Reach:New Alexandria
From Halopedia, the Halo wiki
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| New Alexandria | |
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Neutralize Covenant jammers and provide emergency air support to UNSC forces in the city. |
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00:20:00 (Master Chief Collection) |
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22,500 (Master Chief Collection) |
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Halopedia has a walkthrough guide for this level; see Reach:New Alexandria/Walkthrough. |
| “ | Provide air support in a forest of crumbling skyscrapers. | ” |
New Alexandria is the eighth level in the campaign of Halo: Reach. The level has a unique structure: the three main objectives may be assigned to the player in any order, and the minor objectives between these are randomly selected from a larger pool every time the mission is played. The mission requires the player to fly a Falcon, and the player is able to call in a new one should they lose theirs.
Summary[edit]
The level takes place on August 23, 2552, several hours after Exodus, in the airspace above the embattled city of New Alexandria. Noble Six meets up with the rest of Noble Team and is informed that the Covenant are jamming all communications to Command. They mount a Falcon and assists Catherine-B320 in destroying the jamming devices.
NOTE: All encounters in this level are randomized. The three jammers are the only consistent parts, and the order in which they need to be destroyed may change between playthroughs.
- One jammer is located at the New Alexandria Hospital. The troopers sent to destroy it are locked in a fight with the Brutes before Noble Six arrives and destroys the jammer.
- Another jammer is located at Club Errera in the Vyrant Telecom Tower. Two pairs of Mgalekgolo stop the troopers, and Noble Six must deal with them before destroying the jammer.
- A jammer is also located in a penthouse at the Sinoviet Center. Troopers assigned to destroy it were killed by Drones (save for a single survivor) and Noble Six must finish the job.
As Noble Six destroys the jammers, Covenant Ket-pattern battlecruisers arrive at New Alexandria and start glassing the city's outskirts.
Between destroying the jammers, Noble Six must also complete secondary objectives which revolve around assisting the UNSC forces in the city. In single player and 2-player co-op there is one task between each jammer, while 3 and 4 player co-op have two objectives simultaneously assigned to the players. These objectives include:
- Gunnery Sergeant Edward Buck requests assistance. Buck's exact task varies; he may be rescuing his men from various danger or on a classified mission. In any case, Noble Six is instructed by Kat to escort Buck's Falcon to its destination.
- A team of troopers is under a Covenant attack and requests assistance. Kat instructs Noble Six to kill the Covenant forces in question. The targets may be Jackal infantry, Hunters, Jackal Snipers, Brutes or Banshees. A Pelican extracts the troopers after the enemies have been killed.
- Elites and Engineers are attempting to break into the Misriah Complex from the rooftop. Kat orders Noble Six to take them out before they succeed.
- A Pelican evacuating civilians cannot take off due to Covenant Shade turrets on the nearby rooftops. Noble Six has to destroy the Shades.
- Two Fuel-Rod Cannon Shade Turrets along with numerous Brutes are preventing Pelicans from escaping on top of the oval-like building. Kat orders Noble Six to eliminate them so evacuation operations can resume.
- A mobile jammer is found in an exposed rooftop location. Noble Six must eliminate Covenant forces guarding it and take the jammer out.
After the last jammer is destroyed, Kat receives orders from Colonel Urban Holland that all personnel are to be evacuated through the ONI Headquarters building. However, a group of Shade turrets stationed around the building are preventing any evacuation craft from escaping.
After Noble Six destroys all of the turrets, they meets up with the rest of Noble Team at the ONI HQ. However, they receive an urgent hail from Colonel Holland, informing them that they are being redeployed to Sword Base. Just then, the Covenant begin glassing the city, and the signal is cut off. As Noble Team flees to a radiation bunker, Kat is shot through the back of the head by a Needle Rifle round fired from a Phantom overhead. Her body is dragged into the bunker by Noble Six as the doors close. Three days later on August 26, after the Covenant forces are gone, Noble Team walks outside to be picked up by a Pelican, with Kat's dead body in Carter's arms.
Transcript[edit]
Fades in to Noble Six, alone, sitting inside the troop bay of a Pelican.
New Alexandria, Eposz
August 23, 2552, 18:57 Hours
View switches to the open rear door of the Pelican. Rain pours down while burning skyscrapers and building lights fill the night sky. After staring out for a long time, Six stands up and holsters a M392 Designated Marksman Rifle. The Pelican slows down above a rooftop with two Falcons parked on top. Six steps out and meets Carter while the Pelican flies away.
- Commander Carter-A259: "Your report will have to wait, Lieutenant. The Covenant are jamming all comms to Command. Kat needs your help running a counter-op."
The two Spartans walk to the Falcons, with one already taking off.
- Carter-A259: "It’s good to have you back."
- SPARTAN-B312: "Sorry I came alone."
- Carter-A259: "Make him proud."
Carter turns and slowly walks away as Six stops in front of the Falcon.
{Gameplay}
Fly By Night[edit]
- Lieutenant Commander Catherine-B320 (COM): "Get your wings back on, Lieutenant. You’re flying this Falcon."
Six gets in the Falcon and lifts off. A burning skyscraper nearby collapses. The dialogue below will be spoken by Kat if Six hasn't entered the falcon yet
- Catherine-B320 (COM): "Here's the situation. Covenant have deployed multiple long ranged comm jammers at high-rises across the city. We can't hear Holland, and he can't hear us. We're totally cut off. Trooper squads have been trying to take the jammers out, but the Covies have dug in tight. When I confirm targets, I need you to hit them - hard.
The following dialogue will be spoken if Six enters the falcon right away.
- Catherine-B320 (COM): "The Covenant have deployed comm jammers in high rises across the city. When I find them, you hit them - hard.
Throughout the level, the player is assigned three jamme