WAR MASTER-class Mjolnir
From Halopedia, the Halo wiki
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| “ | Lethbridge Industrial's most popular armor set is ironically its most exotic.[3] | ” |
WAR MASTER-class Mjolnir is a variant of the MJOLNIR Powered Assault Armor developed by Lethbridge Industrial.[3][4]
GEN2 overview[edit]
Design details[edit]
The War Master's helmet visor is designed in such a way as to ensure the visor's contours intimidate enemies. The helmet is equipped with an R-42 case-filter rebreather, and the suit's chestplate features a Corsica-102 shield recoupler that works to improve armor resiliency. The cuirass' "shoulders" contain the suit's plane-reactor couplings; a feature which increases mobility through weight distribution. The suit's low-set shoulder pauldrons lend themselves to variability in the operator's usage.[1]
Unlike specifically-combat focused MJOLNIR variants such as the VANGUARD-class, the War Master set is designed to offer the broadest possible array of functionality available in the GEN2 platform. The suit is able to match the resiliency of heavier Mjolnir variants with the speed and dexterity of lighter variants, allowing it an extremely broad range of use cases. To aid in this, War Master also includes a full communication suite, networked sensors, and remote deployment componentry.[1]
Development history[edit]
The War Master variant is manufactured by Lethbridge Industrial. It is Lethbridge Industrial's most popular and most exotic armor system. It was tested at the Lethbridge Combat Fields. War Master-class armor is a multi-use, multi-functional configuration, which, when utilized properly, can benefit the user in almost any combat scenario propagated on the battlefield.[3]
The WAR MASTER's neural interface was intentionally throttled after early testing showed inexperienced Spartans would dangerously overextend themselves in combat due to the euphoric side-effects.[5] These states have induced a similar "last stand" side effect to the issues surrounding Project CHRYSANTHEMUM—the augmentation procedures for SPARTAN-III Gamma Company. As such, should mortal wounds be sustained, the neural interface throttling is suspended.[6]
Usage[edit]
War Master is one of the most versatile MJOLNIR suits available, and equipped to perform a huge variety of tasks, Due to this, fears around the overextended performance specs have abated since the suit hit the field.[1] In keeping with the wide versatility of the armor, it is the de facto standard worn by Spartan-IV Headhunter units.[5] Followng the Didact's attack on New Phoenix Incident in July 2557, an Unidentified Spartan-IV employed this armor in a series of tactical simulations recreating a number of historic battles.[7] Later in 2558, Spartan To of Fireteam Jackknife employed the War Master armor during peace talks on Ealen IV.[8][9][10]
GEN3 overview[edit]
Design details[edit]
WAR MASTER was one of the GEN2 MJOLNIR designs selected for upgrade to the GEN3 design specification. This was, in part, due to an ongoing top-priority directive issues by the Office of Naval Intelligence regarding the retrieval of the Conduit—a missing Forerunner artifact considered a potential key asset in evening humanity's odds in fighting the Created.[6] The GEN3 War Master helmet is considered by many veteran Spartans to be the optimal choice for most tactical modalities, despite it's well documented history of inducing minor neurological side-effects.[11]
In-game information[edit]
Halo 4[edit]
War Master was first introduced as an armor set in Halo 4. The War Mast
