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Overlook: Difference between revisions

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{{Ratings}}
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{{Multiplayer Map Infobox
{{Multiplayer Map Infobox
|image = [[File:Halo-reach-20100722115045477.jpg|250px]]
|image = [[File:Halo-reach-20100722115045477.jpg|250px]]
|name = Overlook
|name = Overlook
|game = ''[[Halo: Reach]]''
|game = ''[[Halo: Reach]]''
|location = [[Reach]]
|location = [[Visegrad]], [[Reach]]
|terrain = Rugged mountain, grassland
|terrain = Rugged mountain, grassland
|gametypes=[[Firefight]]
|gametypes=[[Firefight]]
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{{Article Quote|Fight in the deserted farm yard.}}
{{Article Quote|Fight in the deserted farm yard.}}


'''Overlook''' is a [[Firefight]] map in ''[[Halo: Reach]]''. Overlook was the only map in the [[Halo: Reach Multiplayer Beta]] to feature a gametype known as [[Generator Defense]].<ref>[http://xbox360.ign.com/articles/108/1082381p1.html '''IGN''': ''Halo: Reach -- The Beta Maps'']</ref> It is based from the campaign level, [[Winter Contingency (level)|Winter Contingency]].
'''Overlook''' is a [[Firefight]] map in ''[[Halo: Reach]]''. Centered around a [[kiva]] farm building in [[Visegrad]], it is based on the [[campaign]] level, [[Winter Contingency (level)|Winter Contingency]].


==Locations==
==Locations==
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==Trivia==
==Trivia==
*There is [[Overlook radio conversation‎|conversation]] between UNSC personnel located in the human facility concerning the request for reinforcements and additional forces available in the area.<ref>[http://www.youtube.com/watch?v=H82rzf1LmSc '''Youtube''': ''Overlook Radio Conversations'']</ref>
*Overlook was the only map in the [[Halo: Reach Multiplayer Beta]] to feature a gametype known as [[Generator Defense]].<ref>[http://xbox360.ign.com/articles/108/1082381p1.html '''IGN''': ''Halo: Reach -- The Beta Maps'']</ref>
*There is [[Halo: Reach radio conversations#Overlook‎|a radio conversation]] between UNSC personnel located in the human facility.
*Some minor visual changes have taken place since the beta, most notably the addition of a large [[Wind turbine|vertical axis wind turbine]], changing the lighting and weather conditions and rearrangement of items in the courtyard.<ref>[http://www.youtube.com/watch?v=XBTwAdvfnXg&videos=bzWrL8tzySA '''YouTube''': ''Halo: Reach Overlook Firefight Versus Gameplay'']</ref>
*Some minor visual changes have taken place since the beta, most notably the addition of a large [[Wind turbine|vertical axis wind turbine]], changing the lighting and weather conditions and rearrangement of items in the courtyard.<ref>[http://www.youtube.com/watch?v=XBTwAdvfnXg&videos=bzWrL8tzySA '''YouTube''': ''Halo: Reach Overlook Firefight Versus Gameplay'']</ref>
*There is a glitch were if you fall in between a rock, and two walls it will say you are out of bounds, but if you fall in the same place twice it does not always say you are out of bounds.
*There is a glitch were if you fall in between a rock, and two walls it will say you are out of bounds, but if you fall in the same place twice it does not always say you are out of bounds.


==Gallery==
==Gallery==
<gallery widths="150" orientation="landscape">
<gallery widths="150">
File:Reach MPBeta Overlook02.jpg|The interior of a structure on Overlook.
File:Reach MPBeta Overlook02.jpg|The interior of a structure on Overlook.
File:Overlook Generator Defense.jpg|A [[SPARTAN-III Program|Spartan]] being killed by an [[Sangheili|Elite]]
File:Overlook Generator Defense.jpg|A [[SPARTAN-III Program|Spartan]] being killed by an [[Sangheili|Elite]]

Revision as of 17:26, February 16, 2011

Template:Ratings Template:Multiplayer Map Infobox Template:Article Quote

Overlook is a Firefight map in Halo: Reach. Centered around a kiva farm building in Visegrad, it is based on the campaign level, Winter Contingency.

Locations

The following are locations on the map that are so named on the player's heads-up display during gameplay:

  • Barn (High, Low)
  • Yard
  • Rocks
  • Bridge
  • Hill
  • Out of Bounds

Trivia

  • Overlook was the only map in the Halo: Reach Multiplayer Beta to feature a gametype known as Generator Defense.[1]
  • There is a radio conversation between UNSC personnel located in the human facility.
  • Some minor visual changes have taken place since the beta, most notably the addition of a large vertical axis wind turbine, changing the lighting and weather conditions and rearrangement of items in the courtyard.[2]
  • There is a glitch were if you fall in between a rock, and two walls it will say you are out of bounds, but if you fall in the same place twice it does not always say you are out of bounds.

Gallery

Sources