classic, maybe they will go with something more blunt like "Classic", lol.--FluffyEmoPenguin 00:35, July 10, 2010
(UTC)
My vote for Blood Gulch 3.0's name is Waystation/ Way Station, like Grif said in the RvB vid on Bungie day. EDIT: Diggin' around, I found a sci-fi novel by the name of "Way Station" exists. Food for thought... 80.222.44.24 12:29, July 10, 2010 (UTC)
THIS IS CALLED WAYSTATION! SOMEONE CHANGE IT!- aewsome bungieguy
No. A Weigh Station is a place where they weigh trucks on highways to make sure that they're not so heavy that they screw up the roads. 24.15.196.201 19:21, July 11, 2010 (UTC)
perhaps if someone just looked closely through the film, they could see where the map name might have shown up?Kingbirdy 06:19, July 13, 2010 (UTC)
Let's all remember that Halo:Reach takes place before Halo:CE, so this map may not be named as the next step from coagulation, but the step before blood gulch-maybe something on how the blood startd to flow?Navypilot1046 02:39, July 16, 2010 (UTC)

Why are you guys talking about Blood Gulch in Forge World??

The article was originally "Unnamed Blood Gulch Remake", where there was speculation about its name. With the announcement of Forge World, it was decided to simply merge the articles under the title of "Forge World". The talk page is a hold over from that. XRoadToDawnX 20:54, July 24, 2010 (UTC)

A final explanation for the bases![edit]

Ever since Halo: CE, the Forerunner objects at each end of the map seem to have served no purpose other than being bases in a gameplay sense. Now I may have the solution to this puzzle. I'd like to note some things first. This remake contains Blood Gulch bases, not Coagulation bases, leading me to believe that it is the same canyon as the original Blood Gulch on Installation 04. Halo: Reach takes place before Halo: CE, so the almost dried river in Halo: Reach could have dried fully in Halo: CE, along with the rest of the canyon. What dried it? I propose that the Forerunner bases are actually some sort of drainage device or some sort of device that could dry the river. Further evidence? Look at the pics of the Halo: Reach Blood Gulch, the bases are placed in the river.--FluffyEmoPenguin 05:41, July 10, 2010 (UTC)

Erm... your thought processes up to "The base is a drain" seem pretty good... if they wanted to drain the river, they could've dug a hole. There are MUCH simpler ways to remove a body of water than constructing highly-advanced bases designed to do so. Echo-77 06:21, July 10, 2010 (UTC)

What about if the bases create energy while drying the river? --Tiku-Orava 09:34, July 10, 2010 (UTC)

I was thinking that the bases weren't merely put there for the single purpose of draining, because it's true that draining wouldn't require highly-advanced drainage devices (although they aren't as highly-advanced when compared to other Forerunner structures). These bases could be a sort of water-regulation device, draining as well as refilling and regulating the flow of water through the canyon. This would give them a long-term purpose for existing.--FluffyEmoPenguin 15:18, July 10, 2010 (UTC)
I'm sorry, but it cant be in the same location because there's a freakin' giant lake behind blue base. Also, has anyone noticed that the Halo ring is bent?
I know that there are a lot of differences between the two, but it could be a case of simply better graphics. Remember, every location in a Halo game is an artist's representation, so somewhere between Halo: CE's graphical capacity and Halo: Reach's graphical capacity, there were changes that are simply "implied" to have been there in the previous game. It's a hard concept to grasp. As for the Halo ring being bent, it could just be the wide angle effect in the Banshee picture. Actually, never mind, it is slanted. Maybe they had that in mind if people were to recreate the screenshot from Halo: CE's box cover...wait a sec, maybe this area is the same place where the boxart is set!--FluffyEmoPenguin 21:27, July 11, 2010 (UTC)
Or, its not on the ring at all... 98.213.50.140 01:22, July 15, 2010 (UTC)
I always assumed the original bases were but the tip of a huge iceberg. Remember, Coagulation was supposed to be a later Blood Gulch, with the bases excavated a little, with an underground section. If someone dug further, I daresay a much larger (Valhalla?) structure would be found. The two bases may even be the tips of the same structure. -- Specops306 Autocrat Qur'a 'Morhek 05:24, July 15, 2010 (UTC)
  • gets spade* lets see how big the baces are then-nuke-765

