Terminal Moraine: Difference between revisions

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It is recommended that the player take at least one of these side bases, fortify the area, and use one of the individual building slots to create an airpad or Summit to build aircraft. Aircraft do not have to wait for the light bridge, so they can come and go freely. A good tactic is to pin down enemies on the bridge by placing infantry in the sniper towers on either side to either defend the base or trap the enemy's ground units. Don't expect to retreat once you cross the bridge. For the UNSC, it is useful to have at least one unit in the sniper towers on the outside (not the ones in the alcoves), as then your units can be Pelican airlifted onto the other side without waiting or the risk of the bridge deactivating. Alternatively, you can also wait for the opponent to come to the bridge, then quickly airlift units (preferably Scorpion tanks or other heavy vehicles) to the mainland, and engage the opponent until the bridge deactivates.   
It is recommended that the player take at least one of these side bases, fortify the area, and use one of the individual building slots to create an airpad or Summit to build aircraft. Aircraft do not have to wait for the light bridge, so they can come and go freely. A good tactic is to pin down enemies on the bridge by placing infantry in the sniper towers on either side to either defend the base or trap the enemy's ground units. Don't expect to retreat once you cross the bridge. For the UNSC, it is useful to have at least one unit in the sniper towers on the outside (not the ones in the alcoves), as then your units can be Pelican airlifted onto the other side without waiting or the risk of the bridge deactivating. Alternatively, you can also wait for the opponent to come to the bridge, then quickly airlift units (preferably Scorpion tanks or other heavy vehicles) to the mainland, and engage the opponent until the bridge deactivates.   


A useful defensive strategy that
A tactic that is useful for defending a side base if you are the UNSC is to make around 7-8 cobras.  Have 4 in a square formation on the base side of the light bridge and have the other 4 planted on the edge of the cliff that the side base resides on.  Next make 4 flamethrowers. Have 2 of them garrison the sniper towers on the base side of the bridge and have the other two on the sides of the light bridge.  Next make wolverines to fill the rest of your population and have them residing on sides of the cliff alongside the other cobrasFinally upgrade your bases foward turrets to rail guns and have the rear turrets missle launchersThe cobras at the mouth of the bridge provide anti vehicle fire but also as blockades that prevent ground units from getting through.  This makes any units trying to destroy the cobra easy prey for the side cobra's and the bridge when it deactivates.  The 4 flamethrowers provide anti infantry cover for your cobra's and the wolverines take care of any aircraft that go around your cobrasRemember to keep cobras cued at your bases vehicle depot so you can replace any destoryed cobra's quikly.
can be employed by the UNSC to defend
 
a side base is to field multiple
Cobras, perhaps around eight and to
position half of them at the mouth of  
the light bridge to serve as a physical barrier
and the others near the cliffs upon which  
the base is situated to provide supporting fire
and have them be reinforced by multiple Wolverines
to have control over your airspace
and perhaps at least four flamethrowers to provide
anti-infantry capabilityIt is also advised to
upgrade your turrets to specialize in anti-infantry and  
anti-aircraft rolesProvided that your
blockade can miraculously withstand enemy firepower, then
the disappearing nature of the light bridge  
will make any opposing ground forces easy prey  
for the heavy fire of your Cobras and it
will also make them vulnerable to the  
deactivation of the light bridge, as you
have blockaded the entrance to solid ground and
you will have considerable control over your  
airspace from your numerous anti-aircraft
platformsYour flamethrowers, working in
tandem with your turrets may aid
in protecting your Cobras from enemy infantry,
particularly marines and Spartans.
==Gallery==
==Gallery==
<gallery>
<gallery>

Revision as of 19:27, April 7, 2009

Template:Ratings

Template:Multiplayer Map Infobox

Terminal Moraine is a Halo Wars multiplayer map.[1] [2]

Layout

Terminal Moraine is a snow-covered map in Halo Wars. It is a 2v2, with the two teamed players starting right next to each other. There are Rebel bases situated to the right and the left of the starting bases, and the most notable feature of this map are the alcoves. The middle left and right sections are cut off from the rest of the map by Forerunner hardlight bridges. Inside each alcove, there is a building site (defended by rebels), a Forerunner secondary reactor and two small building spaces. The map's picture shows one of these alcoves. The light bridges switch between off and on automatically about every 20 seconds, and units caught on the bridge when it deactivates will fall to their deaths.

Tactics

It is recommended that the player take at least one of these side bases, fortify the area, and use one of the individual building slots to create an airpad or Summit to build aircraft. Aircraft do not have to wait for the light bridge, so they can come and go freely. A good tactic is to pin down enemies on the bridge by placing infantry in the sniper towers on either side to either defend the base or trap the enemy's ground units. Don't expect to retreat once you cross the bridge. For the UNSC, it is useful to have at least one unit in the sniper towers on the outside (not the ones in the alcoves), as then your units can be Pelican airlifted onto the other side without waiting or the risk of the bridge deactivating. Alternatively, you can also wait for the opponent to come to the bridge, then quickly airlift units (preferably Scorpion tanks or other heavy vehicles) to the mainland, and engage the opponent until the bridge deactivates.

A tactic that is useful for defending a side base if you are the UNSC is to make around 7-8 cobras. Have 4 in a square formation on the base side of the light bridge and have the other 4 planted on the edge of the cliff that the side base resides on. Next make 4 flamethrowers. Have 2 of them garrison the sniper towers on the base side of the bridge and have the other two on the sides of the light bridge. Next make wolverines to fill the rest of your population and have them residing on sides of the cliff alongside the other cobras. Finally upgrade your bases foward turrets to rail guns and have the rear turrets missle launchers. The cobras at the mouth of the bridge provide anti vehicle fire but also as blockades that prevent ground units from getting through. This makes any units trying to destroy the cobra easy prey for the side cobra's and the bridge when it deactivates. The 4 flamethrowers provide anti infantry cover for your cobra's and the wolverines take care of any aircraft that go around your cobras. Remember to keep cobras cued at your bases vehicle depot so you can replace any destoryed cobra's quikly.

Gallery

Sources