Danger Canyon: Difference between revisions

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|location=[[Installation 04]]
|location=[[Installation 04]]
|weapons=
|weapons=
*Still in progress of editing
*[[Sniper Rifle]]
|equipment= TBA
*[[MA5B Individual Combat Weapon System|Assault Rifle]]
|vehicles=[[Scorpion]]
*[[Type-25 Directed Energy Rifle|Plasma Rifle]]
*[[M6D|Pistol]]
 
|equipment= N/A
|vehicles=
*[[Scorpion]]
*[[Warthog]]
*[[Warthog]]
*[[Rocket Hog]]
*[[Rocket Hog]]
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'''Danger Canyon''' is a [[Halo PC]] and [[Halo Mac]] exclusive [[multiplayer]] level similar to the [[Halo (Level)|Halo]] level in the single player [[campaign]] of [[Halo: Combat Evolved]]. It features a long, narrow, winding canyon, with an alternate passageway leading to a second level in the center of the canyon. The passageway is large enough to drive a [[warthog]] through, and players have been known to drive warthogs to a nice platform overlooking the canyon below and open fire.
'''Danger Canyon''' is a [[Halo PC]] and [[Halo Mac]] exclusive [[multiplayer]] level similar to the [[Halo (Level)|Halo]] level in the single player [[campaign]] of [[Halo: Combat Evolved]]. It features a long, narrow, winding canyon, with an alternate passageway leading to a second level in the center of the canyon. The passageway is large enough to drive a [[warthog]] through, and players have been known to drive warthogs to a nice platform overlooking the canyon below and open fire.


The level is best played as a Team [[Slayer]] or [[CTF]] match with many players. It is a large level and teams can get stuck fighting across the second level canyon area for extended periods of time. The tunnels going through the cliffs will lead to your opponents base and a cliff. There are 6 ways in and out of the tunnel system. Learning the tunnels is highly recommended, and in CTF can lead to getting the flag extremely quickly.
The level is best played as a Team [[Slayer]] or [[CTF]] match with many players. It is a large level and teams can get stuck fighting across the second level canyon area for extended periods of time. The tunnels going through the cliffs will lead to your opponents base and a cliff.  
 
==Tactics==
*There are 6 ways in and out of the tunnel system. Learning the tunnels is highly recommended, and in CTF can lead to getting in and out of the enemy base with the flag quickly and efficiently.
*The map has a few critical capture points:
1.) From both basses a tunnel can be taken that leads to a central room. This room is used to access the bridges. If a team can gain control of it, they can prevent the enemy from passing. The team that captures that room can then have vehicles assault the enemy base. This wreaks havoc on the enemy, leaving them no way to escape.


==Glitches==
==Glitches==
*First you will need to create a gametype with at least one [[Ghost (Vehicle)|Ghost]], and friendly fire turned off. Start a new game on Danger Canyon and get in a Ghost. Get a teammate to get in front of the wall closest to your enemy's base and ram them through the cliff wall. Sometimes, however, this may fail, leading to your teammate falling through the map.
*First you will need to create a gametype with at least one [[Ghost (Vehicle)|Ghost]], and friendly fire turned off. Start a new game on Danger Canyon and get in a Ghost. Get a teammate to get in front of the wall closest to your enemy's base and ram them through the cliff wall. Sometimes, this may fail, leading to your teammate falling through the map.





Revision as of 23:27, March 9, 2008

Template:Multiplayer Map Infobox

Template:Article Quote 4-16 players, Supports vehicles


Summary

Danger Canyon is a Halo PC and Halo Mac exclusive multiplayer level similar to the Halo level in the single player campaign of Halo: Combat Evolved. It features a long, narrow, winding canyon, with an alternate passageway leading to a second level in the center of the canyon. The passageway is large enough to drive a warthog through, and players have been known to drive warthogs to a nice platform overlooking the canyon below and open fire.

The level is best played as a Team Slayer or CTF match with many players. It is a large level and teams can get stuck fighting across the second level canyon area for extended periods of time. The tunnels going through the cliffs will lead to your opponents base and a cliff.

Tactics

  • There are 6 ways in and out of the tunnel system. Learning the tunnels is highly recommended, and in CTF can lead to getting in and out of the enemy base with the flag quickly and efficiently.
  • The map has a few critical capture points:

1.) From both basses a tunnel can be taken that leads to a central room. This room is used to access the bridges. If a team can gain control of it, they can prevent the enemy from passing. The team that captures that room can then have vehicles assault the enemy base. This wreaks havoc on the enemy, leaving them no way to escape.

Glitches

  • First you will need to create a gametype with at least one Ghost, and friendly fire turned off. Start a new game on Danger Canyon and get in a Ghost. Get a teammate to get in front of the wall closest to your enemy's base and ram them through the cliff wall. Sometimes, this may fail, leading to your teammate falling through the map.



Images

Halo CE Danger Canyon Indoor Red Passage.jpg Halo CE Danger Canyon Indoor Blue Passage.jpg