District: Difference between revisions

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"District was designed from the very start to focus heavily on vehicles and on creating fun and interesting gameplay situations between vehicles and infantry."
"District was designed from the very start to focus heavily on vehicles and on creating fun and interesting gameplay situations between vehicles and infantry."
While playing this level, the sound of gunfire can be heard in the distant background. Based on the subtitle-description, the "time" of this level is closer to the events of [[Halo 3]]. Also, this would imply that [[Old Mombassa]] was not destroyed by the [[slipspace]] rupture caused by [[Regret]]'s carrier.
While playing this level, the sound of gunfire can be heard in the distant background. Based on the subtitle-description, the "time" of this level is closer to the events of [[Halo 3]]. Also, this would imply that [[Old Mombassa]] was not destroyed by the [[Slipspace]] rupture caused by [[Regret]]'s carrier.


*District is exclusive to the [[Halo 2 Vista|PC version of Halo 2]]
*District is exclusive to the [[Halo 2 Vista|PC version of Halo 2]]

Revision as of 04:05, July 17, 2007

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District is a Halo 2 Vista multiplayer map.

This map was inspired by the "starting areas in the outskirts of New Mombasa in the single-player campaign". District is basically a amalgam of Turf, Terminal, and Outskirts.

Like most Halo 2 maps, District provides certain landmarks that help players. Such landmarks include the atrium, the Voi Theater, and the three level parking garage.

This map was also created for larger scale battles. It's "about two-thirds the size of the playable area in Coagulation, or, it offers about four times as much playable area as Turf". It also includes many vehicle accessible places such as elevated sidewalks, a small bridge, and ramps all around the map. With all it's high places, it makes it a perfect map for snipers.

District also has a "mix of close-quarters and wide-open combat spaces". Many of the areas are closed but are "still open to the sky, allowing players to see the surrounding building tops and cityscape".

"District was designed from the very start to focus heavily on vehicles and on creating fun and interesting gameplay situations between vehicles and infantry." While playing this level, the sound of gunfire can be heard in the distant background. Based on the subtitle-description, the "time" of this level is closer to the events of Halo 3. Also, this would imply that Old Mombassa was not destroyed by the Slipspace rupture caused by Regret's carrier.

Walkthrough of District

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Source

Gamespot Interview

Related Links

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