Real World

Halo: Combat Evolved for Macintosh

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This article is about the port of Halo: Combat Evolved for Macintosh. For the Windows PC port, see Halo: Combat Evolved (PC port).
Halo: Combat Evolved for Macintosh
CEFM BoxArt.jpg

Developer(s):

Publisher(s):

Engine:

Blam engine

Platform(s):

Macintosh

Release date(s):

December 14, 2003 [3]

Genre(s):

First-person shooter

Mode(s):

Campaign, multiplayer

Rating(s):

ESRB: Mature (M) for Blood, Gore, and Violence
PEGI: 16+ (Europe only)

 

Halo: Combat Evolved for Macintosh is a port of Halo: Combat Evolved for Apple Macintosh computers. It features all of the additional weapons, vehicles and maps included in the Windows PC port of Halo: Combat Evolved. It released on December 14, 2003, 2 years after the XBOX release.

System requirements[edit]

Minimum

CPU: Macintosh computer with 800 MHz G4/G5 or faster processor
Operating system: Mac OS X 10.2.8 or higher
RAM: 256MB RAM
GPU: 32MB Video Card (GeForce 2MX/ATI 7500 or better)
HDD: 1.4GB hard disk space

Recommended

CPU: 1GHz G4/G5 or faster processor
Operating system: Mac OS X 10.3 or higher
RAM: 512MB RAM
GPU: 64MB Video Card (GeForce 4ti-ATI 9000 or better)
HDD: 1.4GB hard disk space

Note: Halo will run normally on Intel-based Macs. However, due to having to run in the Rosetta PPC emulator, there is an impact on performance.

Differences from Xbox version[edit]

After being ported by Westlake Interactive, Halo for Macintosh had many differences and quirks. These included:

Bugs and graphical issues[edit]

  • Bump maps, (which gives textures a sense of depth and relief) often ignored ambient light and would only respond to direct light from something like the player's flashlight or a plasma pistol burn.
  • Overall enviroment lighting was broken in many places compared to the original game.
  • Jackal Point defense gauntlets did not have the "rippling" effect and did not change color between ranks.
  • Due to shader adjustments, textures such as the Master Chief's armor and the Pelican's hull appear slightly different.
  • Many assets had a lowered resolution.

Gameplay and other differences[edit]

Trivia[edit]

  • Halo was originally for the Mac, until Microsoft's acquisition of Bungie, which prompted the Xbox, and later, PC version. The game was intended for use on PowerPC Macs, and will crash if used on a newer Intel Mac. Bungie and MacSoft have since released a patch allowing for universal use of the game.
  • With macOS Catalina and newer releases, 32-bit apps like Combat Evolved are no longer supported.

Sources[edit]