Real World

Halo: Reach

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Halo: Reach
Halo Reach (Standard with ESRB).png

Primary developer:

Bungie LLC

Support developer(s):

343 Industries (Title Update)
Certain Affinity (DLC)

Publisher(s):

Microsoft Game Studios

Writer(s):

Joseph Staten

Composer(s):

Martin O'Donnell
Michael Salvatori
C Paul Johnson
Stan LePard

Engine:

Blam engine

Platform(s):

Xbox 360
Xbox One (via backwards compatibility, Halo :The Master Chief Collection),[1]
PC (Halo: The Master Chief Collection)

Release date(s):

September 14, 2010
September 15, 2010 (Japan)
December 3, 2019 (Halo: The Master Chief Collection)

Genre(s):

First-person shooter

Mode(s):

Campaign; Co-op; Multiplayer; Firefight; Forge; Theater;

Rating(s):

ESRB: Mature (M) for Blood and Violence
CERO: (D) Ages 17 & up
PEGI: 16+ (Europe only)

 

"From the beginning, you know the end."
— Game tagline[2]

Halo: Reach is a first-person shooter video game set in the Halo universe and direct prequel to Halo: Combat Evolved, depicting the Fall of Reach. It was developed by Bungie, LLC. and published by Microsoft Game Studios for the Xbox 360 console.[3][4] It was announced by Joe Staten during Microsoft's Media Briefing at E3 2009; Reach was released on September 14, 2010, in North America, Europe, Australia, and Asia with the exclusion of Japan whose release was a day later.[5] On December 17, 2015, Halo: Reach became available on the Xbox One via backwards compatibility.[1] After several testing flights, it was added to Halo: The Master Chief Collection on December 3, 2019.

Upon the first day of release, Reach grossed over $200 million, surpassing Halo 3's record of $170 million.[6]

Synopsis[edit]

Backstory[edit]

Main article: History of the United Nations Space Command

By the 26th century, humanity has expanded beyond the confines of Earth's