Hang 'Em High: Difference between revisions

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The pistol rules this level.
The pistol rules this level.


There are two ways onto the middle platform, to get down without dieing, make sure you land on the sides of the trench.  
There are two ways onto the middle platform, to get down without dying, make sure you land on the sides of the trench, you'll slide to safety.


Don't get stuck in the trench; it isn't easy to get out.
Don't get stuck in the trench; it isn't easy to get out.

Revision as of 14:47, November 13, 2006

File:Hangemhigh.jpg
Hang 'em high in isometric view

Hang 'Em High is a multiplayer map in Halo 1. It is one of the most enjoyed and most played multiplayer map in Halo 1. It is best for large groups of players, as it can become too hard for 1v1 or 2v2.

The map is best suited for 3v3 matches and is a blast for sticky wars. (Sticky Wars is an improvised gametype with infinite Grenades where players use only plasma grenades)

The best strategy is to camp the side with the shotguns and just use your pistols and grenades to your advantage

A large storage facility on the Halo which provides an excellent location for all sorts of scenarios. The sniper rifle and rocket launcher are located on the catwalks above, and are well worth the risk. Meanwhile, the shotguns tend to spawn in the shelters on either side of the maps, so spin through these areas occasionally during your exploration. For ball games, try controlling the areas around the 'shotgun gallery', as there are only two ways in and out.

The pistol rules this level.

There are two ways onto the middle platform, to get down without dying, make sure you land on the sides of the trench, you'll slide to safety.

Don't get stuck in the trench; it isn't easy to get out.

The invisible power-up is your friend on Hang 'em High.

Beneath the corner with the tall tower is a long tunnel. This is easily defended in team Oddball games. Another benefit: it is situated beneath several spawn locations, where your teammates will reappear when they die.

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