From Halopedia, the Halo wiki
Map file name (?):
Map designation (?):
War Games Map_Set/: 701-5
Valley, desert, Forerunner structures
|“||Recent excavations have failed to shed light on the true purpose of the outposts in this bloody gulch.||”|
Coagulation is a multiplayer map in Halo 2. A remake of the Halo: Combat Evolved multiplayer map Blood Gulch, it features a large valley with identical bunkers at both ends. It is ideal for Capture the Flag games due to its wide open spaces and having one base at either end of the map. This map is best suited for matches between six and sixteen players due to its size. Coagulation was remade as Hemorrhage in Halo: Reach and as Bloodline in Halo 2: Anniversary.
During the Battle of Installation 05, the UNSC Coral Sea conducted extensive scans of the ring, recovering data about many locations including the canyon that would become known as Coagulation. The UNSC's current theories surrounding this canyon's twin outposts suggests they were used by young Forerunner Warrior-Servants seeking to prove their prowess in combat arenas. Although naval strength or superior weaponry resolved most Forerunner conflicts, ancient warrior principles did advocate for close-quarters combat from time-to-time.
The Red and Blue bases are both identical in layout and the weapons that they contain. Each has a single main room which contains the flag in CTF matches and bomb in assault matches respectively, as well as a newly added cellar level containing a Banshee and a gravity lift to the main room. The roof is also useful with a hole to drop into the main room, a teleporter, and a sniper rifle.
- Red Base
- Blue Base
- Rocky Area
- Forest Area
- The most popular feature of this map is the sniper alcove above the blue base, informally called the Sniper Ledge. It's reachable by a Banshee or by glitching the wall of the map with a Spectre, Ghost; Wraith, or, less common, Scorpion. Also, you can get there by a really lucky chain superjump that consists of: the Blue Base superjump, then the teleporter superjump, and then the hard one, a superjump in the middle of the way between the sniping spot and the teleporter. This is a very predictable spot for snipers to run to, though, and as such it is often avoided.
- The hills (near the Overshield; the middle of the map) are another popular sniper spot, as the rocks offer a surplus of cover.
- Close range is rarely an option. There is a Shotgun that spawns, but most players avoid it as it is unnecessary in the mostly distance based game. The few close range encounters you will have usually involve preoccupied snipers, which can be assassinated or stuck.
- Good weapons to get as soon as the game starts: rocket launcher, Brute Shot, Sniper Rifle, and battle rifle.
- Another good, and well-known sniper spot is only accessible via Banshee, Ghost or Spectre. If you are looking towards the red base, fly to the left until you hit the valley wall. Then, follow the wall until you get to a distinctive ledge. Climb out of the Banshee and there you go. In the Ghost or Spectre just go over to the corner with all the rocks and boost aiming for the darker spot in the wall.
The first sniping spot is a small outcrop near the blue base, informally called the Sniper Ledge. The easiest way to get there is by using a Banshee to fly up there and then drop out onto the outcrop, you can also use a Ghost's or a Spectre's speed boost to climb up the wall and on to the ledge. The ledge has a pillar on it, so it is protected from the front but is open to fire from the sides. There is another sniping spot on the wall left of the Red Base that you can also reach by a Banshee, Spectre or a Ghost, but this is unprotected and is on a very steep angle. You can notice it because it is on a flatter angle than the wall surrounding it. There are some more good sniping spots in a bunch of rocks where an Active camouflage is and around some trees where you are very well camouflaged (near the rocket's ammo). A good game winning tactic is to use the Ghost to get to the Rocket Launcher, pick it up, and then use the Ghost so that nobody can use the rocket against you.
- If you go into the tunnel where the Overshield is, there is a message by the drop-off into the water that says, "Not sid was here Not".
- There is the Megg "M" outside the map behind the red base.
- To get out of Coagulation, you need to have a Spectre. Drive the Spectre to Blue Base, where you will see a slanted wall. Boost up the side, then drive left, pass two sections until you reach one tall point. Spin the Spectre around so that it is facing right. When you are ready, lodge the Spectre up against the top of the wall and get out. It is easier with an Elite player model.
- You can drive a Scorpion almost all the way up the wall next to the Blue Team base.
- To make a tank flip, set heavy vehicles to random and keep on restarting the match until you get a Scorpion and a Wraith. Have one person get in the Wraith and another get in the Scorpion. Then, the Wraith has to rear-end the Scorpion and boost right when they touch. If done correctly, the Scorpion will be thrown very high in the air, spinning violently with much force. The Scorpion and the driver will most likely smash into a wall with considerable force and explode. And on very rare occasions the Wraith flies into the air too.
- Coagulation has been the setting for most episodes of the popular award-winning Machinima series, Red vs Blue, following the release of Halo 2.
- Coagulation is a term used for the clotting of blood, obviously giving homage to Blood Gulch.
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- Blood Gulch, the Halo: Combat Evolved level that inspired Coagulation
- Valhalla, the Halo 3 "spiritual sequel" to the box canyon line of levels
- Hemorrhage, the Halo: Reach version of Blood Gulch
- Ragnarok, the Halo 4 "spiritual sequel"
- Bloodline, the Halo 2: Anniversary version of Blood Gulch.