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Dan Miller

From Halopedia, the Halo wiki

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"I started in the industry in Public Relations, Quality Assurance, Information Systems and furniture moving. I tried my hand in design and haven’t looked back. I’m fond of hackysack, racquetball, BBQ grilling, hanging out with my wife and friends."
— Dan Miller[1]

Dan Miller was a Bungie employee. While at Bungie, he worked as a campaign designer for Halo 3, Halo 3: ODST, Halo: Reach alongside various parts of the Destiny franchise. His first level at Bungie was the Halo 3 mission Crow's Nest[2], and later went on to work on the missions Halo (particularly the level's Warthog run)[3], Tayari Plaza, NMPD HQ, Coastal Highway, New Alexandria and The Package. Miller also worked on the multiplayer maps Assembly and Sandbox for Halo 3's Mythic Map Pack and the Firefight mode and maps in Reach.[4] Dan was also assigned to work on the cut Halo 3 levels, The Lost City and Guardian Forest.[5]

Halopedia hosts a gallery of design documentation created and posted by Miller, which can be viewed here.

Sources[edit]

  1. ^ http://halo.bungie.net/Inside/MeetTheTeam.aspx?person=Miller
  2. ^ Twitter, Dan Miller (@dmiller360): "//7 I interviewed with Bungie for a second time and got the job to start work on Halo 3. Working on that project was exciting, my first level was ‘Crow’s Nest’, which served as my training grounds for encounter design." (Retrieved on Oct 10, 2021) [archive]
  3. ^ Twitter, Dan Miller (@dmiller360): "//8 I also worked on the final mission ‘Halo’ including the trench run at the end, which was a personal development highlight for me. After Halo 3, I worked some multiplayer maps- I did some remake maps and new ones including ‘Assembly’ and ‘Sandbox’." (Retrieved on Oct 10, 2021) [archive]
  4. ^ Twitter, Dan Miller (@dmiller360): "//9 After that, I worked on ODST levels ‘Tayari Plaza’, ‘NMPD HQ’ and ‘Coastal Highway’. I was also involved with developing the Firefight mode and maps. From there I went to Halo Reach and did ‘New Alexandria’ and ‘The Package’." (Retrieved on Oct 10, 2021) [archive]
  5. ^ NeoGAF, Halo - OT14 - They call it Halo: "Developer Insight #9 Everyone here remembers the concept art for Forerunner City, right? Bungie cut that in part because, when they went through the concept art, they felt like they would have to give away too much about the Forerunners. Dan was originally assigned to this level and Guardian Forest." - Dan Miller (Retrieved on Oct 10, 2021) [archive]