Terminal Moraine: Difference between revisions

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==Tactics==
==Tactics==
It is recommended that the player take at least one of these side bases, fortify the area, and use one of the individual building slots to create an airpad or Summit to build aircraft. Aircraft do not have to wait for the light bridge, so they can come and go freely. A good tactic is to pin down enemies on the bridge by placing infantry in the sniper towers on either side to either defend the base or trap the enemy's ground units. Don't expect to retreat once you cross the bridge. For the UNSC, it is useful to have at least one unit in the sniper towers on the outside (not the ones in the alcoves), as then your units can be Pelican airlifted onto the other side without waiting or the risk of the bridge deactivating. Alternatively, you can also wait for the opponent to come to the bridge, then quickly airlift units (preferably Scorpion tanks or other heavy vehicles) to the mainland, and engage the opponent until the bridge deactivates.
It is recommended that the player take at least one of these side bases, fortify the area, and use one of the individual building slots to create an airpad or Summit to build aircraft. Aircraft do not have to wait for the light bridge, so they can come and go freely. A good tactic is to pin down enemies on the bridge by placing infantry in the sniper towers on either side to either defend the base or trap the enemy's ground units. Don't expect to retreat once you cross the bridge. For the UNSC, it is useful to have at least one unit in the sniper towers on the outside (not the ones in the alcoves), as then your units can be Pelican airlifted onto the other side without waiting or the risk of the bridge deactivating. Alternatively, you can also wait for the opponent to come to the bridge, then quickly airlift units (preferably Scorpion tanks or other heavy vehicles) to the mainland, and engage the opponent until the bridge deactivates. Another useful tactic as the UNSC if you are defending the bases on the side is to make 2 or 3 cobras (Full upgraded) and plant them at the edge of the bridge.  And behind those have fully upgraded wolverines. Have another 4 cobras on the edge of the cliff that the side base resides on.  Finally have your base have fully upgraded anti air turrets.  The cobras on the bridge not only attack units but serve as blockades so enemy units cant get through.  making them easy prey for a deacivating bridge.  The cobras next to them also fire upon the units making it difficult to destroy the blockade.  Finally the wolverines behind the cobras and the missle launcher turrets destroy any aircraft that fly over or around the cobras.  Remember, have a vehicle depot in your base and at one of the secondary building sites so you can quikly make more cobras and wolverines to replace any lost.  (note- This tactic works well against forge's grizzlies but can sometimes be overun by a hawk rush.  If you are playing against Anders and you know that she has hawks, don't make the cobras on the side and replace them with more wolverines)


==Gallery==
==Gallery==

Revision as of 18:23, April 7, 2009

Template:Ratings

Template:Multiplayer Map Infobox

Terminal Moraine is a Halo Wars multiplayer map.[1] [2]

Layout

Terminal Moraine is a snow-covered map in Halo Wars. It is a 2v2, with the two teamed players starting right next to each other. There are Rebel bases situated to the right and the left of the starting bases, and the most notable feature of this map are the alcoves. The middle left and right sections are cut off from the rest of the map by Forerunner hardlight bridges. Inside each alcove, there is a building site (defended by rebels), a Forerunner secondary reactor and two small building spaces. The map's picture shows one of these alcoves. The light bridges switch between off and on automatically about every 20 seconds, and units caught on the bridge when it deactivates will fall to their deaths.

Tactics

It is recommended that the player take at least one of these side bases, fortify the area, and use one of the individual building slots to create an airpad or Summit to build aircraft. Aircraft do not have to wait for the light bridge, so they can come and go freely. A good tactic is to pin down enemies on the bridge by placing infantry in the sniper towers on either side to either defend the base or trap the enemy's ground units. Don't expect to retreat once you cross the bridge. For the UNSC, it is useful to have at least one unit in the sniper towers on the outside (not the ones in the alcoves), as then your units can be Pelican airlifted onto the other side without waiting or the risk of the bridge deactivating. Alternatively, you can also wait for the opponent to come to the bridge, then quickly airlift units (preferably Scorpion tanks or other heavy vehicles) to the mainland, and engage the opponent until the bridge deactivates. Another useful tactic as the UNSC if you are defending the bases on the side is to make 2 or 3 cobras (Full upgraded) and plant them at the edge of the bridge. And behind those have fully upgraded wolverines. Have another 4 cobras on the edge of the cliff that the side base resides on. Finally have your base have fully upgraded anti air turrets. The cobras on the bridge not only attack units but serve as blockades so enemy units cant get through. making them easy prey for a deacivating bridge. The cobras next to them also fire upon the units making it difficult to destroy the blockade. Finally the wolverines behind the cobras and the missle launcher turrets destroy any aircraft that fly over or around the cobras. Remember, have a vehicle depot in your base and at one of the secondary building sites so you can quikly make more cobras and wolverines to replace any lost. (note- This tactic works well against forge's grizzlies but can sometimes be overun by a hawk rush. If you are playing against Anders and you know that she has hawks, don't make the cobras on the side and replace them with more wolverines)

Gallery

Sources