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Courtyard: Difference between revisions

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(There really isn't really any tactic on this map...)
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==Tactics==
==Tactics==
*Stay on the ends of the Bridge on the second floor and use long range weapons such as the [[M392 Designated Marks Rifle|DMR]] to take down the enemies.
*Stay on the ends of the Bridge on the second floor and use long range weapons such as the [[M392 Designated Marksman Rifle|DMR]] to take down the enemies.
*When the enemies converge on one side, use the [[H-165 FOM|Target Locator]] and target on a moving troop, so the orbital rounds hit the crowd.
*Alternatively, a good camping spot would be the elevated area of Terrace, since it is close to an ammunition crate, has a good view of the area Landing, and has only two ways into it. The only disadvantage is that players would be quite far away from [[health pack]]s, but this can be compensated by using the [[Armor abilities|armor ability]] [[Drop shield]].
*When the enemies converge on one side, use the [[H-165 FOM|Target Locator]] and target on a moving troop, so the orbital rounds would hit the crowd.


==Trivia==
==Trivia==

Revision as of 22:03, June 21, 2011

Template:Multiplayer Map Infobox

Courtyard is a Firefight map in Halo: Reach.[1] Courtyard is set in an open courtyard and a loading area outside of Sword Base near the Babd Catha Ice Shelf and is based on the campaign level ONI: Sword Base.

Overview

Courtyard is a small sized Firefight map. The map consists of two main parts divided by a bridge in the center. The left part is a big area with numerous boxes and containers and it is the area where most of the combat takes place. The right area is smaller and contains lots of cover. The spawn room is situated in the ONI building and has two exits, one that leads on the upper deck of an outside terrace and one that leads down, under the main bridge. The outside terrace is quite big, with ramps linking the left part, the right part and another one in the middle close to the bridge. The bridge is a small structure in the center which connects the ONI building terrace to another smaller terrace on the other side. That terrace also has two ramps leading to the left and right sides, and an upper thinner terrace on the outskirts of the left part, which can be used to attract enemies in groups for easy multi-kills. The map also contains a third smaller part which in the campaign was used as an exit out of the courtyard. Some enemies spawn down in that area and climb up the large slope, towards the right side.

Locations

The following are locations on the map that was seen from the player's Heads Up Display.

  • Landing
  • Bend
  • Depot
  • Bridge
  • Terrace
  • Bay
  • Base
  • Walkway

Tactics

  • Stay on the ends of the Bridge on the second floor and use long range weapons such as the DMR to take down the enemies.
  • Alternatively, a good camping spot would be the elevated area of Terrace, since it is close to an ammunition crate, has a good view of the area Landing, and has only two ways into it. The only disadvantage is that players would be quite far away from health packs, but this can be compensated by using the armor ability Drop shield.
  • When the enemies converge on one side, use the Target Locator and target on a moving troop, so the orbital rounds would hit the crowd.

Trivia

  • Courtyard was one of the playable maps on Gamescom 2010.
  • So far Courtyard is the only Halo: Reach Firefight level to include the Forklift.
  • The layout of the map is similar to Windward in Halo 3: ODST, having two open areas separated by a central indoor field.

Gallery

Sources