Crevice: Difference between revisions

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The map is scattered with empty base sites, so securing these and building supply pads/warehouses on them could be useful for quick upgrades.
The map is scattered with empty base sites, so securing these and building supply pads/warehouses on them could be useful for quick upgrades.
Going from the base you start on to the enemy base involves going through the flood, so it is recommended to focus on building air forces - the only thing seperating the two bases is a canyon infested with ground flood. Because of this, playing as Anders to do a '''Hawk''' rush is advisable.
Going from the base you start on to the enemy base involves going through the flood, so it is recommended to focus on building air forces - the only thing separating the two bases is a canyon infested with ground flood. Because of this, playing as Anders to do a '''Hawk''' rush is advisable.
Turrets should be equipped at all four sides of every base you own - the flood come from every direction.
Turrets should be equipped at all four sides of every base you own - the flood come from every direction.



Revision as of 17:43, March 13, 2009

Template:Ratings

Template:Multiplayer Map Infobox

Crevice is a Halo Wars multiplayer map.[1]

Set on the Flood-controlled planet, the map is dominated by various Flood biomass accretions that can attack and be attacked by the player.

Strategies

The map is scattered with empty base sites, so securing these and building supply pads/warehouses on them could be useful for quick upgrades. Going from the base you start on to the enemy base involves going through the flood, so it is recommended to focus on building air forces - the only thing separating the two bases is a canyon infested with ground flood. Because of this, playing as Anders to do a Hawk rush is advisable. Turrets should be equipped at all four sides of every base you own - the flood come from every direction.

Trivia

  • The map has a night and day feature. When it turns to night, flood are spawned from spawning points. They remain on the map until killed.

Sources