The Pit: Difference between revisions

From Halopedia, the Halo wiki

(Revamped The Pit. Changed formatting and added layout and design changes to reflect other maps.)
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*[[Active Camouflage]]
*[[Active Camouflage]]
*[[Regenerator]]
*[[Regenerator]]
|gametypes=
|gametypes= *[[Slayer]]
|playernumber=
*[[Team Slayer]]
*[[CTF]]
|playernumber= 4-10 players
}}
}}
{{Article Quote|Software simulations are held in contempt by the veteran instructors who run these training facilities.}}
{{Article Quote|Software simulations are held in contempt by the veteran instructors who run these training facilities.}}
'''The Pit'''<ref>[http://www.bungie.net/news/content.aspx?type=topnews&cid=12690 Bungie.net : Inside Bungie : News]</ref> is a ''[[Halo 3]]'' [[multiplayer]] map.
'''The Pit'''<ref>[http://www.bungie.net/news/content.aspx?type=topnews&cid=12690 Bungie.net : Inside Bungie : News]</ref> is a ''[[Halo 3]]'' [[multiplayer]] map.


[[Image:ThePit-HeatMap.jpeg|left|thumb|200px|A birds-eye view of The Pit.]]
== Discovery ==
It was revealed in a [[Bungie]] Humpday Challenge, and footage of it was confirmed to have been shown in one of the ''Halo 3'' video documentaries. The level is aptly named because it "has a lot of geometry to jump around", and features both a symmetrical layout and [[weapons]] placement. The map is divided into three sections, each with a powerful asset: a section with the [[Overshield]], another with the [[Active Camouflage]], and yet another with the [[M41 Rocket Launcher]]. Two [[Sniper Rifles]] are also present on the map, although strangely, they are not listed as one of the major control factors.
It was revealed in a [[Bungie]] Humpday Challenge, and footage of it was confirmed to have been shown in one of the ''Halo 3'' video documentaries.  


It has been stated by Bungie that controlling the Rocket Launcher and one of the two powerups confers a significant strategic advantage.
== Layout ==
Set in a large hangar, The Pit, otherwise known as [[UNSC]] Training Facility B is a small training grounds for UNSC forces located somewhere in [[Africa]] on [[Earth]]. A tarmac containing several [[Pelican]]s and [[Warthog]]s can be seen though the fence outside, but is not accessible to the player. While a fully symmetrical map, The Pit is multi-leveled, giving players many avenues and routes via ramps and walkways in which to hide and/or engage the enemy. While each side of the map is identical in geometry and weapon placement, several power weapons and power ups exist in the central area. A [[SRS99D-S2 AM Sniper Rifle]] sits on the bottom level of each base, giving players a chance to pick off their enemies before they can reach the power ups.


It bears a small resemblance to [[Turf (Level)|Turf]], a map in [[Halo 2]].
[[Image:ThePit_Overlook.jpg|left|thumb|250px|An overlook of the center (Camo Hall & High Bridge in view)]]
== The Bases ==
On either side of the map exists identical bases with identical weapon and spawn points. Each base consists of an upper and lower area, which mainly designates where the Sniper and Shotgun are. The Upper and Lower bases are connected by walkways and ramps, and offer plenty of cover from enemy fire, as well as a an assortment of weapons and equipment.


Bungie originally called the map "Gym Class" before the game was finished.  
=== Upper Base ===
<br clear="all">
Also know to players as "Sniper Tower," this are of the base covers the three-leveled structure where the Sniper Rifle, [[Brute Shot]] and the map's only equipment- a [[Regenerator]] spawn. From the top of the tower, players can see directly into the other team's tower. This perch is often used by snipers, as they have a field of view over their side of the map. This area of the base is located closer to the Sword Room and Overshield Alley giving players quicker access to those power ups. A [[AIE-486H Heavy Machinegun ]] Turret is also located at the top of the tower, but players often fall easy prey to snipers when mounting this weapon.
[[Image:ThePit-Base1_Overview.jpg|left|thumb|250px|The Pit's Upper Base in view.]]
=== Lower Base ===
The area of Lower Base is adjacent to the Upper Base, but is considered much larger. In this area, players spawn in either a rectangular room with ramps leading to the [[Shotgun]] or Upper Base. The Shotgun spawns in the farthest corner in a small hallway curving around the edge of the map. This open area features much of the combat, as it is multi-leveled with ramps that access the Rocket or Camo Hall, as well as the High Bridge and Sword Room. Players can pick from a selection of a Battle Rifle, Mauler, or two Brute [[Spiker]]s.
 
