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This article is about the campaign level. For other uses, see NMPD (disambiguation).
Chronologically the fifth flashback level, NMPD HQ begins at 19:14, three hours after the squad's insertion into the city. Buck and Romeo have made their way to the top of the NMPD headquarters building for pickup by an NMPD Pelican dropship. With Dutch and Mickey already onboard, the Pelican is shot down by Banshees and crashes on another landing platform. Buck and Romeo must make their way across the upper floors and rooftops of the city's tower blocks to reach their squadmates at the crash site. Once there, they defend the downed Pelican from oncoming Covenant Phantoms and Banshees. Finally, a Brute Chieftain drops from the last Phantom and severely wounds Romeo before the rest of the squad manages to kill it. Lacking air transport, Buck decides to evacuate the squad through subterranean train tunnels leading to the old city, and the squad heads for Kikowani Station.
3 HOURS AFTER DROP
View changes to one of the Superintendent's cameras as he watches Buck and Romeo exit to the outside landing pad.
Buck stops and turns to Romeo.
Buck shakes his head at Romeo as he walks past.
Just as the Pelican dropship prepares to land, two Banshees come into view and open fire on the Pelican.
Buck and Romeo drop to the floor and cover their heads while the Pelican takes a hit from a Banshee's Fuel Rod Cannon.
The Pelican spins out of view as Buck and Romeo fire at the attacking Banshee.
Romeo looks around for any other enemy aircraft while Buck activates his comm.
Buck de-polarizes his visor, and puts his hands on Romeo's shoulders.
The camera switches to Romeo's perspective.
Buck turns away from Romeo and pulls the charge handle on his Assault Rifle.
The two go back indoors.
They come to a flight of staircase leading to the floor above.
Romeo and Buck sneak outside to the first courtyard.
A Shade turret at the far side of the courtyard fires at the duo.
After a moment of fighting, a Phantom flies overhead.
If the player stalls:
The two enter a small lobby area. They approach the next door to reveal more Covenant in the second courtyard.
From this point on until they reach crash site, if the IWHBYD skull is activated, and the player stares at Buck, the two exchange dialogue randomly chosen from the following lists:
Romeo and Buck fight their way into the second courtyard.
If the player delays with the Jackals:
Or, if the player has already taken out the Jackals:
If the player further stalls:
After another firefight, the two make their way inside again.
Inside the next room, there is spare ammo and Med-Packs laying around, as well as several dead NMPD officers and Covenant troops.
Romeo grabs some more ammo and heals up if needed, then rejoins Buck outside in the third courtyard.
Romeo takes his first shot.
Another Phantom arrives at the far side of the courtyard.
They eliminate all the Covenant troops, and move down to the courtyard.
If the player stalls:
The two make their way into the fourth courtyard and dispatch all of the Covenant forces and get back indoors.
Romeo and Buck fight their way to a landing pad, Mickey's and Dutch's Pelican can be seen on the rooftop of a nearby skyscraper. There is a bundle of long girders being held up by a crane that appears to be the only way across.
If the player stalls:
Romeo progresses over the make-shift bridge, two Banshee fly into view.
The Banshees, one-by-one, fly low overhead and shake the bridge. Buck and Romeo get off of the make-shift bridge and rejoin Mickey, Dutch and an NMPD Officer on a rooftop littered with various heavy weapons. They eliminate the Covenant troops around them.
The squad fights a few waves of enemy aircraft consisting of Banshee fighters and Phantom dropships. One Phantom drops off infantry.
After the enemy infantry is dispatched and a couple more waves of enemy aircraft are fought of:
More waves of Banshees and Phantoms are fought off.
A Phantom drops a squadron of Jump Pack Brutes at the lower level.
The squad takes out some of the Jump Pack Brutes while more Banshees attack.
The Jump Pack Brutes are defeated.
If the player is on the lower level:
A Phantom dropship rapidly approaches.
The Phantom dropship swoops down and drops a Brute Chieftain wielding a Gravity Hammer.
The Chieftain kills an NMPD officer with his hammer and Romeo fires at the Chieftain with his Sniper Rifle, collapsing its shield. A shockwave from the hammer sends the sniper back into a barrier and the Chieftain, using its hammer's bladed end, brings it down on Romeo's chest. Romeo's sniper rifle gets caught on the Chieftain's hammer and it throws it off, sending the mangled weapon to the streets below.
Giving out a victorious roar, the Chieftain prepares to finish Romeo, but Buck jumps on its back and stabs it in the neck with his Combat knife. As the Chieftain chokes and gurgles while stumbling around the landing pad, Mickey tries to get a clean shot on it with his shotgun, but is unable to. Thus, he tackles the Chieftain to the ground and Dutch shoulder-charges it, finishing the Brute.
Dutch cocks his fists as if boxing while Mickey gets back up. Buck, who is still under the dead Chieftain, waves his hand out.
Dutch and Mickey exchange looks and help Buck with the dead Brute. Buck takes his Combat knife out of the Brute's neck, shakes some blood off, which hits Dutch, and cleans it off on his arm. Romeo begins to cough and wheeze and Mickey immediately tends to him.
Romeo de-polarizes his visor and takes his hand off the wound. On Legendary, a comically large amount of blood sprays out of Romeo's injured chest.
Dutch gestures towards the crashed Pelican.
Buck helps Romeo up and uses himself as support for him.
Switches to the Superintendent's camera, who is watching the ODSTs help their injured squadmate.
Fades to black.