Terminal Moraine: Difference between revisions

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It is recommended that the player take at least one of these side bases, fortify the area, and use one of the individual building slots to create an airpad or Summit to build aircraft. Aircraft do not have to wait for the light bridge, so they can come and go freely. A good tactic is to pin down enemies on the bridge by placing infantry in the sniper towers on either side to either defend the base or trap the enemy's ground units. Don't expect to retreat once you cross the bridge. For the UNSC, it is useful to have at least one unit in the sniper towers on the outside (not the ones in the alcoves), as then your units can be Pelican airlifted onto the other side without waiting or the risk of the bridge deactivating. Alternatively, you can also wait for the opponent to come to the bridge, then quickly airlift units (preferably Scorpion tanks or other heavy vehicles) to the mainland, and engage the opponent until the bridge deactivates.   
It is recommended that the player take at least one of these side bases, fortify the area, and use one of the individual building slots to create an airpad or Summit to build aircraft. Aircraft do not have to wait for the light bridge, so they can come and go freely. A good tactic is to pin down enemies on the bridge by placing infantry in the sniper towers on either side to either defend the base or trap the enemy's ground units. Don't expect to retreat once you cross the bridge. For the UNSC, it is useful to have at least one unit in the sniper towers on the outside (not the ones in the alcoves), as then your units can be Pelican airlifted onto the other side without waiting or the risk of the bridge deactivating. Alternatively, you can also wait for the opponent to come to the bridge, then quickly airlift units (preferably Scorpion tanks or other heavy vehicles) to the mainland, and engage the opponent until the bridge deactivates.   


A useful defensive strategy that
A tactic that is useful for defending a side base if you are the UNSC is to make around 7-8 cobras.  Have 4 in a square formation on the base side of the light bridge and have the other 4 planted on the edge of the cliff that the side base resides on.  Next make4 flamethrowers.  Have 2 of them garrison the sniper towers on the base side of the bridge and have the other two on the sides of the light bridge.  Next make wolverines to fill the rest of your population and have them residing on sides of the cliff alongside the other cobrasFinally upgrade your bases foward turrets to rail guns and have the rear turrets missle launchersThe cobras at the mouth of the bridge provide anti vehicle fire but also as blockades that prevent ground units from getting through.  This makes any units trying to destroy the cobra easy prey for the side cobra's and the bridge when it deactivates.  The 4 flamethrowers provide anti infantry cover for your cobra's and the wolverines take care of any aircraft that go around your cobras.  Remember to keep cobras cued at your bases vehicle depot so you can replace any destoryed cobra's quikly.
can be employed by the UNSC to defend
a side base is to field multiple
Cobras, perhaps around seven and to
position them in strategic locations
around the light bridge, and have  
them be reinforced by Wolverines
to have control over your airspace
and flamethrowers to provide
anti-infantry capabilityIt is
also advisable to upgrade the base's
turrets to have anti-infantry and
anti-aircraft capabilitiesDue to
the thin nature of the solid light
bridge, all ground units will be
highly exposed to the Cobra's long
range fire, and you will have
considerable control over the airspace
from your numerous anti-aircraft platforms.
However if your enemy manages to breach
the interior of your line of Cobras, then
your defense will fall immediately.


==Gallery==
==Gallery==

Revision as of 18:56, April 7, 2009

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Template:Multiplayer Map Infobox

Terminal Moraine is a Halo Wars multiplayer map.[1] [2]

Layout

Terminal Moraine is a snow-covered map in Halo Wars. It is a 2v2, with the two teamed players starting right next to each other. There are Rebel bases situated to the right and the left of the starting bases, and the most notable feature of this map are the alcoves. The middle left and right sections are cut off from the rest of the map by Forerunner hardlight bridges. Inside each alcove, there is a building site (defended by rebels), a Forerunner secondary reactor and two small building spaces. The map's picture shows one of these alcoves. The light bridges switch between off and on automatically about every 20 seconds, and units caught on the bridge when it deactivates will fall to their deaths.

Tactics

It is recommended that the player take at least one of these side bases, fortify the area, and use one of the individual building slots to create an airpad or Summit to build aircraft. Aircraft do not have to wait for the light bridge, so they can come and go freely. A good tactic is to pin down enemies on the bridge by placing infantry in the sniper towers on either side to either defend the base or trap the enemy's ground units. Don't expect to retreat once you cross the bridge. For the UNSC, it is useful to have at least one unit in the sniper towers on the outside (not the ones in the alcoves), as then your units can be Pelican airlifted onto the other side without waiting or the risk of the bridge deactivating. Alternatively, you can also wait for the opponent to come to the bridge, then quickly airlift units (preferably Scorpion tanks or other heavy vehicles) to the mainland, and engage the opponent until the bridge deactivates.

A tactic that is useful for defending a side base if you are the UNSC is to make around 7-8 cobras. Have 4 in a square formation on the base side of the light bridge and have the other 4 planted on the edge of the cliff that the side base resides on. Next make4 flamethrowers. Have 2 of them garrison the sniper towers on the base side of the bridge and have the other two on the sides of the light bridge. Next make wolverines to fill the rest of your population and have them residing on sides of the cliff alongside the other cobras. Finally upgrade your bases foward turrets to rail guns and have the rear turrets missle launchers. The cobras at the mouth of the bridge provide anti vehicle fire but also as blockades that prevent ground units from getting through. This makes any units trying to destroy the cobra easy prey for the side cobra's and the bridge when it deactivates. The 4 flamethrowers provide anti infantry cover for your cobra's and the wolverines take care of any aircraft that go around your cobras. Remember to keep cobras cued at your bases vehicle depot so you can replace any destoryed cobra's quikly.

Gallery

Sources