Location[edit]

The page says that this could possibly be on instalation 4. But it should say Reach. Because every multiplayer map from Halo:Reach is going to be in the campaign. And I don't think the campaign will feature Halo.Toen6 07:40, July 13, 2010 (UTC)

What, didn't you see the Halo ring on the background? Last time I checked, Reach didn't have a huge ring in the horizon. As for the story, we'll just have to wait and see. Bungie has stated that the thing about MP maps being pulled from the campaign wasn't "the full story" or something like that. But the map is definitely set on a Halo installation, there's no question of that. --Jugus (Talk | Contribs) 12:26, July 13, 2010 (UTC)
That doesn't necessarily mean that all of them will be pulled from campaign. Or who knows? Maybe not all of the story takes place on Reach. Maybe it takes place on an installation too.

Why the Halo is Slanted[edit]

I can only think of one reason for the ring being slanted. Its that the map is not located on the Installation at all. I know its not very likely, but that is the only thing that seems possible. Please post your ideas below. --Joem25 23:51, July 15, 2010 (UTC)

It could be that the terrain you're on (possibly a whole "continent" on the Halo) is slanted. And it couldn't be on a planet or moon (Basis) if that's what you were thinking. Remember, Burial Mounds was on Basis. This new Blood Gulch looks pretty lively for Basis.--FluffyEmoPenguin 17:10, July 16, 2010 (UTC)
Good thinking, but I don't think that that is the case. The lower portion of the ring that connects to the terrain that your on is normal, but the upper parts start to bend. That scraps both of our theories. I guess it'll remain a mystery. --Joem25 20:28, July 16, 2010 (UTC)
My guess is due to your location on the ring along with perspective, it causes a visual bend in the ring. It actually makes more sense than how it was shown in the past, which makes it seem like you are always walking in the very-most center of the ring itself. Though I could be wrong. XRoadToDawnX 21:39, July 17, 2010 (UTC)
With that being the case, it wouldn't seem bent or slanted, just off-center. I think the most plausible explanation is that the atmosphere is distorting your view.--FluffyEmoPenguin 01:20, July 19, 2010 (UTC)
Or Theater mode in Reach lets you tilt the camera. --31stCenturyMatt 03:33, July 23, 2010 (UTC)
No, because in every picture, and even the ViDoc, the Halo is always slanted. I guess it's just for looks with no canon explanation.--FluffyEmoPenguin 02:59, July 26, 2010 (UTC)
Another reason might be that the area is close to the edge of the halo - the distortion due to scale would make it appear to be slanted.

Hemorrhage[edit]

Actually "Unnamed Blood Gulch Remake" is called "Hemorrhage", which is then one part of "Forge World". --31stCenturyMatt 03:33, July 23, 2010 (UTC)

Source? NarutoROCKS189 05:16, July 23, 2010 (UTC)

Kotaku, paragraph 6; IGN, paragraph 3 I only wanted to mention it rather than edit the article myself since I haven't seen Bungie state it themselves anywhere. Thanks. --31stCenturyMatt 05:45, July 23, 2010 (UTC)

It was stated above somewhere that it was on a web-page but the screenshots on B.Net say that they were taken on "Hemorrhage" which is a variant of Forge World just like "The Cage," the Lockout remake, and the Ascension remake (Pinnacle). Bungie has stated that they would ship the game with these variants of the same map aka "Forge World." MoB 5150 05:51, July 23, 2010 (UTC)

