Deltatemple
From Halopedia, the Halo wiki
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- "Warp to Delta Halo and assassinate the Prophet"
deltatemple or Delta Temple[1] was an early version of the levels Delta Halo/Regret in the September 2003 build of Halo 2.
Description[edit]
The player spawns with an SMG and a sniper rifle, but no enemies populate the space. The art on this level was likely created by Paul Russel. When playing, the level has a low framerate.[2] This version of the level seems to match up with early storyboards for an early draft of this mission, and unused scripts found in the Halo 2 Mod Tools.
Cut scripts indicate that this early revision of deltatemple was to have stealth mechanics such as a work-shift change for Covenant patrols and dialogue with Cortana informing the Chief that if he's not quick, the Covenant patrols may find the dead bodies of guards he has killed. Additional dialogue for if the player did choose to go loud is also present. A new type of enemy was to be used in the level, called a "Comm Grunt" which would have alerted its allies in certain situations.[1]
Curiously, when entering the multiplayer lobby of this build, deltatemple is available for play as a multiplayer map. In the menu, the level's preview images are those of early builds of the final level Ascension.
Storyboards[edit]
The early storyboards depict an early version of deltatemple in which the In Amber Clad exits slipspace above the ring and engages in a space battle with two Covenant cruisers, before proceeding to drop Master Chief alone onto the ring. The Chief exits his drop pod armed with a pistol, though once he's sure the area is clear he switches to a sniper rifle.