Generator Defense
From Halopedia, the Halo wiki
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Generator Defense is a Firefight gametype in Halo: Reach. The mode is centered on a PvP experience pitting Spartans against Elites to defend/destroy a number of fusion generators. The mode was demoed in the Halo: Reach Multiplayer Beta as a purely PvP experience, though in the final game of Reach includes Covenant non-playable characters for the Elite players to fight alongside.
Overview[edit]
In Generator Defense, the defending team consists of three Spartans tasked defend a set of 1-3 generators, while the attacking team consists of three Elites that have to fight their way up to the generators. At the beginning of each match, several weapon caches are distributed by a Longsword-dropped ordnance pod in different locations on the map; each weapon cache can potentially be a Spartan Laser, a Sniper Rifle, a Target Locator, or a Rocket Launcher. Each weapon cache will be dropped evenly around the map to allow both teams an equal chance of acquiring them. The defending Spartans arebe able to lock the generators down - hence, becoming invulnerable to attacks - by pressing the action button near one. The lockdown lasts for 30 seconds and will start a cooldown time after the active time period.
In the Halo: Reach Multiplayer Beta, Generator Defense was included under the codename Network Test 1. Network Test 1 was a purely PvP experience with no AI components and only available on the map Overlook, designed to allow Bungie to test Firefight matchmaking code without giving players access to the wider Firefight sandbox. Beta Generator Defense consisted of two rounds, each five minute, with the Spartan and Elite teams swapping each round.[1][2][3] In the final release, Covenant NPC functionality was added and Generator Defense included as a standard Firefight gametype, allowing Elite players to fight alongside Covenant allies.[4] Players can customise the amount of generators present on the map in the game settings.[5]
In the July 2023 patch for Halo: The Master Chief Collection the ability to disable AI spawns was implemented into the Reach Firefight custom settings, allowing players to experience the original beta version of Generator Defense again with an increased player cap of up to 8 players.[6][7]
Gametype variants[edit]
Crashsite[edit]
Crash Site was a custom variant of Generator Defense featured in the Score Attack playlist for Halo: Reach. In Crash Site, a single player was tasked with defending a lone generator from Covenant attack. In the February 2011 playlist update, Crashsite was updated to give players a 200% melee modifier and the IWHBYD skull.[8]
Crashsite LTD[edit]
A variant of Crashsite available in the Firefight Limited playlist between February and November 2011.[9] Crashsite LTD was a team-based take on Crashsite, with the Spartan team given zero spare lives and one generator to protect. As of the February 2011 update, Spartans had 200% Overshields.[8]
Genny LTD[edit]
A Generator Defense variant available in matchmaking in the Firefight Limited playlist between February and November 2011,[9] in which the Spartan team had 10 lives shared across the team. The game ends when all players are dead, or the generator is destroyed.[8]
Gallery[edit]
Sources[edit]
- ^ 1UP, Bungie Details New Multiplayer Modes For Halo: Reach Beta (Retrieved on Nov 7, 2012) [archive]
- ^ Bungie.net, Network Test 1 is Live! (Retrieved on Oct 14, 2014) [archive]
- ^ YouTube - Ben McDougal, Halo Reach E3 Presentation (2of2) - Exclusive Access! (Retrieved on May 6, 2025)
- ^ Kotaku, Halo: Reach: The Interview (Retrieved on Aug 15, 2010) [archive]
- ^ Bungie.net, Bungie Weekly Update 06.18.10 (Retrieved on Oct 12, 2014) [archive]
- ^ Halo Support, Halo: The Master Chief Collection (MCC) Update - December 2022 (Retrieved on Nov 3, 2024) [archive]
- ^ Halo Waypoint, Halo: MCC - July 2023 Update (Retrieved on Nov 3, 2024) [archive]
- ^ a b c Bungie.net, Bungie Weekly Update 02.04.2011 (Retrieved on Oct 13, 2014) [archive]
- ^ a b Halo Waypoint, The Halo Bulletin: 10/26/11 (Retrieved on Oct 29, 2011) [archive]
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