I think I see. So, Hemorrhage is a shipped variant of Forge World, with all the spawns in the canyon and the "you have 10 seconds to turn back" message if you try to fly to any of the other areas. Maybe that and the others you mention should have sections here, with articles named Pinnacle, et al., that redirect to the appropriate section in this article. (???) --31stCenturyMatt 06:05, July 23, 2010 (UTC)
Possibly, but it also could be just a blank slate or yet another variant of the map. Gotta wait 'til it ships, bud. I'm debating on weather or not we can make new pages. Pros: It was shipped with the game so it's official. Cons: Should we also make a wiki page for every other map variant out there? I think not. This could go either way but as of right now I think it's too early since all we have is the information stated above, a ViDoc, and a few screenshots.--MoB 5150 06:24, July 23, 2010 (UTC)
Okie doke. Thanks. Though, once the game ships, if it does include include Bungie-made variants for each area named Hemorrhage and so on, I'd argue for at least sections in this article / redirect articles back to the appropriate section. --31stCenturyMatt 06:40, July 23, 2010 (UTC)
Quite redundant to create a page for every variant. Most, if not all, will have "copy-paste" info... which is why I think Sandtarp should be merged into Sandtrap article.- Sketchist 06:29, July 23, 2010 (UTC)
I agree, it would be a waste of time and effort. Just merge and make a new section with all the info. --MoB 5150 06:32, July 23, 2010 (UTC)
Perhaps it would be a waste for now, but once the game ships I think that articles for the bungie varients should exist. Especially for Hemorrhage, being that it will be a popular matchmaking map (judging from how popular the previous iterations of Blood Gulch were). I know that as a long time lurker, I would be confused if I had gone to look up a map varient and had it not appear. With something like Sandtarp, its essentially the same map. Its a similar thing with the maps varients with no sheild doors. These could be in a section in the map. With Hemmorage, Pinacle and The Cage there is a lot more potential in an article - information on the boundarys, tactics, changes bungie makes to the default maps later due to the way people play it that they dont expect etc. -- The Storm 59 07:04, July 29, 2010 (UTC).
Anybody realized that the base placement is has been reversed in the RvB PSA?? -69.196.132.132 22:55, August 10, 2010 (UTC)
LOL...really?Death will follow you...but you can survive 20:48, August 11, 2010 (UTC)
I've thought about this, and thanks to gameplay footage off of bungie.net, I've come to realize that the bases are not reversed. I was just looking at it the wrong way. The caves are off to the left of blue base, and the cliff is to the right of blue base, which would be the cliff overlooking the red base from the left. not that any of this matters of course. PsychoSunEnder 02:54, September 11, 2010 (UTC)

Broken Link[edit]

The page that is supposed to link to the 'Ghost' (in the list of vehicles on the map) is bringing me to the Chopper. Hopefully someone can fix this, cause I sure can't. UEG Dero AD 10:56, July 24, 2010 (UTC)

Fixed DarkbelowHGR CommbandD 11:02, July 24, 2010 (UTC)

New articles for official map variants[edit]

With all the different variants Bungie is releasing with the map, I think they deserve their own articles as we did so ffor the slight changes for some of the Halo 3 maps (sandtrap/sandtarp). But mostly for the new blood gulch remake Hemmorage. Really needs its own article. --HaloFighter92 03:52, July 25, 2010 (UTC)

Learn to read the above discussions. We already said "no articles for variants since they would be copy-pasted info".- Sketchist 04:09, July 25, 2010 (UTC)

Gravity[edit]

Did anyone else notice that in the ViDoc that the gravity was changing at one point, so that the camera had to actually flip to correct itself. If anybody else noticed maybe it should be added to the article.Fatgunn 03:03, July 26, 2010 (UTC)

I checked the video it happens right at 5:00. Is it possibly an option or a specific item.Fatgunn 03:08, July 26, 2010 (UTC)

--I noticed this too, but my guess is its just an optical illusion. There is a map like it on Foundry thats tilted sideways so you can walk on almost every wall\surface. UEG Dero AD 21:17, July 27, 2010 (UTC)

I've played on that map but this is different. When it first shows the clip the you can see corner of what appears to be the default wall. After the spartan jumps the camera shows another corner caused by the default walls. I may be wrong but it appears the spartan was adhering to a wall at a 90 degree angle off the floor. And when he jumps the "adherence" is lost and he falls straight down. I was curious about this because if this is a gameplay option, imagine an infection game where zombies can climb the walls.Fatgunn 00:38, July 28, 2010 (UTC)

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