Waterfront
From Halopedia, the Halo wiki
“ | Fight for vital infrastructure that fuels the war effort. | ” |
Waterfront | |
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Map overview | |
Game: |
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Map file name (?): |
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Lore information | |
Location: |
Viery Territory, Reach |
Gameplay overview | |
Terrain: |
Industrial buildings, nighttime desert, water |
Recommended gametype(s): |
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Waterfront is a Firefight map in Halo: Reach.[2] It is set at night, in a pumping station beside a body of water near the Ütközet dam in the Viery Territory. The map is based on a section of the campaign level Nightfall.
Overview[edit]
Waterfront is a medium-small sized, industrial themed Firefight map. The map contains a series of buildings positioned in a circular pattern around a central opening with several ramps leading down to the water basins where the Covenant are usually dropped down. The complex is connected to the land by a covered bridge which offers great protection from airborne enemy fire. Phantom dropships drop off waves of enemies in a 360 degree circle around the map, which forces players to defend the middle buildings more. The main hazards on this map are the Jackal snipers on the hill.
Locations[edit]
The following are known locations on the map that are so named on the player's heads-up display during gameplay:
- Circle
- Gully
- Shed
- House
- Beach
- Pump
- Tunnel
Gallery[edit]
Browse more images in this article's gallery page. |
A Spartan aiming a Target Locator at a Phantom on Waterfront.
Sources[edit]
- ^ Halo: Reach Editing Kit, game file
HREK\tags\levels\firefight\ff30_waterfront\ff30_waterfront.scenario
- ^ IGN: E3 2010: Firefight in Halo: Reach – Bigger & Better
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