== Rocket Hall ==
This area of the map is aptly named for the [[M41 Rocket Launcher]] that can be found here. It is often the area of heavy fire in the start of a round or game, with players rushing to secure the power weapon. Players spawning can also pick up a [[BR55HB SR Battle Rifle]] or [[Needler]] on their way to the hall to assist in killing the enemy. This hallway essentially serves as a connection point between the Lower Base on each side of the map.
 
== Camo Hall ==
Players rushing the Rocket Launcher often deviate from that path, and go the route of the [[Active Camouflage]] powerup. This hallway is parallel to the Rocket Hall, and allows players to flank up behind the opposing team in hopes of killing them and allowing your teammate to secure the Rocket Launcher. This is the central-most location of the map, and players have access to any area from here. Walkways or ramps can lead players to Upper or Lower Base, Rocket Hall, or even Sword Room.
[[Image:ThePit-HeatMap.jpeg|left|thumb|right|250px|A birds-eye view of The Pit.]]
== Sword Room ==
Often called "Blue Room," or "Control Room" by players, this area houses the [[Energy Sword]]. Although the Sword is located here, this area often goes uncontested due to the claustrophobic nature of the curved hallway and limited cover. A ramp on each side of the Sword Room gives players an entry an exit way to either Upper Base or Overshield Alley. Players may also take the high route, and travel across the "High Bridge" granting them access to the center area of the map. [[Mauler]]s spawn on both ends of the tunnel closest to the "High Bridge."
 
== Overshield Alley ==
Located directly under the Sword room, this [[Overshield]] alley has only three ways in and out. The alley runs parallel to the Camo and Rocket halls, essentially connecting both Upper Bases. In the center of the alleyway, adjacent the Overshield, players can escape enemy fire by running underneath an opening in the wall, under the "High Bridge." Players can also find a Battle Rifle at either end of the alleyway, granting them some long range support.


== Trivia ==
== Trivia ==
[[Image:SnC ViC 4.jpg|right|thumb|250px|A player on The Pit in [[Forge]] mode.]]
* The map has several cardboard brute targets with fake energy shields that pop up when someone approaches.
*The map has several cardboard brutes with fake energy shields that pop up when someone approaches. This can be used to find people from the sound.
* The announcer over the intercom might be referencing a similar line from the Frank Zappa song Joe's Garage, or more likely (due to a similar reference in the [[Halo 2]] Multiplayer level [[Terminal]]) it is referencing a memorable line from the 1980 movie Airplane.
* The announcer over the intercom might be referencing a similar line from the Frank Zappa song Joe's Garage, or more likely (due to a similar reference in the Halo 2 Multiplayer level Terminal) it is referencing a memorable line from the 1980 movie Airplane.
* Outside of the map's boundaries on the tarmac, player can see [[7]] Pelicans.
*Outside of the map's boundaries on the tarmac, [[7]] Pelicans can be seen
* The warthogs outside the map can be flipped, blown up and driven (only after it respawns again). The player will still be killed by the guardians (while in the warthogs).
* The warthogs outside the map can be flipped, blown up and driven (only after it respawns again). The player will still be killed by the guardians (while in the warthogs).
* The warheads, pallets and other forge items outside the map can be deleted.
* The warheads, pallets and other forge items outside the map can be deleted.
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* You can push a teleporter through the window of the third story of the main base on each side (may take a little    time it get the hang of it though).
* You can push a teleporter through the window of the third story of the main base on each side (may take a little    time it get the hang of it though).
* There are several Small yellow birds flying around the top of the map, Using weapons with scopes it is possible to shoot and kill them, But one notices they have a higher health then a standard spartan.
* There are several Small yellow birds flying around the top of the map, Using weapons with scopes it is possible to shoot and kill them, But one notices they have a higher health then a standard spartan.
* It bears a small resemblance to the Halo 2 map, [[Turf (Level)|Turf]].
== Images ==
<gallery>
Image:SnC ViC 4.jpg|A player on The Pit in [[Forge]] mode.
</gallery>


== References ==
== References ==
<references/>
<references/>


{{Levels}}
{{Levels}}


[[Category:Multiplayer]]
[[Category:Multiplayer]]

Revision as of 12:25, November 15, 2007

Template:Multiplayer Map Infobox Template:Article Quote The Pit[1] is a Halo 3 multiplayer map.

Discovery

It was revealed in a Bungie Humpday Challenge, and footage of it was confirmed to have been shown in one of the Halo 3 video documentaries.

