Halo: Reach
From Halopedia, the Halo wiki
| Halo: Reach | |
|---|---|
|
Primary developer: |
|
|
Support developer(s): |
|
|
Publisher(s): |
|
|
Writer(s): |
|
|
Composer(s): |
|
|
Engine: |
|
|
Platform(s): |
Xbox 360 |
|
Release date(s): |
September 14, 2010 |
|
Genre(s): |
|
|
Mode(s): |
|
|
Rating(s): |
ESRB: Mature (M) for Blood and Violence |
- "From the beginning, you know the end."
- — Game tagline[2]
Halo: Reach is a first-person shooter video game set in the Halo universe and direct prequel to Halo: Combat Evolved, depicting the Fall of Reach. It was developed by Bungie, LLC. and published by Microsoft Game Studios for the Xbox 360 console.[3][4] It was announced by Joe Staten during Microsoft's Media Briefing at E3 2009; Reach was released on September 14, 2010, in North America, Europe, Australia, and Asia with the exclusion of Japan whose release was a day later.[5] On December 17, 2015, Halo: Reach became available on the Xbox One via backwards compatibility.[1] After several testing flights, it was added to Halo: The Master Chief Collection on December 3, 2019.
Upon the first day of release, Reach grossed over $200 million, surpassing Halo 3's record of $170 million.[6]
Synopsis[edit]
Backstory[edit]
- Main article: History of the United Nations Space Command
By the 26th century, humanity has expanded beyond the confines of Earth's