This article is about the level. For other uses, see Kizingo Boulevard (disambiguation).
Kizingo Boulevard is the third campaign flashback level in Halo 3: ODST. The level takes place in the Kizingo District of New Mombasa, on the Kizingo Boulevard, during daytime. This is the only level where the player takes the role of Michael "Mickey" Crespo.
90 minutes after the drop, Crespo finds himself in the middle of a fierce battle between the Covenant and the UNSC. He commandeers a Scorpion Tank and fights his way along the Kizingo Boulevard with the aid of other UNSC Marines. Eventually, he and Dutch meet up at a rally point at the entrance to the ONI Alpha Site, where they defend the area against waves of Covenant attackers. After the battle, Mickey proposes that they hole up and wait for backup, before an NMPD officer comes asking if they know how to use explosives. Mickey and Dutch decide to follow the officer into the ONI facility.
90 Minutes after drop
Mickey is seen running down a street littered with the debris of recent combat. Overturned and smoking vehicles litter the street while the corpse of a Jiralhanae lies with its arm dangling down from an overhead pedestrian walkway. Just as he reaches a junction, a Scorpion Tank is seen backing up at high speed, knocking a civilian truck aside. Several Marines follow.
Mickey walks out into the street, confused, passing by a wall riddled with Spiker projectiles. A Wraith suddenly appears from around a building. It fires a plasma mortar as its gunner fires at Mickey, who runs for cover. The mortar strikes the area that Mickey was a moment ago, destroying a civilian vehicle. The blast knocks Mickey off his feet, and causes one of the destroyed car's wheel rims to hit him in the head.
Mickey gets back up.
As the camera cuts to a first-person viewpoint from Mickey's helmet, the Marines take cover under a building. The Scorpion continues backing up, the secondary gunner opens fire, trading shots with the Wraiths gunner.
The Scorpion fires a shell right past Mickey's ear. He ducks and then signals the Marines.
Mickey makes his way toward the Marines and Scorpion tank, while the Wraith manoeuvres into a position to fire. As he advances, a massive group of Covenant infantry engage them.
If the player doesn't make their way to the tank the Marines will start yelling at them.
If the player still doesn't get in the tank:
If player stalls more and does not get into the tank:
If the player goes to the tank after he/she stalls too long:
With the help of the tank, the UNSC forces manage to defeat all Covenant units in the area.
The tank makes its way through the streets, engaging more Covenant troops including Ghosts and infantry ambushing from the rooftops. They soon make it to a plaza, where a massive contingent of Covenant troops including Ghosts, Shade turrets, infantry and a deployable lookout tower have a squad of Marines pinned.
After a pitched battle, in which the Covenant are reinforced by a Phantom dropship, the UNSC eventually emerge victorious. Mickey makes contact with the new squad of Marines.
Mickey and the Marines make their way through the streets, engaging another mass of Covenant forces in another plaza. Kig-Yar Snipers soon appear on the rooftops.
As Mickey approaches the door.
Mickey drives onto the boulevard, and sees two Gauss Turrets overlooking the street, one at ground level and the other at the top of a building. The turret on the roof - that the Rookie later finds - has already been disabled. A Marine trains the remaining turret down the street, where large numbers of Covenant are congregated, including a pair of Wraith tanks.
The Marine starts to open fire on the Covenant around him. One of the Wraiths further down the road takes notice and fires a mortar at the turret, destroying it.
Mickey and the Marines engage the Covenant, who pour out of nearby buildings, and flood the streets. A plasma cannon, Ghosts and even several Banshees attack Mickey and accompanying Marines. More Phantoms drop reinforcements into the area and one of the Wraith tanks take on the Scorpion. Despite their numerical advantage, Mickey manages to wipe out these forces and drives towards Dutch's position.
The second Wraith, which had been focusing on Dutch, turns its attention to Mickey's tank, and drives out from behind the building to engage him.
Mickey quickly destroys the tank, heads up the street, and if forced to leave the Scorpion due to a couple of barricades.
Mickey dismounts and heads up the ramp on foot.
As Mickey reaches Dutch the door opens and Covenant troops pour out.
Together Mickey and Dutch defeat the Covenant, and help a group of Marines further up the road clear out more Covenant troops.
Soon more Phantoms arrive dropping off Covenant reinforcements, including a Wraith.
While the bulk of the attacking Covenant troops assault the UNSC position head-on, a group of Kig-Yar head over one of the bridges, intending to get behind the humans.
After most of the Covenant troops are killed.
After a hard fought battle, the Covenant troops are defeated and Mickey destroys the Wraith.
Once the player arrives at Dutch's position the level ends.
Mickey and Dutch clasp hands
View switches to a Superintendent camera, whose avatar shows a happy face at the sight of ODSTs.
The Superintendent's avatar shows an angry face at Mickey's vote.
The view switches back to the ODSTs, who aim their guns at the door as it opens, an NMPD officer emerges from behind it.
The camera pans up to show the Naval Intelligence sign.