Layout

Set in a large hangar, The Pit, otherwise known as UNSC Training Facility B is a small training grounds for UNSC forces located somewhere in Africa on Earth. A tarmac containing several Pelicans and Warthogs can be seen though the fence outside, but is not accessible to the player. While a fully symmetrical map, The Pit is multi-leveled, giving players many avenues and routes via ramps and walkways in which to hide and/or engage the enemy. While each side of the map is identical in geometry and weapon placement, several power weapons and power ups exist in the central area. A SRS99D-S2 AM Sniper Rifle sits on the bottom level of each base, giving players a chance to pick off their enemies before they can reach the power ups.

File:ThePit Overlook.jpg
An overlook of the center (Camo Hall & High Bridge in view)

The Bases

On either side of the map exists identical bases with identical weapon and spawn points. Each base consists of an upper and lower area, which mainly designates where the Sniper and Shotgun are. The Upper and Lower bases are connected by walkways and ramps, and offer plenty of cover from enemy fire, as well as a an assortment of weapons and equipment.

Upper Base

Also know to players as "Sniper Tower," this are of the base covers the three-leveled structure where the Sniper Rifle, Brute Shot and the map's only equipment- a Regenerator spawn. From the top of the tower, players can see directly into the other team's tower. This perch is often used by snipers, as they have a field of view over their side of the map. This area of the base is located closer to the Sword Room and Overshield Alley giving players quicker access to those power ups. A AIE-486H Heavy Machinegun Turret is also located at the top of the tower, but players often fall easy prey to snipers when mounting this weapon.

File:ThePit-Base1 Overview.jpg
The Pit's Upper Base in view.

Lower Base

The area of Lower Base is adjacent to the Upper Base, but is considered much larger. In this area, players spawn in either a rectangular room with ramps leading to the Shotgun or Upper Base. The Shotgun spawns in the farthest corner in a small hallway curving around the edge of the map. This open area features much of the combat, as it is multi-leveled with ramps that access the Rocket or Camo Hall, as well as the High Bridge and Sword Room. Players can pick from a selection of a Battle Rifle, Mauler, or two Brute Spikers.

Rocket Hall

This area of the map is aptly named for the M41 Rocket Launcher that can be found here. It is often the area of heavy fire in the start of a round or game, with players rushing to secure the power weapon. Players spawning can also pick up a BR55HB SR Battle Rifle or Needler on their way to the hall to assist in killing the enemy. This hallway essentially serves as a connection point between the Lower Base on each side of the map.

Camo Hall

Players rushing the Rocket Launcher often deviate from that path, and go the route of the Active Camouflage powerup. This hallway is parallel to the Rocket Hall, and allows players to flank up behind the opposing team in hopes of killing them and allowing your teammate to secure the Rocket Launcher. This is the central-most location of the map, and players have access to any area from here. Walkways or ramps can lead players to Upper or Lower Base, Rocket Hall, or even Sword Room.

File:ThePit-HeatMap.jpeg
A birds-eye view of The Pit.

Sword Room

Often called "Blue Room," or "Control Room" by players, this area houses the Energy Sword. Although the Sword is located here, this area often goes uncontested due to the claustrophobic nature of the curved hallway and limited cover. A ramp on each side of the Sword Room gives players an entry an exit way to either Upper Base or Overshield Alley. Players may also take the high route, and travel across the "High Bridge" granting them access to the center area of the map. Maulers spawn on both ends of the tunnel closest to the "High Bridge."

Overshield Alley

Located directly under the Sword room, this Overshield alley has only three ways in and out. The alley runs parallel to the Camo and Rocket halls, essentially connecting both Upper Bases. In the center of the alleyway, adjacent the Overshield, players can escape enemy fire by running underneath an opening in the wall, under the "High Bridge." Players can also find a Battle Rifle at either end of the alleyway, granting them some long range support.

Trivia

  • The map has several cardboard brute targets with fake energy shields that pop up when someone approaches.
  • The announcer over the intercom might be referencing a similar line from the Frank Zappa song Joe's Garage, or more likely (due to a similar reference in the Halo 2 Multiplayer level Terminal) it is referencing a memorable line from the 1980 movie Airplane.
  • Outside of the map's boundaries on the tarmac, player can see 7 Pelicans.
  • The warthogs outside the map can be flipped, blown up and driven (only after it respawns again). The player will still be killed by the guardians (while in the warthogs).
  • The warheads, pallets and other forge items outside the map can be deleted.
  • When outside the map, a player will be killed by the guardians within 5 seconds.
  • You can push a teleporter through the window of the third story of the main base on each side (may take a little time it get the hang of it though).
  • There are several Small yellow birds flying around the top of the map, Using weapons with scopes it is possible to shoot and kill them, But one notices they have a higher health then a standard spartan.
  • It bears a small resemblance to the Halo 2 map, Turf.

Images

References