Halo: Reach Multiplayer Beta
From Halopedia, the Halo wiki
The Halo: Reach Multiplayer Beta, also known as the Halo: Reach Beta, was a phase of the development of Halo: Reach, produced by Bungie, LLC and organized by Microsoft Game Studios. It is announced by the Halo: Reach Multiplayer Trailer posted on Bungie.net. The beta ran from May 3 through May 20, 2010.
Details of the Beta[edit]
Although the beta only featured Matchmaking and Theater modes, it introduced a variety of new features, such as expanded customization options, a "Credits" system for unlocking and purchasing armor pieces, and a new ranking system.
Gameplay saw the introduction of Loadouts; when spawning, players can choose from preset combinations of starting weapons and Armor Abilities (a retooled iteration of Halo 3's Equipment) as well as spawn location (available only in select gametypes). In Matchmaking, instead of simply vetoing a map and gametype, players are now able to vote for their desired map and gametype from a short list presented in the Lobby.
New gametypes were also introduced. Headhunter is a free-for-all gametype in which players must collect skulls dropped by fallen opponents and bring them to collection points. In Invasion, a team of SPARTANs must prevent invading Sangheili from stealing a data core. Generator Defense is a similar gametype in which a team of SPARTANs must defend three generators against Sangheili. Stockpile is a multi-flag gametype in which each team must bring neutral flags to their own collection points to score.
These new gametypes along with existing ones made their debut upon the beta's May 3 release. Invasion and Generator Defense were introduced later on May 7 and May 14 respectively.
Included Features[edit]
The beta test featured the majority of features from the final multiplayer experience. The features were:
Trivia[edit]
- An invitation to the beta was included with all new copies