Repository: Difference between revisions
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|image=[[File:Repository3D.jpg|300px]] | |image=[[File:Repository3D.jpg|300px]] | ||
|game=[[Halo Wars]] | |game=[[Halo Wars]] | ||
|location=Presumably | |location=Presumably [[Shield 0459]] | ||
|terrain=*Alpine forest | |terrain=*Alpine forest | ||
*Forerunner | *Forerunner | ||
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}} | }} | ||
Repository is designed to be a 2v2 map. It | Repository is designed to be a 2v2 map. It is set on a [[Forerunner]] construct, most likely [[Shield 0459]]. | ||
==Layout== | ==Layout== | ||
Rather than being occupied by the usual [[Rebel]] | Rather than being occupied by the usual [[Rebel]] bases, the four possible base locations are held by equally powerful [[Forerunner]] Forts, which are protected by [[Sentinels]], laser turrets, and a solid-light barrier shield. Other Forerunner elements are spread throughout the map, including a [[Sentinel Shop|Sentinel Factory]] located directly in the center of the map on top of a large circular Forerunner structure, linked to the surrounding land by four Forerunner bridges. | ||
It is understandably common that many players will fight over the center of the map for this [[Sentinel Shop|Sentinel Factory]]. Also, there are sentinels randomly placed around the map (meaning not defending any structures), that will ambush any player's units, which may slightly hamper offensive operations. | It is understandably common that many players will fight over the center of the map for this [[Sentinel Shop|Sentinel Factory]]. Also, there are sentinels randomly placed around the map (meaning not defending any structures), that will ambush any player's units, which may slightly hamper offensive operations. |
Revision as of 18:19, August 26, 2011
Template:Multiplayer Map Infobox
Repository is designed to be a 2v2 map. It is set on a Forerunner construct, most likely Shield 0459.
Layout
Rather than being occupied by the usual Rebel bases, the four possible base locations are held by equally powerful Forerunner Forts, which are protected by Sentinels, laser turrets, and a solid-light barrier shield. Other Forerunner elements are spread throughout the map, including a Sentinel Factory located directly in the center of the map on top of a large circular Forerunner structure, linked to the surrounding land by four Forerunner bridges.
It is understandably common that many players will fight over the center of the map for this Sentinel Factory. Also, there are sentinels randomly placed around the map (meaning not defending any structures), that will ambush any player's units, which may slightly hamper offensive operations.
Gallery
- Screenshots 1280 012.jpg
Prerelease screenshot of Repository