Campaign: Difference between revisions

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'''Campaign Mode''' is the [[Wikipedia:Single Player|single player]] gaming aspect of ''[[Halo: Combat Evolved]]'', ''[[Halo 2]]'', ''[[Halo 3]]'', where the player takes control of a single character at a time through the canonical storyline of the ''Halo'' trilogy.
'''Campaign Mode''' is the [[Wikipedia:Single Player|single player]] gaming aspect of ''[[Halo: Combat Evolved]]'', ''[[Halo 2]]'', ''[[Halo 3]]'', where the player takes control of a single character at a time through the canonical storyline of the ''Halo'' trilogy.


It can be played on four difficulty levels, listed in order from most difficult to the easiest: [[Legendary]], [[Heroic]], [[Normal]], and [[Easy]]. In addition, Halo: CE and Halo 2 have a co-op campaign option permitting two players to play through campaign either in split-screen or via system link between 2 Xbox's. For ''Halo 3'' the number of players permitted has changed to allow up to 4 players and the use of Xbox Live.  
It can be played on four difficulty levels, listed in order from most difficult to the easiest: [[Legendary]], [[Heroic]], [[Normal]], and [[Easy]]. In addition, Halo: CE and Halo 2 have a co-op campaign option permitting two players to play through campaign either in split-screen or via system link between 2 [[Xbox]]'s. For ''Halo 3'' the number of players permitted has changed to allow up to 4 players and the use of [[Xbox Live]].  


==Halo: Combat Evolved Campaign Levels==
==Halo: Combat Evolved Campaign Levels==
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# [[The Silent Cartographer (Level)|The Silent Cartographer]]
# [[The Silent Cartographer (Level)|The Silent Cartographer]]
# [[Assault on the Control Room]]
# [[Assault on the Control Room]]
# [[343 Guilty Spark]]
# [[343 Guilty Spark (Level)|343 Guilty Spark]]
# [[The Library (Level)|The Library]]
# [[The Library (Level)|The Library]]
# [[Two Betrayals]]
# [[Two Betrayals]]
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# [[Arrival (Level)|Arrival]] (Cutscene Only) (Non-playable)
# [[Arrival (Level)|Arrival]] (Cutscene Only) (Non-playable)
# [[Sierra 117]]
# [[Sierra 117]]
# [[Crow's Nest]]
# [[Crow's Nest (Level)|Crow's Nest]]
# [[Tsavo Highway (Level)|Tsavo Highway]]
# [[Tsavo Highway (Level)|Tsavo Highway]]
# [[The Storm (Level)|The Storm]]
# [[The Storm (Level)|The Storm]]
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==Trivia==
==Trivia==
*All of the games end with [[Master Chief]] in space. In ''[[Halo: Combat Evolved]]'', he is in a [[Longsword]]. In ''[[Halo 2]]'', he is in the [[Forerunner]] [[Dreadnought]]. In ''[[Halo 3]]'', [[Master Chief]] is in (half of) a [[UNSC]] [[Frigate]], [[Forward Unto Dawn]], which is drifting in an unknown part of space.
*All of the games end with [[Master Chief]] in space. In ''[[Halo: Combat Evolved]]'', he is in a [[Longsword]]. In ''[[Halo 2]]'', he is in the [[Forerunner]] [[Dreadnought]]. In ''[[Halo 3]]'', Master Chief is in (half of) a [[UNSC]] [[Frigate]], ''[[Forward Unto Dawn]]'', which is drifting in an unknown part of space.
*''[[Halo: Combat Evolved|Halo CE]]'' starts with [[Master Chief]] leaving a cryo pod and ''[[Halo 3]]'' ends with him entering one.
*''Halo: Combat Evolved'' starts with Master Chief leaving a cryo pod and ''Halo 3'' ends with him entering one.
*At the end of each game, after the [[credits]], there is a bonus cutscene that gives somewhat of a clue to the sequel.
*At the end of each game, after the [[credits]], there is a bonus cutscene that gives somewhat of a clue to the sequel.
*In every game the [[Master Chief]] falls unconscious. In ''[[Halo: Combat Evolved]]'' he is unconscious after the escape pod crashes at the beginning of the level Halo. In ''Halo 2'', he knocked out when the Pelican crashes. In ''Halo 3'', he is unconscious at the beginning of Sierra 117 after landing on the ground after leaving the [[Forerunner]] [[Dreadnought]].
*In every game the Master Chief falls unconscious. In ''Halo: Combat Evolved'' he is unconscious after the escape pod crashes at the beginning of the level Halo. In ''Halo 2'', he knocked out when the [[Pelican]] crashes. In ''Halo 3'', he is unconscious at the beginning of Sierra 117 after landing on the ground after leaving the Forerunner Dreadnought.
*Following the aspect of the format of the first two games, there should have been a previous level in Halo 3 before Arrival that takes place in space.
{{Levels}}
{{Levels}}


[[Category:Games]]
[[Category:Games]]

Revision as of 13:09, August 25, 2008

Template:Ratings Campaign Mode is the single player gaming aspect of Halo: Combat Evolved, Halo 2, Halo 3, where the player takes control of a single character at a time through the canonical storyline of the Halo trilogy.

It can be played on four difficulty levels, listed in order from most difficult to the easiest: Legendary, Heroic, Normal, and Easy. In addition, Halo: CE and Halo 2 have a co-op campaign option permitting two players to play through campaign either in split-screen or via system link between 2 Xbox's. For Halo 3 the number of players permitted has changed to allow up to 4 players and the use of Xbox Live.

Halo: Combat Evolved Campaign Levels

  1. Pillar of Autumn
  2. Halo
  3. Truth and Reconciliation
  4. The Silent Cartographer
  5. Assault on the Control Room
  6. 343 Guilty Spark
  7. The Library
  8. Two Betrayals
  9. Keyes
  10. The Maw

Halo 2 Campaign Levels

  1. The Heretic (Cutscene Only) (Non-playable)
  2. The Armory
  3. Cairo Station
  4. Outskirts
  5. Metropolis
  6. The Arbiter
  7. The Oracle
  8. Delta Halo
  9. Regret
  10. Sacred Icon
  11. Quarantine Zone
  12. Gravemind
  13. Uprising
  14. High Charity
  15. The Great Journey

Halo 3 Campaign Levels

See the main article: Halo 3 Campaign
  1. Arrival (Cutscene Only) (Non-playable)
  2. Sierra 117
  3. Crow's Nest
  4. Tsavo Highway
  5. The Storm
  6. Floodgate
  7. The Ark
  8. The Covenant
  9. Cortana
  10. Halo

Trivia

  • All of the games end with Master Chief in space. In Halo: Combat Evolved, he is in a Longsword. In Halo 2, he is in the Forerunner Dreadnought. In Halo 3, Master Chief is in (half of) a UNSC Frigate, Forward Unto Dawn, which is drifting in an unknown part of space.
  • Halo: Combat Evolved starts with Master Chief leaving a cryo pod and Halo 3 ends with him entering one.
  • At the end of each game, after the credits, there is a bonus cutscene that gives somewhat of a clue to the sequel.
  • In every game the Master Chief falls unconscious. In Halo: Combat Evolved he is unconscious after the escape pod crashes at the beginning of the level Halo. In Halo 2, he knocked out when the Pelican crashes. In Halo 3, he is unconscious at the beginning of Sierra 117 after landing on the ground after leaving the Forerunner Dreadnought.