M6/V Spartan Laser

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< M6
Weapon/Anti-Vehicle Model 6/V Grindell/Galilean Nonlinear Rifle
Halo Reach - Model 8 SP Laser.png
Production overview

Model series:



Directed-energy weapon

Feed system:

100 battery units (4 shots)[1]


Directed energy

Rate of fire:

Very slow

Effective range:


In service:


The Weapon/Anti-Vehicle Model 6/V Grindell/Galilean Nonlinear Rifle (W/AV M6/V G/G Nonlinear Rifle)[3], colloquially known as the Spartan Laser, is a UNSC directed-energy weapon.[4][5] It is one of a myriad of variants of the M6 Grindell/Galilean Nonlinear Rifle, an initially exorbitantly expensive weapon which underwent several refinements and iterations to reduce its cost.[6]


Design details[edit]

The M6V model of Spartan Laser is equipped with a Wyrd III optics suite.[7] The weapon was designed with a larger focus on operator safety, leading it to be heavily employed in the final years of the Human-Covenant War.[3]


The Spartan Laser's icon in the heads-up display.

In late 2552, the M6V Spartan Laser was extensively used throughout the Fall of Reach, including during the Siege of New Alexandria and the Battle of Asźod.[1][4][5] The use of this Spartan Laser model was also used in Battle for Earth, with Corporal Taylor Miles of 103rd Shock Troops Battalion's Alpha-Nine employing one such variant at some point during the Battle of Mombasa after Prophet of Regret's Solemn Penance departure from the city.[8]

Almost seven years after the Human-Covenant War, the Jerome-092's Red Team from crews of the UNSC Spirit of Fire used M6V Spartan Lasers during the Second Ark Conflict against the Banished.[2]


Changes from M6 Spartan Laser in Halo 3 and Halo 3: ODST to Halo: Reach[edit]

  • The Spartan Laser has a slightly altered form factor, a darker color scheme, a different charging animation, and a thermal display attached to the side, which folds out when the weapon is unholstered or picked up.
  • The Spartan Laser has a longer forward grip, with less space between it and the trigger than in Halo 3, making it appear that there is not enough space for the forward grip to fold up when not in use.
  • When the weapon is charged, instead of one arrow moving down on the side of the reticule, two arrows move toward each other, meeting at the side of the reticule.
  • The charging time is now 2.5 seconds exactly.
  • The scope no longer zooms out instantly after each shot.
  • The beam can now be moved in a sweeping motion (albeit for a brief time), inflicting (reduced) damage to multiple targets.
  • The battery consumption for each shot is now increased to 25%, limiting the weapon to four shots.

Changes from M6 Spartan Laser in Halo Wars to Halo Wars 2[edit]

  • Laser velocity increased.
  • Firing sound now reminiscent of the M6/E from Halo 5: Guardians.
  • Range decreased.
  • Base damage decreased, though damage increases proportionally to unit veterancy.
  • The Spartan Laser is now exclusive to Jerome-092, under Captain Cutter as leader on Campaign and Skirmish.


Concept art[edit]


List of appearances[edit]


  1. ^ a b c Halo: Reach: Gameplay
  2. ^ a b Halo Wars 2: Halo: Reach Model used in gameplay
  3. ^ a b Halo Encyclopedia (2022 edition), page 179
  4. ^ a b The Toyark - News, Official Photos of Jazwares Halo The Spartan Collection Figures (Retrieved on Jun 1, 2020) [archive]
  5. ^ a b Gamestop, Halo: Reach Kat-B320 The Spartan Collection (Retrieved on Jun 1, 2020) [archive]
  6. ^ Halo Waypoint - Universe, Spartan Laser (Retrieved on Jun 1, 2020) [archive]
  7. ^, Ordnance: Spartan Laser: "The M6 G/GNR (more formally Weapon/Anti-Vehicle, Directed Energy, M6) is a semi-automatic only laser weapon. It can be used in both anti-vehicle and anti-personnel roles. The weapon has an integrated Wyrd III optics suite (smart-linked)." (Retrieved on Apr 12, 2016) [archive]
  8. ^ Halo Mythos: A Guide to the Story of Halo, page 112