Halo: Ghosts of Onyx
From Halopedia, the Halo wiki
| Halo: Ghosts of Onyx | ||||
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Author(s): |
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Audio book narrator(s): |
Jonathan Davis | |||
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Publication date: |
October 31, 2006 (original) | |||
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Print (Paperback), Audiobook | |||
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383 pages (original) | |||
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| Part of The Original Series | ||||
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Halo: Ghosts of Onyx is the fourth novel in the Halo series and the finale of The Original Series. The book is written by Eric Nylund and published by Tor Books. It was officially released on October 31, 2006, and was released as an audiobook on February 6, 2007. The unabridged version includes 9 disks, and is narrated by Jonathan Davis.
The announcement of Ghosts of Onyx included a confirmation that two more novels would be released as part of the same contract; Halo: Contact Harvest, and Halo: The Cole Protocol. Chronologically, Ghosts of Onyx is followed by Halo: Glasslands, the first novel in a new series set after the conclusion of the Human-Covenant War.[1]
Official summary[edit]
Original edition by Tor[edit]
| “ | The SPARTAN-II program has gone public. Tales of super-soldiers fending off thousands of Covenant attacks has become the stuff of legend. But just how many Spartans are left? While the Master Chief defends a besieged Earth, and the myriad factions of the Covenant continue their crusade to eliminate humanity, an ultra-secret cell of the Office of Naval Intelligence known as "Section Three" devises a plan to buy the UNSC vital time. They're going to need hundreds of willing soldiers, though… and one more Spartan to get the job done. Planet Onyx is virtually abandoned and therefore the perfect place to set this new plan in motion. When the Master Chief destroys Halo, however, something is triggered deep within Onyx. Action begins to boil and the Ancient Forerunner technology stirs. Armadas of UNSC and Covenant race to claim the Forerunner secrets in order to change the course of the Human-Covenant war. But this reawakened and ancient force may have plans of its own… |
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2019 Gallery Books reprint[edit]
| “ | The 26th century. Once considered clandestine, the Spartan-II program has now gone public. Tales of armored supersoldiers fending off thousands of Covenant attacks have become the stuff of legend. While the Master Chief defends a besieged Earth, and the myriad factions of the Covenant continue their crusade to eliminate humanity, an ultrasecret cell of the Office of Naval Intelligence known as "Section Three" devises a plan to buy the United Nations Space Command vital time. It will need hundreds of willing soldiers, though-and one more Spartan-to get the job done. The planet Onyx is virtually abandoned and the perfect place to set this new strategy in motion. But when the Master Chief destroys Halo, something is triggered deep within Onyx: Ancient Forerunner technology stirs, and fleets of UNSC and Covenant vessels race to claim it and change the course of the Human-Covenant War. But this reawakened and ancient force may have plans of its own.... |
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Plot synopsis[edit]
Prologue: Beta Company's Victory at Pegasi Delta[edit]
The prologue begins with the 300 SPARTAN-IIIs of Beta Company being deployed to the Covenant-controlled planet, Pegasi Delta in 2545. Out of the 300, 291 hit the ground and proceed towards their target, a Covenant refinery. The Spartans manage to destroy the facility, but due to unexpected heavy Covenant resistance in the form of seven large Covenant cruisers, misidentified as part of the factory by the orbiting STARS satellite, only two; SPARTANS Tom-B292 and Lucy-B091, survive. Tom and Lucy are revealed to be only twelve years old, and Lucy is severely traumatized and rendered mute, being diagnosed with post-traumatic vocal disarticulation after the deaths of the other Spartans and several of her companions from Team Foxtrot, Adam-B004 and Min-B174.
Section 1: Lieutenant Ambrose[edit]
The narrative then moves back to 2531 to a raid by SPARTAN-II Blue Team against Insurrectionists on planet Victoria to recover stolen FENRIS nuclear warheads. Though the team is captured by